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@vijah/saga-tester

v2.3.0

Published

Order-independent tester library for redux-saga

Downloads

25

Readme

@vijah/saga-tester

A tester library for redux-saga, reverse-engineered from the API documentation, offering the following features:

  • Order-independent config (changing yield order does not break the test, making your tests less fragile).
  • Runs the entire saga from start to finish with one holistic config.
  • Handles concurrent task executions, error handling, task cancellation and action propagation (including channels), like redux-saga.
  • Handles the entire (documented) redux-saga api (though there are some ambiguities to clear up, see todo.md).
  • Unit tests for this project also act as a neat reference for how to use redux-saga.

Install

yarn add @vijah/saga-tester --dev
npm install --save-dev @vijah/saga-tester

API

new SagaTester(saga, config).run(sagaArgs);

Example

Given the following saga method:

import selector from 'path/to/selector';
import generator from 'path/to/generator';

const someMethod = () => {};
const someAction = (a, b) => ({ type: 'someType', a, b });
const actualSelector = () => createSelector((state) => state.reducerKey, (stateData) => stateData);

function* mySaga(param) {
  const callResult = yield call(someMethod, param);
  const actualSelectorResult = yield select(actualSelector());
  yield put(someAction(callResult, actualSelectorResult));
  const selectorResult = yield select(selector());
  const generatorResult = yield generator(selectorResult);
  const takeResult = yield take('someType');
  return { generatorResult, takeValue: takeResult.value };
}

We can test it the following way:

jest.mock('path/to/selector', () => {
  const { mockSelector } = jest.requireActual('saga-tester');
  return mockSelector('someSelector');
});
jest.mock('path/to/generator', () => {
  const { mockGenerator } = jest.requireActual('saga-tester');
  return mockGenerator(jest.requireActual('path/to/generator'));
});

const result = new SagaTester(mySaga, {
  selectorConfig: { someSelector: 'baz', reducerKey: 'reducerValue' },
  expectedCalls: [
    { name: 'someMethod', times: 1, params: ['foo'], output: 'bar' },
    { name: 'someGenerator', times: 1, params: ['baz'], output: 'brak' },
  ],
  expectedActions: [{ action: someAction('bar', 'reducerValue'), times: 1 }],
  effectiveActions: [{ type: 'someType', value: 'someValue' }],
}).run('foo'); // If the config is not respected, a detailed error is thrown here!
expect(result).toEqual({ generatorResult: 'brak', takeValue: 'someValue' });

config.selectorConfig

selectorConfig: Object that acts as the redux store.

Additionally, you can mock a selector using mockSelector, and its ID in the selectorConfig will give its value.

To avoid bad configs, if a real selector returns undefined, the saga will fail.

If you want a selector to return an undefined value without failing, set config.options.passOnUndefinedSelector to true.

config.expectedActions

expectedActions: Array where each element is an action matcher (dispatched with 'put') Each element of the array is a tuple of times, strict, action or type (only one of action and type must be provided). For instance, if someAction is called twice, once as someAction('abc') and once as someAction(42, 42), and if doOtherAction of type 'TYPE' is called with unknown parameters, an appropriate config is:

[{ times: 1, action: someAction('abc') }, { action: someAction(42, 42) }, { type: 'TYPE' }]

Note that if times is not provided, an error is thrown if the method is never called.

The strict flag causes an error to be thrown the moment a non-matching action with a same type is dispatched. It is true by default. Setting it to false will ignore similar actions with non-matching parameters.

config.expectedCalls

expectedCalls: Array where each object has a name property being the name of received method (dispatched with call, fork or spawn -- note that the retry effect is treated as a call).

E.g. if someCall is called once with call(someCall, 'abc') and expected output 'asd', and once with call(someCall, 42, 42):

expectedCalls: [
  { name: 'someCall', times: 1, params: ['abc'], output: 'asd' },
  { name: 'someCall', params: [42, 42] },
],

If times is not provided, it acts as "at least once", i.e. an error is thrown if the method is never called.

  • output is the mocked result of the call.
  • throw is similar to output, except the value of throw is thrown. Useful to simulate errors.
  • call, if "true" means that the method is actually called (and if it is a generator, it is run), and the result of the generator becomes its output.
  • wait is false by default, meaning it will be run immediately. If the value is a number or true, it will create a pseudo-task that is only ran after some time (see Concurrent behavior).

Only one of output, throw or call: true should ever be provided.

Note that if you want the SAME CALL (same method, same parameters) to yield different results (e.g. if testing an infinite loop), you can duplicate the entry in expectedCalls and change its execution properties. The entry that will be executed will be the first non-satisfied entry in terms of times called.

