@vpagani/fivem-js
v1.3.1
Published
Javascript/Typescript wrapper for the FiveM natives
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fivem-js
Javascript/Typescript wrapper for the FiveM natives.
Functionality of this wrapper is based on the FiveM C# wrapper - link. It's a feature-rich set of helper classes, objects, and functions to help you develop your project faster.
Features
- One dependency @citizenfx/client
- Abstracts common used FiveM practices
- Entity management through class objects (i.e.
Vehicle
andPed
entities) - UI elements such as
scaleforms
and loadingprompts
- Audio, Blips, Cameras and more...
In other words, whatever the FiveM C# wrapper can do, this package can as well.
Note: Not all features are currently available. They will be added as development continues as well as additional language specific features.
Usage
Typescript
import * as Cfx from 'fivem-js';
RegisterCommand(
'adder',
async (source: number, args: string[]) => {
const vehicle = await Cfx.World.createVehicle(new Cfx.Model('adder'), new Cfx.Vector3(1, 2, 3), 4);
Cfx.Game.PlayerPed.setIntoVehicle(vehicle, Cfx.VehicleSeat.Driver);
},
false,
);
You can also individually import classes.
import { World } from 'fivem-js/lib/World';
Javascript
/// <reference path="node_modules/fivem-js/lib/index.d.ts"/>
/// <reference path="node_modules/@citizenfx/client/natives_universal.d.ts"/>
const Cfx = require('fivem-js');
RegisterCommand(
'adder',
async (source, args) => {
const vehicle = await Cfx.World.createVehicle(new Cfx.Model('adder'), new Cfx.Vector3(1, 2, 3), 4);
Cfx.Game.PlayerPed.setIntoVehicle(vehicle, Cfx.VehicleSeat.Driver);
},
false,
);
Contributing
You are more than welcome to contribute to this project by submitting a pull request and creating issues.