@visulima/pail
v2.1.11
Published
Find a file or directory by walking up parent directories.
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Keywords
Readme
@visulima/fmt, @visulima/colorize, ansi-escapes, safe-stable-stringify, string-length, terminal-size and wrap-ansi
Why Pail?
- Easy to use
- Hackable to the core
- Integrated timers
- Custom pluggable processors and reporters
- TypeScript support
- Interactive and regular modes
- Secrets & sensitive information filtering
- Filename, date and timestamp support
- Scoped loggers and timers
- Scaled logging levels mechanism
- String interpolation support
- Object and error interpolation
- Stack trace and pretty errors
- Simple and minimal syntax
- Spam prevention by throttling logs
- Browser and Server support
- Redirect console and stdout/stderr to pail and easily restore redirect.
Pretty
orJSON
output- CJS & ESM with tree shaking support
- Supports circular structures
- Fast and powerful, see the benchmarks
Install
npm install @visulima/pail
yarn add @visulima/pail
pnpm add @visulima/pail
Concepts
Most importantly,
pail
adheres to the log levels defined in RFC 5424 extended withtrace
level. This means that you can use the log levels to filter out messages that are not important to you.
Log Levels
Pail supports the logging levels described by RFC 5424.
DEBUG
: Detailed debug information.INFO
: Interesting events. Examples: User logs in, SQL logs.NOTICE
: Normal but significant events.TRACE
: Very detailed and fine-grained informational events.WARNING
: Exceptional occurrences that are not errors. Examples: Use of deprecated APIs, poor use of an API, undesirable things that are not necessarily wrong.ERROR
: Runtime errors that do not require immediate action but should typically be logged and monitored.CRITICAL
: Critical conditions. Example: Application component unavailable, unexpected exception.ALERT
: Action must be taken immediately. Example: Entire website down, database unavailable, etc. This should trigger the SMS alerts and wake you up.EMERGENCY
: Emergency: system is unusable.
Reporters
Reporters are responsible for writing the log messages to the console or a file. pail
comes with a few built-in reporters:
| Browser (console.{function}) | Server (stdout or stderr) |
| ---------------------------- | ------------------------- |
| JsonReporter
| JsonReporter
|
| PrettyReporter
| PrettyReporter
|
| x | SimpleReporter
|
| x | FileReporter
|
Processors
Processors are responsible for processing the log message (Meta Object) before it's written to the console or a file.
This usually means that they add some metadata to the record's context
property.
A processor can be added to a logger directly (and is subsequently applied to log records before they reach any handler).
pail
comes with a few built-in processors:
CallerProcessor
- adds the caller information to the log message- The Meta Object is extended with a file name, line number and column number
RedactProcessor
- redacts sensitive information from the log messageThe redact processor needs the "@visulima/redact" package to work. Use
npm install @visulima/redact
,pnpm add @visulima/redact
oryarn add @visulima/redact
to install it.MessageFormatterProcessor
- formats the log message (Util.format-like unescaped string formatting utility) @visulima/fmtErrorProcessor
- serializes the error with cause object to a std error object that can be serialized.
Usage
import { pail } from "@visulima/pail";
pail.success("Operation successful");
pail.debug("Hello", "from", "L59");
pail.pending("Write release notes for %s", "1.2.0");
pail.fatal(new Error("Unable to acquire lock"));
pail.watch("Recursively watching build directory...");
pail.complete({
prefix: "[task]",
message: "Fix issue #59",
suffix: "(@prisis)",
});
Custom Loggers
To create a custom logger define an options
object yielding a types field with the logger data and pass it as argument to the createPail function.
import { createPail } from "@visulima/pail";
const custom = createPail({
types: {
remind: {
badge: "**",
color: "yellow",
label: "reminder",
logLevel: "info",
},
santa: {
badge: "🎅",
color: "red",
label: "santa",
logLevel: "info",
},
},
});
custom.remind("Improve documentation.");
custom.santa("Hoho! You have an unused variable on L45.");
Here is an example where we override the default error
and success
loggers.
import { pail, createPail } from "@visulima/pail";
pail.error("Default Error Log");
pail.success("Default Success Log");
const custom = createPail({
scope: "custom",
types: {
error: {
badge: "!!",
label: "fatal error",
},
success: {
badge: "++",
label: "huge success",
},
},
});
custom.error("Custom Error Log");
custom.success("Custom Success Log");
Scoped Loggers
To create a scoped logger from scratch, define the scope
field inside the options object and pass it as argument to the createPail function.
