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@vpagani/fivem-js

v1.3.1

Published

Javascript/Typescript wrapper for the FiveM natives

Downloads

9

Readme

fivem-js

HitCount contributions welcome CircleCI

https://nodei.co/npm/fivem-js.png?downloads=true&downloadRank=true&stars=true

Javascript/Typescript wrapper for the FiveM natives.

Functionality of this wrapper is based on the FiveM C# wrapper - link. It's a feature-rich set of helper classes, objects, and functions to help you develop your project faster.

Features

  • One dependency @citizenfx/client
  • Abstracts common used FiveM practices
  • Entity management through class objects (i.e. Vehicle and Ped entities)
  • UI elements such as scaleforms and loading prompts
  • Audio, Blips, Cameras and more...

In other words, whatever the FiveM C# wrapper can do, this package can as well.

Note: Not all features are currently available. They will be added as development continues as well as additional language specific features.

Usage

Typescript

import * as Cfx from 'fivem-js';

RegisterCommand(
  'adder',
  async (source: number, args: string[]) => {
    const vehicle = await Cfx.World.createVehicle(new Cfx.Model('adder'), new Cfx.Vector3(1, 2, 3), 4);
    Cfx.Game.PlayerPed.setIntoVehicle(vehicle, Cfx.VehicleSeat.Driver);
  },
  false,
);

You can also individually import classes.

import { World } from 'fivem-js/lib/World';

Javascript

/// <reference path="node_modules/fivem-js/lib/index.d.ts"/>
/// <reference path="node_modules/@citizenfx/client/natives_universal.d.ts"/>

const Cfx = require('fivem-js');

RegisterCommand(
  'adder',
  async (source, args) => {
    const vehicle = await Cfx.World.createVehicle(new Cfx.Model('adder'), new Cfx.Vector3(1, 2, 3), 4);
    Cfx.Game.PlayerPed.setIntoVehicle(vehicle, Cfx.VehicleSeat.Driver);
  },
  false,
);

Contributing

You are more than welcome to contribute to this project by submitting a pull request and creating issues.

contributions welcome