Mocking generators

Generally, generators will work seamlessly with SagaTester. However, there is an edge case: if they are yielded. Yielding a generator means SagaTester receives a nameless generator method, which it cannot match against the name property. The mockGenerator provides the ability to inject the name inside the generator, allowing it to be matched by SagaTester.

Using mockGenerator is unnecessary if the generator is called inside a call, fork or spawn effect, since the effect receives the named function and not a running generator object.

The recommended ways of mocking a generator is by forwarding the entire module in mockGenerator, which can receive:

  • an object (all properties that are generator methods are wrapped with metadata that sagaTester recognizes)
  • a direct generator method (wrapped with metadata that sagaTester recognizes)
  • a string (recommended only if you want to force a new name on your generator for sagaTester to detect; this mock is empty and should never be called with call: true).

Example of mockGenerator:

jest.mock('path/to/generator', () => {
  const { mockGenerator } = jest.requireActual('saga-tester');
  return mockGenerator(jest.requireActual('path/to/generator'));
});

...
// path/to/generator.js :
export { generator1, generator2, notAGenerator }; // <= notAGenerator will not be mocked
...
// your test:

new SagaTester(saga, {
  expectedCalls: [
    { name: 'generator1', params: ['foo'] },
    { name: 'generator2', params: ['bar'] },
  ],
}).run();

config.effectiveActions

effectiveActions: Action[] Indicating which actions are "active" in the context of take, takeEvery, takeLatest, takeLeading, debounce, throttle effects. By default, if effectiveActions is not specified, the first argument of the "run" method is considered to be a contextual action.

Each time an effect "consumes" an effectiveActions, it is removed from the list. If an effect finds no match in effectiveActions, normal concurrent behavior happens.

Partial param matching

When providing a params array to match, you can use PLACEHOLDER_ARGS to specify a logic for matching different from equality.

import { PLACEHOLDER_ARGS } from 'saga-tester';
...
  expectedCalls: [{ name: 'foo', times: 1, params: [PLACEHOLDER_ARGS.ANY, PLACEHOLDER_ARGS.TASK, PLACEHOLDER_ARGS.TYPE('number')] }],
  • PLACEHOLDER_ARGS.ANY inside a params array to indicate an argument that is not important.
  • PLACEHOLDER_ARGS.TASK inside a params array to indicate a task object of any content.
  • PLACEHOLDER_ARGS.TYPE(type) inside a params array to indicate a value of typeof type.
  • PLACEHOLDER_ARGS.FN((value) => boolean) inside a params array to indicate a value for which the method returns true.

Concurrent behavior

SagaTester can simulate concurrently executing tasks, and these tasks can be made to execute after a certain pseudo-delay, which can cause them to execute in a specific order, which can be useful to test code which, for instance, needs one task to finish first, or for a cancellation to happen mid-execution.

The pseudo-delay of call, fork, or spawn effects can be configured using expectedCalls[-].wait:

  • If wait is falsey, the work will be ran immediately.
  • If it is a number, it will wait that given number (it is a pseudo-delay, meaning the test does not actually wait; the number dictates in which order to run the tasks).
  • If it is true, it will be ran only when all other tasks which can be run have ran.
  • All pending work with identical wait are ran simultaneously.

The supported saga effects simulate redux-saga behavior, meaning that:

  • A task will wait for a join to resolve,
  • A task will wait for fork'ed tasks to finish before resolving, but not spawn'ed tasks.
  • Cancellation will spread to the children.
  • Unhandled errors will bubble up from the children to the parents, and cause siblings to be cancelled if the parent cannot handle the error.
  • all will await all of its children.
  • race resolves when one of its children completes, and cancels all of the losers.
  • delay(time) acts as a task with wait: time.
  • When multiple tasks are blocked, the fastest task (lowest wait) is ran.
  • A task will block after a take effect, unblocking only when the right action is dispatched.
  • A higher effect method like takeLeading, takeLatest, takeEvery, debounce and throttle will create new tasks when matching actions, in the manner specified in the redux-saga api (see tests for examples).

Handling promises

To correctly handle promises, which includes yielded promises, call containing promises, or async redux-thunk-style actions with promises, you must use runAsync instead of run. You can see examples in the reduxThunkActions tests.

SagaTester will fail if the promises remain unresolved while nothing else is happening (it will interpret it as a deadlock). You should consider mocking your promises or mocking the relevant setTimeouts.

Handling setTimeout

To handle setTimeout correctly, you will need to mock timers and to run them using side effects (see below). There is no built-in way to mock timers, but most javascript unit test libraries offer ways to do it. reduxThunkActions tests have examples of timers mocked using the jest library.

config.sideEffects

Side effects are an advanced element of SagaTester which are useful to test awkward cases like infinite loops, where you may want to test a case of a loop running once, but without causing your test to loop infinitely itself.

