@vuoro/rahti
v12.0.5
Published
Reactive JS components without JSX
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Readme
Rahti
npm install @vuoro/rahti
Write reactive JS components without JSX. Docs WIP.
import { Component } from "@vuoro/rahti";
import { State } from "@vuoro/rahti/state";
const Parent = new Proxy(function (hello) {
const [time, setTime] = State(Date.now());
setTimeout(() => setTime(Date.now()), Math.random() * 2000);
Child(hello, time);
}, Component);
const Child = new Proxy(function (hello, time) {
console.log(hello, time);
}, Component);
Parent("Hello world");
Upcoming features
- "Global", signal-like components to lessen the need for prop drilling
- Better API for DOM elements
API & example
import { Component, cleanup, save, load } from "@vuoro/rahti";
import { getInstance, update, updateParent } from "@vuoro/rahti";
import { State } from "@vuoro/rahti/state";
import { createGlobalState } from "@vuoro/rahti/globalState";
import { Mount, html, svg } from "@vuoro/rahti/dom";
const App = new Proxy(function () {
// You can call any component inside any other component.
Child();
// You can create DOM elements using `html` and `svg`.
// Object arguments turn into DOM attributes.
// Text and number arguments turn into text nodes.
html.p(
{style: "color: red"},
"Hello world"
);
svg.svg(
svg.rect({width: "300" height: "300" fill: "red"})
);
// Events can be handled with `EventHandler`…
html.button(
{type: "button"},
EventHandler({type: "click", listener: console.log, {passive: true, once: true}})
);
// or with `EventListener`.
EventListener(
document.body,
"click",
(event) => console.log(event),
{passive: true}
);
// Finally, none of the above DOM components will actually appear on the page,
// unless passed to `Mount`. The first argument is the mount target.
const paragraph = html.p("Hello from document.body!");
Mount(document.body, paragraph)
}, Component);
App();
// Components can have `State`.
// When a component's `State` changes, it re-runs.
// If the component returns a different value than the last time it ran,
// it'll tell its parent to re-run too.
// Any other components that the parent then calls will also try to re-run,
// but all components are _memoized_,
// meaning they will only re-run if they receive different arguments from when they last ran,
// otherwise they'll just return their previous return value.
const StatefulApp = new Proxy(function () {
const [timestamp, setTimestamp, getTimestamp] = State(performance.now());
requestAnimationFrame(setTimestamp);
Mount(document.body, html.p(timestamp))
}, Component);
// The setter function of a State accepts two arguments:
// 1. the State's new value
// 2. a boolean: `true` if it should update immediately, or `false` (the default) if later using `requestIdleCallback`
setTimestamp(performance.now(), false); // updates on the next `requestIdleCallback`
setTimestamp(performance.now(), true); // updates immediately
// `createGlobalState` is a helper for sharing the same state between multiple components.
// It returns a component that works like State, a setter function, and a getter function.
const [
GlobalTimer,
setGlobalTimestamp,
getGlobalTimestamp
] = createGlobalState(performance.now());
const A = new Proxy(function () {
const [timestamp, setGlobalTimestamp, getGlobalTimestamp] = GlobalTimer(performance.now());
console.log("from a", timestamp);
}, Component);
const B = new Proxy(function () {
const [timestamp, setGlobalTimestamp, getGlobalTimestamp] = GlobalTimer(performance.now());
console.log("from b", timestamp);
}, Component);
requestAnimationFrame(setGlobalTimestamp);
// The getter function lets you easily check or set the state outside components,
// inside event handlers and such.
setTimeout(() => console.log("from setTimeout", getGlobalTimestamp()), 1000);
// You can also create custom state mechanisms with `getInstance`, `update` and `updateParent`.
// (Check out state.js and globalState.js for how they use it.)
// `update(instance)` causes the instance to re-run on the next `requestIdleCallback`.
// `update(instance, true)` causes the instance to re-run immediately.
// The above goes for `updateParent` too.
const CustomStateTest = new Proxy(function () {
const instance = getInstance();
console.log("ran at", performance.now());
setTimeout(() => update(instance), 1000);
}, Component);
// Components can have keys, which lets them be identified better between re-runs of their parents.
// Define a `getKey` function as below. It gets passed the same arguments as the component.
// Whatever `getKey` returns will be the key for that component instance.
const Child = new Proxy(function (index) {
console.log(index);
}, {...Component, getKey: index => index});
// `save` & `load` are an additional way to persist data between component reruns.
// Handy for avoiding creating new objects every time the component runs.
// The data will be cleared if the component is destroyed.
const SaveAndLoad = new Proxy(function () {
const savedArray = load() || save([]);
savedArray.push(Math.random());
}, Component);
// Finally, components can have a `cleanup` callback.
// It gets called before a component re-runs, and when it gets destroyed.
const Cleanup = new Proxy(function () {
const element = document.createElement("div");
cleanup(() => element.remove());
return element;
}, Component);
// Cleanups are called with some pieces of data you can use to perform complicated cleanup logic.
// Be very mindful when using these, as it's easy to introduce bugs with them.
// - 1st argument = the component instance object also returned by `getInstance`, which can be used for identification (but be keep in mind that after the component instance gets destroyed the object may be reused by new component instances)
// - 2st argument = the last data the component has saved with `save`, if any
// - 3nd argument = a boolean indicating whether the component is being destroyed (`true`) or just updating (`false`)
const CleanupAdvanced = new Proxy(function () {
const element = document.createElement("div");
console.log(getInstance);
cleanup(cleanElement);
return element;
}, Component);
function cleanElement(instance, savedData, isBeingDestroyed) {
console.log(instance);
element.remove();
}
Hot module reloading for Vite
Rahti supports HMR in Vite when vite-plugin-rahti
is loaded in vite.config.js
:
import { rahtiPlugin } from "@vuoro/rahti/vite-plugin-rahti";
export default {
plugins: [rahtiPlugin()]
};
HMR will work best in files that export nothing but Components. Otherwise Vite's HMR system seems to go into an infinite loop sometimes, and I don't know how to fix or even debug it.
// This should work perfectly
export const SomeComponent = new Proxy(function() {}, Component);
const somethingElse = "hello";
// This probably won't
export const SomeComponent = new Proxy(function() {}, Component);
export const somethingElse = "hello";
WebGL 2 components
Since I'm using this library to develop games, I'm also building a set of components for working with WebGL 2. They are experimental, and will not follow this repository's semantic versioning.
import * as WebGl2 from "@vuoro/rahti/webgl2";