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@vis-three/module-object

v0.7.0

Published

vis-three object module

Downloads

12

Readme

@vis-three/module-object

最新版本

license

模块信息

这是一个虚拟公共模块,是其他物体模块的基础模块,没有实际的模块对象,只提供相关方法属性。

模块规则

ObjectRule

ObjectRule<E, C, O>(input, compiler, validateFun?): void

类型参数

| 命名 | 类型 | | :--- | :--------------------------------------- | | E | extends ObjectCompiler<C, O, E> | | C | extends ObjectConfig | | O | extends Object3D<Event, O> |

入参

| 命名 | 类型 | 默认值 | 描述 | | :------------ | :------------ | :---------- | :----------- | | input | ProxyNotice | undefined | 代理通知输入 | | compiler | E | undefined | 编译器 | | validateFun | any | validate | 验证规则 |

返回值

void

使用

import { ProxyNotice } from "@vis-three/middleware";
import { Object3D } from "three";
import { Object3DCompiler } from "./Object3DCompiler";
import { Object3DConfig } from "./Object3DConfig";
import { ObjectRule } from "@vis-three/module-object";

export type Object3DRule = ObjectRule<
  Object3DCompiler,
  Object3DConfig,
  Object3D
>;

export const Object3DRule: Object3DRule = function (
  notice: ProxyNotice,
  compiler: Object3DCompiler
) {
  ObjectRule(notice, compiler);
};

模块编译器

ObjectCompiler<C, O>继承了基础编译器,供物体编译器使用。

类型参数

| 名称 | 类型 | | :--- | :--------------------- | | C | extends ObjectConfig | | O | extends Object3D |

使用

import { ObjectCompiler } from "@vis-three/module-object";
import { Object3D } from "three";
import { Object3DConfig } from "./Object3DConfig";

export class Object3DCompiler extends ObjectCompiler<Object3DConfig, Object3D> {
  constructor() {
    super();
  }
}

模块处理器

物体命令链-ObjectCommands

ObjectCommands<C, T>: ProcessorCommands<C, T, EngineSupport, ObjectCompiler<C, T>>

作为公共的物体命令链模块使用,也可以使用其中的部分命令。

类型参数

| Name | Type | | :--- | :--------------------- | | C | extends ObjectConfig | | T | extends Object3D |

预览

export const objectCommands: ObjectCommands<ObjectConfig, Object3D> = {
  add: {
    pointerdown: addEventHanlder,
    pointerup: addEventHanlder,
    pointermove: addEventHanlder,
    pointerenter: addEventHanlder,
    pointerleave: addEventHanlder,
    click: addEventHanlder,
    dblclick: addEventHanlder,
    contextmenu: addEventHanlder,
    children: addChildrenHanlder,
  },
  set: {
    lookAt: lookAtHandler,
    pointerdown: updateEventHandler,
    pointerup: updateEventHandler,
    pointermove: updateEventHandler,
    pointerenter: updateEventHandler,
    pointerleave: updateEventHandler,
    click: updateEventHandler,
    dblclick: updateEventHandler,
    contextmenu: updateEventHandler,
    parent: emptyHandler,
    children: {
      $reg: [
        {
          reg: new RegExp(".*"),
          handler: addChildrenHanlder,
        },
      ],
    },
  },
  delete: {
    pointerdown: removeEventHandler,
    pointerup: removeEventHandler,
    pointermove: removeEventHandler,
    pointerenter: removeEventHandler,
    pointerleave: removeEventHandler,
    click: removeEventHandler,
    dblclick: removeEventHandler,
    contextmenu: removeEventHandler,
    children: removeChildrenHandler,
  },
};

使用

import { defineProcessor, EngineSupport } from "@vis-three/middleware";
import {
  objectCommands,
  ObjectConfig,
  objectCreate,
  objectDispose,
} from "@vis-three/module-object";
import { Object3D } from "three";
import { Object3DCompiler } from "../Object3DCompiler";
import { getObject3DConfig } from "../Object3DConfig";

export default defineProcessor<
  ObjectConfig,
  Object3D,
  EngineSupport,
  Object3DCompiler
>({
  type: "Object3D",
  config: getObject3DConfig,
  commands: objectCommands,
  create(config: ObjectConfig, engine: EngineSupport): Object3D {
    return objectCreate(new Object3D(), config, {}, engine);
  },
  dispose: objectDispose,
});

addChildrenHanlder

addChildrenHanlder<C, O>(«destructured»): void

类型参数

| Name | Type | | :--- | :-------------------------------- | | C | extends ObjectConfig | | O | extends Object3D<Event, O> |