Side effects are a way to act "as if" there were additional things going on outside of the tested saga, and can include:

  • { wait?: number | boolean, effect: put(someAction) }
  • { wait?: number | boolean, effect: fork(someGeneratorFunction) }
  • { wait?: number | boolean, effect: spawn(someGeneratorFunction) }
  • { wait?: number | boolean, effect: call(someMethod) } - useful to run timers
  • { wait?: number | boolean, effect: cancel() } - this will cancel the main saga specifically
  • { wait?: number | boolean, changeSelectorConfig: (prevSelectorConfig) => newSelectorConfig } - alters config.selectorConfig for the rest of the run

Side effects do not register in config.expectedActions or config.expectedCalls and therefore cannot fail your test.

For examples, you can check the sideEffects tests.

config.options

These offer additional hooks to modify how sagaTester runs.

  • config.options.stepLimit, default: 1000. When sagaTester has run for this many steps, it fails. This helps detect infinite loops.
  • config.options.usePriorityConcurrency, default: false. If false, when e.g. task1.wait = 40 runs while task2.wait = 60 is pending, task2 will be lowered to wait = 20 (60 - 40 = 20). If usePriorityConcurrency is true, task timers are not lowered, and instead act like priority weights.
  • config.options.waitForSpawned, default: false. If false, a spawned task will only resolve if it is fast enough to run during the execution of the parent saga. If true, each spawned task is awaited when the parent saga finishes, and sagaTester only completes when all spawned tasks have resolved.
  • config.options.executeTakeGeneratorsOnlyOnce, default: false.
    • If true, effects debounce, throttle, takeEvery, takeLeading and takeLatest will only ever be executed once.
    • If false, these effects will create as many tasks as would be created in a normal saga execution.
  • config.options.ignoreTakeGenerators: pattern, default: empty. Any action matched by the pattern (which can be a list, just like in the redux-saga api) will not trigger any take generators.
  • config.options.swallowSpawnErrors, default: false. If true, ignores errors thrown by spawn'ed tasks to prevent interrupting sagaTester.
  • config.options.reduxThunkOptions, default: {}. Passed as a third parameter to redux-thunk-style actions.
  • config.options.passOnUndefinedSelector, default: false. If false, when a selector returns undefined, SagaTester fails, reminding the user to configure it.
  • config.options.failOnUnconfigured, default: true. If true, a spawn, fork, call or yielded generator, which has a name which does not match any entry in config.expectedCalls will cause SagaTester to fail. If failOnUnconfigured is false, the unmatched call will default to { call: true, wait: false }. Note that if an entry's name property matches but arguments do not, SagaTester will fail regardless of this option, as it is likely to be a misconfiguration.
  • config.options.reducers, default: passThrough. Can either be a reducer function (state, action) => state, or an object of reducer keys whose values are reducers. If provided, all actions will run through the reducers, modifying the selectorConfig during the test execution. If the action is async, it will only modify the state when resolving.
  • config.options.context, default: {}. The initial context for the tested saga, as returned by getContext effects.

Debugging

The config of the tester can contain a property debug which has options determining what to log.

  • unblock will log when executing the top priority call.
  • bubble will log when a task is finished and it needs to be "bubbled" up the dependency tree, possibly unblocking other tasks which depended on it.
  • interrupt will log when a task cannot be run immediately by the tester. This step can be noisy due to SagaTester needing to trigger context shifts for the sake of correct-order execution.

The value of each debug property can be: true, false, a number representing the task id (which depends on the order in which it was created - this order is deterministic, so it will always be the same), a string representing the name or method associated with the task, or a list of string or number if several tasks are to be monitored. Example:

new SagaTester(saga, { debug: { bubble: ['foo', 3], unblock: true } }).run();

Roadmap

State of the library

SagaTester was designed to be detached from as many dependencies as possible. The need for maintenance in this library is not large, including pretty-format, jest-diff, lodash.isequal and indirectly (via matching string literals and api-mock-up), redux-saga and reselect.

Future features

See todo.md

Other ideas which we have no plans to work on, but which could be neat:

  • Automatic mocking of generators.

Mocking generators must be made manually by wrapping the generators inside mockGenerator; there is currently no other way of naming the resulting generator method. A babel plugin could be made to run on all relevant javascript, wrapping all exports of generator methods inside mockGenerator... If anyone ever codes this, that would be nice, although it should be opt-in (adding a generic import to the test file) so as not to pollute non-saga tests.

That said, uncalled generators (like call(someGenerator, someArg), or fork(someGenerator, someArg)) are named since we are passing the method and not the generator created by the method. This means mocking generators is ONLY useful if they are yielded (not including yield*) and ONLY if the user wishes to intercept the call (but if so, the user can just use call). Meaning the use case is very niche. What it would benefit is a slightly less confusing experience to inexperienced users.