@vis-three/plugin-webgl-renderer
v0.7.0
Published
webgl 渲染器插件。
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@vis-three/plugin-webgl-renderer
webgl 渲染器插件。
最新版本
license
插件名称
WebGLRendererPlugin
:::tip
可以使用枚举:WEBGL_RENDERER_PLUGIN
:::
插件依赖
无
插件传参
export interface WebGLRendererParameters {
/**
* A Canvas where the renderer draws its output.
*/
canvas?: HTMLCanvasElement | OffscreenCanvas | undefined;
/**
* A WebGL Rendering Context.
* (https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext)
* Default is null
*/
context?: WebGLRenderingContext | undefined;
/**
* shader precision. Can be "highp", "mediump" or "lowp".
*/
precision?: string | undefined;
/**
* default is false.
*/
alpha?: boolean | undefined;
/**
* default is true.
*/
premultipliedAlpha?: boolean | undefined;
/**
* default is false.
*/
antialias?: boolean | undefined;
/**
* default is true.
*/
stencil?: boolean | undefined;
/**
* default is false.
*/
preserveDrawingBuffer?: boolean | undefined;
/**
* Can be "high-performance", "low-power" or "default"
*/
powerPreference?: string | undefined;
/**
* default is true.
*/
depth?: boolean | undefined;
/**
* default is false.
*/
logarithmicDepthBuffer?: boolean | undefined;
/**
* default is false.
*/
failIfMajorPerformanceCaveat?: boolean | undefined;
}
引擎拓展
export interface Screenshot {
width?: number;
height?: number;
mine?: string;
}
export interface WebGLRendererEngine extends Engine {
/**webgl渲染器 */
webGLRenderer: WebGLRenderer;
/**获取webGL渲染截图 */
getScreenshot: (params?: Screenshot) => Promise<string>;
}
WebGLRenderer
参照:https://threejs.org/docs/index.html#api/zh/renderers/WebGLRenderer