@vcmap/plugin-cli
v4.0.1
Published
A CLI to help develop and build plugins for the VC Map
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Readme
@vcmap/plugin-cli
Part of the VC Map Project
Note: This documentation is for version @vcmap/ui 6.0.0, compatible with the VC Map.
Migration Guide for Plugins from @vcmap/ui 5.0.0
The @vcmap/plugin-cli
helps develop and build plugins for the VC Map.
Features
- Creating basic plugin structure
- from scratch
- from an existing plugin @vcmap/hello-world used as template
- Providing plugin development server
- Building plugins for production
Prerequisite
You need nodejs 20 and npm installed on your system to use this tool.
Installation
To install in your project:
npm i -D @vcmap/plugin-cli
To install globally:
npm i -g @vcmap/plugin-cli
Usage
You can use the following workflow to quickly develop plugins. Note, that
the @vcmap/plugin-cli
does not directly depend on @vcmap/ui
to avoid version
conflicts in the used API within a plugin. This means, that all commands
(except for the create
command) must be executed from within an installed
plugin cli within the plugin itself using npx. When using the create
command, the @vcmap/plugin-cli
will automatically be installed as a devDependency in
its current major version. You can then use either the scripts defined
by the template in your package.json npm start
, npm run bundle
etc. or npx
to execute CLI commands.
All commands have (optional) cli options. Run vcmplugin --help
or vcmplugin help [command]
for more information.
For serve
and preview
you can alternatively define a vcs.config.js
in your plugin's root directory.
For more information see here.
Folder structure
As of v3, all plugins must follow the same rudimentary folder structure, as depicted below:
-| src/
-| index.js
-| package.json
-| README.md
And for TS based plugins:
-| src/
-| index.ts
-| package.json
-| README.md
-| tsconfig.json
It is important to, not that the entry point for building the plugin (and
the file which exports the default export for the plugin interface) MUST be
located at ./src/index.js
or ./src/index.ts
respectively. If you have created
your plugin using any version of the @vcmap/plugins-cli
, this will already be
the case.
1. Creating a new plugin
To create a new plugin template, run the following:
vcmplugin create
This will open a command prompt helping you to create the basic structure of a plugin. Be sure to check out the peer dependecy section as well.
Optionally, in the create-prompt you can choose an existing plugin @vcmap/hello-world as a template.
2. Serving a plugin for development
To serve your plugin in dev mode, run the following within your projects root:
npx vcmplugin serve
The dev mode gives you complete debug information on all integrated libraries (@vcmap/core, ol etc.) By default, this command will launch a dev server at localhost:8008 using the @vcmap/ui peer dependency package of your plugin as its base. You can provide an alternate app config if you wish.
This is the dev mode, only your
plugin will be served. Any other plugins in the config will be stripped. To view how
your plugin integrates with others, use the preview
command.
3. Serving a plugin for integration
To serve your plugin in preview mode, run the following within your projects root:
npx vcmplugin preview
The preview mode allows you to view your plugin in its destined environment.
You can see how it interacts with other plugins & other customizations applied to a map.
Preview will build
your plugin continuously and serve the production ready
code using a base application.
By default, this will launch a dev server at localhost:5005 using the @vcmap/ui package
as its base. Alternatively you can provide a URL to a hosted VC Map application
and use said application as its base instead.
4. Building a plugin staging application
A staging application creates a full deployable VC Map in the dist
folder with the following components.
- compiled @vcmap/ui library and all dependencies
- default @vcmap/ui configurations
- default @vcmap/ui plugins
- compiled plugin which is in development.
Building the staging application will collect all parts and will inject the plugin in development in the default app configuration. The staging application can for example be used to deploy the App in an Apache in a postCommit Pipeline. (See .gitlab-ci.yml for an example).
npx vcmplugin buildStagingApp
To start a webserver to serve the content of the dist
folder call npx vite preview
; This will start a static webserver
on the port 4173.
The Dockerfile in build/staging/Dockerfile
can be used to create a Docker Container which serves the content of the dist folder.
npx vcmplugin buildStagingApp
cd dist
docker build -f ../build/staging/Dockerfile -t vcmap:staging .
docker run --rm -p 5000:80 vcmap:staging
5. Building a plugin
To build your project, run the following from within your projects root:
npx vcmplugin build
This will build your plugin and place it in the dist
directory.
