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@vuemap/three-layer

v0.0.12

Published

高德地图amap的threejs图层插件

Downloads

111

Readme

@vuemap/three-layer

npm (tag) NPM downloads JS gzip size NPM star

示例

codepen示例

简介

本项目为高德地图的threejs图层插件,包含ThreeLayer图层、ThreeGltf加载

加载方式

当前项目支持CDN加载和npm加载两种方式。

CDN加载

CDN加载需要先加载高德地图JS和threejs的库,代码如下

<!--加载高德地图JS 2.0 -->
<script src = 'https://webapi.amap.com/maps?v=2.0&key=YOUR_KEY'></script>
<!--加载threejs -->
<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.js"></script>
<!--加载threejs的GLTFLoader -->
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/loaders/GLTFLoader.js"></script>
<!--加载three-layer插件 -->
<script src="https://cdn.jsdelivr.net/npm/@vuemap/three-layer/dist/index.js"></script>

npm加载

npm加载可以直接使用安装库

npm install '@vuemap/three-layer'

使用示例

CDN方式

<script src = 'https://webapi.amap.com/maps?v=2.0&key=YOUR_KEY'></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.js"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/loaders/GLTFLoader.js"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/loaders/DRACOLoader.js"></script>
<script src="https://cdn.jsdelivr.net/npm/@vuemap/three-layer/dist/index.js"></script>
<script type="text/javascript">
  const map = new AMap.Map('app', {
      center: [120,31],
      zoom: 14,
      viewMode: '3D',
      pitch: 35
    })
  const layer = new AMap.ThreeLayer(map)
  layer.on('complete', () => {
      const light = new THREE.AmbientLight('#ffffff', 1);
      layer.add(light);
      const gltf = new AMap.ThreeGltf(layer, {
          url: 'https://a.amap.com/jsapi_demos/static/gltf/Duck.gltf',
          configLoader: (loader) =>{
              const dracoLoader = new THREE.DRACOLoader()
              dracoLoader.setDecoderPath('https://cdn.jsdelivr.net/npm/[email protected]/examples/js/libs/draco/');
              loader.setDRACOLoader( dracoLoader );
          },
          position: [120, 31],
          scale: 800,
          rotation: {
              x:90,
              y:0,
              z:0
          }
      })
      console.log('layer: ', layer)
      console.log('gltf: ', gltf)
  })
</script>

npm方式

import {AmbientLight} from 'three'
import {ThreeLayer, ThreeGltf} from '@vuemap/three-layer'
const map = new AMap.Map('app', {
  center: [120,31],
  zoom: 14,
  viewMode: '3D',
  pitch: 35
})
const layer = new ThreeLayer(map)
layer.on('complete', () => {
  const light = new AmbientLight('#ffffff', 1);
  layer.add(light);
  const gltf = new ThreeGltf(layer, {
    url: 'https://a.amap.com/jsapi_demos/static/gltf/Duck.gltf',
    position: [120, 31],
    scale: 800,
    rotation: {
      x:90,
      y:0,
      z:0
    }
  })
  console.log('layer: ', layer)
  console.log('gltf: ', gltf)
})

API文档说明

ThreeLayer图层说明

基于threejs实现的three图层类,提供了基础的添加、删除物体、转换坐标等功能 new AMap.ThreeLayer(map: AMap.Map, options: ThreeLayerOptions)

参数说明

map: 地图实例对象 options: ThreeLayer初始化参数,参数内容如下:

| 属性名 | 属性类型 | 属性描述 | |-----------------------|---------------------------------------------------------------|----------------------------------------------------------| | zIndex | Number | 图层的层级,默认为 120 | | visible | Boolean | 图层是否可见,默认为 true | | zooms | [Number,Number] | 图层缩放等级范围,默认 [2, 20] | | opacity | Number | 图层透明度,默认为 1 | | alpha | Boolean | canvas是否包含alpha (透明度)。默认为 false | | antialias | Boolean | 是否执行抗锯齿。默认为false | | customCoordsCenter | [Number,Number] | gl自定义图层渲染的中心点,默认为初始化时的地图中心点 | | onInit | Function(render: WebGLRenderer, scene: Scene, camera: Camera) | GlCustomLayer的init执行后触发回调,用于扩展处理能力 | | onRender | render: WebGLRenderer, scene: Scene, camera: Camera) | GlCustomLayer的render触发时触发该回调,用于替换刷新功能,可以用于增加threejs的后期处理 | | createCanvas | Boolean | 是否额外创建canvas用于渲染threejs ,默认false | | preserveDrawingBuffer | Boolean | createCanvas为true的时候生效 |

