@vis-three/plugin-event-manager
v0.7.0
Published
物体事件管理器插件。
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@vis-three/plugin-event-manager
物体事件管理器插件。
安装此插件可以为场景中的物体增加鼠标事件。
目前支持的事件枚举。
export enum EVENTNAME {
POINTERDOWN = "pointerdown",
POINTERUP = "pointerup",
POINTERMOVE = "pointermove",
POINTERENTER = "pointerenter",
POINTERLEAVE = "pointerleave",
CLICK = "click",
DBLCLICK = "dblclick",
CONTEXTMENU = "contextmenu",
}
使用案例。
import * as THREE from "three";
import { EventManagerPlugin } from "@vis-three/plugin-event-manager";
engine.install(EventManagerPlugin());
const box = new THREE.Mesh(new THREE.BoxGeometry(5, 5, 5));
box.addEventListener("click", (event) => {
console.log(event);
});
最新版本
license
插件名称
EventManagerPlugin
:::tip
可以使用枚举:EVENT_MANAGER_PLUGIN
:::
插件依赖
- PointerManagerPlugin: @vis-three/plugin-pointer-manager
插件传参
export interface EventManagerParameters {
/**指定事件触发场景 */
scene: Scene;
/**指定事件触发相机 */
camera: Camera;
/**是否递归场景物体子集 */
recursive?: boolean;
/**是否穿透触发事件,比如2个物体即使重叠都会触发 */
penetrate?: boolean;
// support?: boolean;
/**射线设置 参考three.js的射线设置*/
raycaster?: {
params: {
Line?: { threshold: number };
Points?: { threshold: number };
};
};
}
引擎拓展
export interface EventManagerEngine extends PointerManagerEngine {
eventManager: EventManager;
}
EventManager
此类继承@vis-three/core
的EventDispatcher
。
camera
• Private
camera: Camera
目标相机
delegation
• delegation: boolean
= false
Todo
以事件委托的形式触发事件
filter
• Private
filter: Set
<Object3D
<Event
>>
不会触发事件的过滤器
penetrate
• penetrate: boolean
= false
事件穿透
propagation
• propagation: boolean
= false
Todo
以事件冒泡的形式触发事件
raycaster
• raycaster: Raycaster
射线发射器
recursive
• recursive: boolean
= false
递归子物体
scene
• Private
scene: Scene
目标场景
addFilterObject
▸ addFilterObject(object
): EventManager
添加不会触发事件的场景中的物体
参数
| Name | Type | Description |
| :------- | :------------------- | :---------- |
| object
| Object3D
<Event
> | Object3D |
Returns
EventManager
intersectObject
▸ Private
intersectObject(mouse
): Intersection
<Object3D
<Event
>>[]
参数
| Name | Type |
| :------ | :-------- |
| mouse
| Vector2
|
Returns
Intersection
<Object3D
<Event
>>[]
removeFilterObject
▸ removeFilterObject(object
): EventManager
移除过滤器中的物体
参数
| Name | Type | Description |
| :------- | :------------------- | :---------- |
| object
| Object3D
<Event
> | Object3D |
Returns
this
setCamera
▸ setCamera(camera
): EventManager
设置当前相机
参数
| Name | Type |
| :------- | :------- |
| camera
| Camera
|
Returns
this
setScene
▸ setScene(scene
): EventManager
设置当前场景
参数
| Name | Type |
| :------ | :------ |
| scene
| Scene
|
Returns
this
use
▸ use(pointerManager
): EventManager
使用 pointerManger
参数
| Name | Type |
| :--------------- | :--------------- |
| pointerManager
| PointerManager
|
Returns
EventManager