6. Integrating a plugin in a productive VC MAP
To bundle your project for productive use, run the following from within your projects root:
npx vcmplugin bundle
This will create a dist
folder with your bundled code and assets.
Using the VC Publisher you can simply upload the tar.gz
file from the dist folder within your administration "Map Plugins" tab.
Afterward you can add the plugin to your app using the app-configurator.
Without using the VC Publisher you can also deploy a plugin manually:
- Unzip the
tar.gz
on a server - Add the plugin to a module configuration plugins section, specifying a
name
andentry
property (path to the plugin location)
vcm config js
The @vcmap/plugin-cli
supports an optional configuration file, which can be used for the commands serve
and preview
.
It's an alternative to providing cli parameters (which will still have precedence) and even has a few extra feature like proxy or inline config files.
This can be helpful, if you want to share specific parameters valid for a specific plugin.
In order to do so just save a vcm.config.js
in your plugin's root directory.
This file has to return a js object as default export.
Example vcm.config.js
defining proxy and port:
export default {
// server.proxy see https://vitejs.dev/config/server-options.html#server-proxy
proxy: {
// string shorthand: http://localhost:8008/foo -> https://vc.systems/foo
'/foo': 'https://vc.systems',
},
port: 5005,
};
The following parameters are valid:
| parameter | type | description |
| --------- | ------------------ | ------------------------------------------------------------------------------------------------------------------------- |
| config | string|Object | An optional configObject or fileName to use for configuring the plugin |
| auth | string | Potential auth string to download assets (index.html, config) with |
| port | number | Optional alternative port (default 8008) |
| appConfig | string|Object | An optional configObject resp. fileName or URL to an app config |
| vcm | string | A filename or URL to a VC Map application. Only works for preview
command! Takes precedence over appConfig
parameter. |
| proxy | Object | A server proxy (see vitejs.dev) |
The
vcm
parameter uses a hosted map application to preview the plugin. The plugin is bundled and added to the application. This parameter is only working forpreview
mode.
For the
appConfig
option, map and plugin are bundled to create a preview environment. Here only the configuration is loaded from the provided url or object. This parameter is working for bothpreview
andserve
mode.
About Peer Dependencies
The @vcmap/ui uses some very large libraries, notably CesiumJS
. To reduce the amount
of traffic generated for loading plugins, all large libraries (see the list below),
are provided in production (instead of bundling them into every plugin). This
a) guarantees a certain amount of type safety (using the @vcsuite/check parameter assertion library for instance),
b) reduces the amount of traffic required to load an application and
c) leverages browser
caching more readily.
The following libraries are provided by the @vcmap/ui in a deployed application. You should define these as peer dependencies if you use them in your plugin:
- @vcmap/core
- @vcmap-cesium/engine
- ol
- vue
- vuetify
If you want to update your plugin to a newer version of @vcmap/ui
, the @vcmap/plugin-cli
provides a update tool.
Just change to your plugin's directory and run:
vcmplugin update
This will automatically update all peer dependencies defined in your plugin to the corresponding version of the latest @vcmap/ui
.
During the build step, these libraries are automatically externalized by the @vcmap/plugin-cli
and in
production all plugins & the map core share the same cesium library.
But, to make this work, it is important to define these dependencies as peer dependencies of a plugin and that the provided index files are used (over directly importing from the source file).
For instance:
import Cartesian3 from '@vcmap-cesium/engine/Source/Core/Cartesian3.js';
should be rewritten to:
import { Cartesian3 } from '@vcmap-cesium/engine';
Overwriting Peer Dependencies
If you want to work with a release candidate or a specific branch of @vcmap/core or @vcmap/ui you need to define overrides within your plugin's package.json
.
This will replace the package(s) in your dependency tree with the corresponding version.
{
"peerDependencies": {
"@vcmap/core": "5.1.0-rc.3",
"@vcmap/ui": "5.1.0-rc.3"
},
"overrides": {
"@vcmap/core": "5.1.0-rc.3",
"@vcmap/ui": "5.1.0-rc.3"
}
}
What about openlayers?
openlayers provides a special case, since its modules do not provide a flat namespace.
To circumvent this limitation, the @vcmap/ui provides a flat namespaced ol.js and a mechanic
to rewrite openlayers imports. This is automatically applied by the @vcmap/rollup-plugin-vcs-ol
used by the @vcmap/plugin-cli
build step. So openlayers imports can be written as:
import Feature from 'ol/Feature.js';
or
import { Feature } from 'ol';
VC Map Plugins
The following defines a plugin in its rough structure. If you use the @vcmap/plugin-cli
to create your project, a template already adhering to these specs will be created for you.