成员函数

| 函数名 | 入参 | 返回值 | 描述 | |---------------|------------------------------------|--------------------------------------------------|------------------------------------| | update | 无 | 无 | 更新图层,执行后将在下次帧刷新时更新图层 | | convertLngLat | [Number,Number] (经纬度) | [Number,Number] | 将经纬度转化为世界坐标 | | add | Object(threejs的对象,包括灯光、Object3D等等) | 无 | 添加对象到场景中,支持所有可添加到场景的对象 | | remove | Object | 无 | 从场景中移除对象 | | getScene | 无 | THREE.Scene | 获取Threejs的场景对象 | | getCamera | 无 | THREE.PerspectiveCamera或THREE.OrthographicCamera | 获取Threejs的相机对象,根据viewMode不同获取的相机不同 | | getRender | 无 | THREE.WebGLRenderer | 获取Threejs的webglRender | | getMap | 无 | AMap.Map | 获取地图实例 | | getOpacity | 无 | Number | 获取图层透明度 | | setOpacity | Number | 无 | 设置图层透明度 值范围:0 - 1 | | getZooms | 无 | [Number,Number] | 获取显示层级范围 | | setZooms | [Number,Number] | 无 | 设置图层显示的层级范围 | | getzIndex | 无 | Number | 获取图层层级 | | setzIndex | Number | 无 | 设置图层层级 | | show | 无 | 无 | 显示图层 | | hide | 无 | 无 | 隐藏图层 | | destroy | 无 | 无 | 销毁图层 |

事件列表

| 事件名 | 参数 | 描述 | | ---- | ---- | ---- | | complete | 无 | 图层初始化成功 |

ThreeGltf类说明

基于threejs实现的GLTF加载类,提供了基础的gltf模型加载,位置移动、缩放、旋转、高度等功能 new AMap.ThreeGltf(layer: AMap.ThreeLayer, options: ThreeGltfOptions)

参数说明

layer: ThreeLayer实例对象 options: ThreeGltf初始化参数,参数内容如下:

| 属性名 | 属性类型 | 属性描述 | |---------------|-----------------------------------------------------|--------------------------------------------------------------| | url | String | 模型加载地址 | | position | [Number,Number] | 模型的经纬度位置信息 | | height | Number | 模型离地高度,默认0 | | rotation | {x:Number, y: Number, z: Number} | 模型旋转角度,用于调整模型方向 默认 {x:0,y:0,z:0} | | scale | Number,{x:Number, y: Number, z: Number} | 模型缩放比例,可以传入数值或者VEC3数据,默认 1 | | angle | Number | 模型旋转角度,一般用于车辆模型角度使用,默认 0 | | onLoaded | Function(gltf: Group, animations: AnimationClip[]) | 模型加载完成后触发回调 | | configLoader | (loader: GLTFLoader) => void | 配置loader,用于添加draco等扩展 | | useModelCache | Boolean | 是否启用模型缓存,开启后模型批量加载同一个模型地址时只有第一个执行下载,后续模型将直接使用clone能力。默认false |

成员函数

| 函数名 | 入参 | 返回值 | 描述 | |-----|----------------------------------|--------------|------------------| | setScale | Number,{x:Number, y: Number, z: Number} | 无 | 设置缩放比例 | | setPosition | [Number,Number] (经纬度) | 无 | 设置模型位置 | | setRotation | {x:Number, y: Number, z: Number} | 无 | 旋转模型 | | setAngle | Number | 无 | 设置模型旋转角度 0 - 360 | | setHeight | Number | 无 | 设置离地高度 | | getAnimations | 无 | animations数组 | 获取gltf中携带的动画信息 | | getObject | 无 | Object3D | 获取模型对象 | | refresh | 无 | 无 | 刷新图层 | | show | 无 | 无 | 显示模型 | | hide | 无 | 无 | 隐藏模型 | | startAnimations | 无 | 无 | 执行gltf模型中的动画 | | stopAnimations | 无 | 无 | 停止gltf模型中的动画 | | remove | 无 | 无 | 从layer中移出模型 | | destroy | 无 | 无 | 销毁模型 |

事件列表

| 事件名 | 参数 | 描述 | | ---- |----------------------------------|----------------------------------------| | complete | {target: Object3D, animations: animations} | 模型初始化成功后触发,返回模型对象和gltf自带的的animations对象 |