import { createPail } from "@visulima/pail";
const mayAppLogger = createPail({
scope: "my-app",
});
mayAppLogger.info("Hello from my app");
To create a scoped logger based on an already existing one, use the scope()
function, which will return a new pail instance, inheriting all custom loggers, timers, secrets, streams, configuration, log level, interactive mode & disabled statuses from the initial one.
import { pail } from "@visulima/pail";
const global = pail.scope("global scope");
global.success("Hello from the global scope");
function foo() {
const outer = global.scope("outer", "scope");
outer.success("Hello from the outer scope");
setTimeout(() => {
const inner = outer.scope("inner", "scope");
inner.success("Hello from the inner scope");
}, 500);
}
foo();
Interactive Loggers (Only on if stdout and stderr is a TTY)
To initialize an interactive logger, create a new pail instance with the interactive
attribute set to true
.
While into the interactive mode, previously logged messages originating from an interactive logger, will be overridden only by new ones originating from the same or a different interactive logger.
Note that regular messages originating from regular loggers are not overridden by the interactive ones.
import { createPail } from "@visulima/pail";
console.log("\n");
const pail = createPail();
const interactive = createPail({ interactive: true });
pail.info("This is a log message 1");
setTimeout(() => {
interactive.await("[%d/4] - Process A", 1);
setTimeout(() => {
interactive.success("[%d/4] - Process A", 2);
setTimeout(() => {
interactive.await("[%d/4] - Process B", 3);
setTimeout(() => {
interactive.error("[%d/4] - Process B", 4);
}, 1000);
}, 1000);
}, 1000);
});
pail.info("This is a log message 2");
pail.info("This is a log message 3");
pail.info("This is a log message 4");
For a more complex example, use can use the getInteractiveManager
function, see the following code:
import { createPail } from "@visulima/pail";
const interactive = createPail({ interactive: true });
const TICKS = 60;
const TIMEOUT = 80;
const frames = ["⠋", "⠙", "⠹", "⠸", "⠼", "⠴", "⠦", "⠧", "⠇", "⠏"];
const messages = ["Swapping time and space...", "Have a good day.", "Don't panic...", "Updating Updater...", "42"];
let ticks = TICKS;
let i = 0;
const interactiveManager = interactive.getInteractiveManager();
interactiveManager.hook();
// eslint-disable-next-line no-console
console.log(" - log message");
// eslint-disable-next-line no-console
console.error(" - error message");
// eslint-disable-next-line no-console
console.warn(" - warn message");
const id = setInterval(() => {
if (--ticks < 0) {
clearInterval(id);
interactiveManager.update(["✔ Success", "", "Messages:", "this line will be deleted!!!"]);
interactiveManager.erase(1);
interactiveManager.unhook(false);
} else {
const frame = frames[(i = ++i % frames.length)];
const index = Math.round(ticks / 10) % messages.length;
const message = messages[index];
if (message) {
interactiveManager.update([`${frame} Some process...`, message]);
}
}
}, TIMEOUT);
Timers
Timer are managed by the time()
, timeLog()
and timeEnd()
functions.
A unique label can be used to identify a timer on initialization, though if none is provided the timer will be assigned one automatically.
In addition, calling the timeEnd()
function without a specified label will have as effect the termination of the most recently initialized timer, that was created without providing a label.
import { pail } from "@visulima/pail";
pail.time("test");
pail.time();
pail.timeLog("default", "Hello");
setTimeout(() => {
pail.timeEnd();
pail.timeEnd("test");
}, 500);
Its also possible to change the text inside time()
and timeEnd()
by using the options object.
import { createPail } from "@visulima/pail";
const pail = createPail({
messages: {
timerStart: "Start Timer:",
timerEnd: "End Timer:",
},
});
pail.time("test");
pail.timeEnd("test");
Disable and Enable Loggers
To disable a logger, use the disable()
function, which will prevent any log messages from being written to the console or a file.
import { pail } from "@visulima/pail";
pail.disable();
pail.success("This message will not be logged");
To enable a logger, use the enable()
function, which will allow log messages to be written to the console or a file.
import { pail } from "@visulima/pail";
pail.disable();
pail.success("This message will not be logged");
pail.enable();
pail.success("This message will be logged");
Api
Supported Node.js Versions
Libraries in this ecosystem make the best effort to track Node.js’ release schedule. Here’s a post on why we think this is important.
Contributing
If you would like to help take a look at the list of issues and check our Contributing guild.
Note: please note that this project is released with a Contributor Code of Conduct. By participating in this project you agree to abide by its terms.
Credits
About
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License
The visulima pail is open-sourced software licensed under the MIT