参数

| Name | Type | | :--------------- | :---------------------------------------------------------------------------------------------------------------------- | | «destructured» | ProcessParams<C, O, EngineSupport, ObjectCompiler<C, O>> |

返回值

void

addEventHanlder

addEventHanlder<C, O>(«destructured»): void

类型参数

| Name | Type | | :--- | :-------------------------------- | | C | extends ObjectConfig | | O | extends Object3D<Event, O> |

参数

| Name | Type | | :--------------- | :---------------------------------------------------------------------------------------------------------------------- | | «destructured» | ProcessParams<C, O, EngineSupport, ObjectCompiler<C, O>> |

返回值

void


lookAtHandler

lookAtHandler<C, O>(«destructured»): void

类型参数

| Name | Type | | :--- | :-------------------------------- | | C | extends ObjectConfig | | O | extends Object3D<Event, O> |

参数

| Name | Type | | :--------------- | :---------------------------------------------------------------------------------------------------------------------- | | «destructured» | ProcessParams<C, O, EngineSupport, ObjectCompiler<C, O>> |

返回值

void


objectCreate

objectCreate<C, O>(object, config, filter, engine): O

类型参数

| Name | Type | | :--- | :-------------------------------- | | C | extends ObjectConfig | | O | extends Object3D<Event, O> |

参数

| Name | Type | | :------- | :--------------------------------------------------------------------- | | object | O | | config | C | | filter | DeepUnion<DeepPartial<DeepRecord<C, boolean>>, boolean> | | engine | EngineSupport |

返回值

O


objectDispose

objectDispose<O>(target): void

类型参数

| Name | Type | | :--- | :-------------------------------- | | O | extends Object3D<Event, O> |

参数

| Name | Type | | :------- | :--- | | target | O |

返回值

void

提供配置

物体-Object

export interface ObjectConfig extends SymbolConfig {
  /**造成阴影 */
  castShadow: boolean;
  /**接收阴影 */
  receiveShadow: boolean;
  /**看向目标 vid 标识 */
  lookAt: string;
  /**物体位置 本地矩阵*/
  position: Vector3Config;
  /**物体旋转 本地矩阵 */
  rotation: Vector3Config;
  /**物体缩放 本地矩阵 */
  scale: Vector3Config;
  /**物体上部朝向 */
  up: Vector3Config;
  /**物体是否可见 */
  visible: boolean;
  /**物体是否会自动更新世界矩阵 */
  matrixAutoUpdate: boolean;
  /**物体渲染顺序 */
  renderOrder: number;
  /**物体的父级 vid 标识 */
  parent: string;
  /**物体的子集 vid 标识 */
  children: string[];
  /**鼠标按下事件列表 */
  pointerdown: BasicEventConfig[];
  /**鼠标移动事件列表 */
  pointermove: BasicEventConfig[];
  /**鼠标抬起事件列表 */
  pointerup: BasicEventConfig[];
  /**鼠标进入事件列表 */
  pointerenter: BasicEventConfig[];
  /**鼠标离开事件列表 */
  pointerleave: BasicEventConfig[];
  /**鼠标点击事件列表 */
  click: BasicEventConfig[];
  /**鼠标双击事件列表 */
  dblclick: BasicEventConfig[];
  /**鼠标右键事件列表 */
  contextmenu: BasicEventConfig[];
}
  • 默认配置:
{
   castShadow: true,
   receiveShadow: true,
   lookAt: "",
   visible: true,
   matrixAutoUpdate: true,
   renderOrder: 0,
   position: {
   x: 0,
   y: 0,
   z: 0,
   },
   rotation: {
   x: 0,
   y: 0,
   z: 0,
   },
   scale: {
   x: 1,
   y: 1,
   z: 1,
   },
   up: {
   x: 0,
   y: 1,
   z: 0,
   },
   parent: "",
   children: [],
   pointerdown: [],
   pointermove: [],
   pointerup: [],
   pointerenter: [],
   pointerleave: [],
   click: [],
   dblclick: [],
   contextmenu: [],
}

:::tip 此配置供其他物体模块使用。 :::