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@vendetta-mod/polymanifest

v1.0.1

Published

A unified manifest format for Discord client mods.

Downloads

3

Readme

polymanifest

A unified manifest format for Discord client mods.

Specification

The file name for a polymanifest should always be manifest.json, as opposed to a mod-specific name like powercord_manifest.json or cumcord_manifest.json.

Fields

  • name - string, the name of the plugin. Has no length limit, and is allowed to contain spaces.

  • description - string, a short description of the plugin.

  • authors - array of objects containing metadata about the plugin's authors.

    • name - string, the name of the author
    • id - string, the user's ID on Discord

    An example of an author object might look like this:

    {
        "name": "Beef",
        "id": "257109471589957632"
    }

    This field may be updated down the line to support more author metadata, like contact links.

  • source - the source code of the plugin, e.g. a GitHub repository.

  • main - the name of the plugin's main file, such as plugin.js or index.js. Mods are expected to read this and fetch accordingly.

  • hash - the SHA-256 hash of the plugin's bundle. Mods can use this for updating, and it is expected to be added at build time, rather than in the developer-accessible manifest.

Vendor-specific fields

There are situations where a mod may wish to specify it's own data, for example a plugin icon.

This is achieved via a vendor-specific field - an extension to the spec, preferably named after the mod in question. Here is an example:

"vendetta": {
    "icon": "ic_mail"
}

Data inside the mod's field does not follow a set structure - it is up to the mod developer.

Concerns

The concept of a vendor-specific field breaks the idea of a "unified" format!

This is true, but I could not come up with a better solution. The hope is that a mod can also use it's vendor-specific field to determine that a plugin is intended for it.