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@vis-three/module-pass

v0.7.0

Published

vis-three pass module

Downloads

10

Readme

@vis-three/module-pass

最新版本

license

模块信息

使用此模块需要提前安装后期插件与支持策略。

  • @vis-three/plugin-effect-composer
  • @vis-three/strategy-composer-support

module.type

  • : pass

module.object

  • : false

module.lifeOrder

  • : 0

提供配置

过程链-Pass

  • 类型Pass
  • 配置类型:
export interface PassConfig extends SymbolConfig {
  index: number;
}
  • 默认配置:
{
  index: 0;
}

:::tip 此配置为内部调用。 :::

子像素增强抗锯齿过程链-SMAAPass

  • 类型SMAAPass
  • 配置类型:
export interface SMAAPassConfig extends PassConfig {}
  • 默认配置:
{
}

虚幻光影过程链-UnrealBloomPass

  • 类型UnrealBloomPass
  • 配置类型:
export interface UnrealBloomPassConfig extends PassConfig {
  strength: number;
  threshold: number;
  radius: number;
}
  • 默认配置:
{
   strength: 1.5,
   threshold: 0,
   radius: 0,
}

选择发光过程链-SelectiveBloomPass

  • 类型SelectiveBloomPass
  • 配置类型:
export interface SelectiveBloomPassConfig extends PassConfig {
  strength: number;
  threshold: number;
  radius: number;
  /**渲染场景 vid */
  renderScene: string;
  /**渲染相机 vid */
  renderCamera: string;
  /**发光物体 vid list */
  selectedObjects: string[];
}
  • 默认配置:
 {
   strength: 1,
   threshold: 0,
   radius: 0,
   renderScene: "",
   renderCamera: "",
   selectedObjects: [],
}

屏幕空间环境光遮蔽过程链-SSAOPass

  • 类型SSAOPass
  • 配置类型:
export interface SSAOPassConfig extends PassConfig {
  /**目标相机 vid */
  camera: string;
  /**目标场景 vid */
  scene: string;
  kernelRadius: number;
  kernelSize: number;
  noiseTexture: string;
  output: number;
  minDistance: number;
  maxDistance: number;
}
  • 默认配置:
{
   camera: "",
   scene: "",
   kernelRadius: 8,
   kernelSize: 32,
   noiseTexture: "",
   output: 0,
   minDistance: 0.005,
   maxDistance: 0.1,
}