- All plugins must provide the following:
package.json
with name, description, version, author and dependencies.config.json
with default parameters for the plugins' configuration.README.md
describing the plugins' capabilities and usage.src/index.js
JS entry point.
- A plugin may provide static plugin assets in a
plugin-assets
directory. (See About Plugin Assets - Plugin names are defined by the plugins' package name and therefore must obey npm package name guidelines:
- choose a name that
- is unique
- is descriptive
- is lowercase
- is uri encode-able
- doesn't start with
.
,_
or a digit - doesn't contain white spaces or any special characters like
~\'!()*"
- do not use scope
@vcmap
, since it is only to be used by official plugins provided by virtual city systems. But you are encouraged to use your own scope.
- choose a name that
- Plugin dependencies have to be defined in the
package.json
.dependency
: all plugin specific dependencies NOT provided by the@vcmap/ui
.peerDependency
: dependencies provided by the@vcmap/ui
,- e.g.
@vcmap/core
or@vcmap/ui
(see About Peer Dependencies for more details)
- e.g.
devDependency
: all dependencies only required for development, e.g.eslint
.
- Plugins can be published to NPM, but should contain both source and minified code to allow seamless integration into the VC Map UI environment. For this reason the package.json of a plugin defines two exports:
{
".": "./src/index.js",
"./dist": "./dist/index.js"
}
Plugin Interface:
Plugins must provide a function default export which returns an Object complying with the VC Map Plugin Interface describe below. This function is passed the current configuration of the plugin as its first argument and the base URL (without the filename) from which the plugin was loaded as its second argument.
declare type PluginConfigEditorComponent<C extends Object> = VueComponent<{
getConfig(): C;
setConfig(config?: C): void;
}>;
declare type PluginConfigEditor<C extends Object> = {
component: PluginConfigEditorComponent<C>;
title?: string;
collectionName?: string;
itemName?: string;
infoUrlCallback?: () => string;
};
declare interface VcsPlugin<T extends Object, S extends Object> {
readonly name: string;
readonly version: string;
readonly mapVersion: string;
i18n?: {
[x: string]: unknown;
};
initialize?: (app: VcsUiApp, state?: S) => Promise<void>;
onVcsAppMounted?: (app: VcsUiApp) => Promise<void>;
toJSON?: () => T;
getDefaultOptions?: () => T;
getState?: () => S | Promise<S>;
getConfigEditors?: () => Array<PluginConfigEditor<object>>;
destroy?: () => void;
}
declare function defaultExport<T extends Object, S extends Object>(
config: T,
baseUrl: string,
): VcsPlugin<T, S>;
The function default export should not throw! Put exceptions in initialize instead.
A Simple JavaScript implementation of this interface can be seen below::
// index.js
/**
* @param {PluginExampleConfig} config
* @returns {VcsPlugin}
*/
export default function defaultExport(config, baseUrl) {
return {
get name() {
return packageJSON.name;
},
get version() {
return packageJSON.version;
},
async initialize(app, state) {
console.log('I was loaded from ', baseUrl);
},
async onVcsAppMounted(app) {},
async getState() {
return {};
},
getDefaultOptions() {
return {};
},
async toJSON() {
return {};
},
getConfigEditors() {
return [];
},
destroy() {},
};
}
Plugin Config Editor
Part of the plugin interface is the option to provide one or more custom config editors. These config editors will be used in the VC Publisher to define the configuration of a plugin or a plugin custom class, like a custom layer or feature info. If a plugin does not provide a config editor, the JsonEditor is always used as fallback.
To provide a custom editor, the plugin has to implement a getConfigEditors
method returning one or more editors.
A plugin config editor definition consists of
- component: The vue component providing the ui of the editor. This vue component has to extend the
AbstractConfigEditor.vue
, which can be imported from@vcmap/ui
. The component has to provide two props:getConfig
for getting the serialized configuration andsetConfig
to update the changed configuration. - title: An optional title displayed in the window header of the editor and on action buttons (e.g. tooltip)
- collectionName: The collection the item belongs to. Default is
plugins
collection. For a layer config editor you would providelayers
. - itemName: The item the editor can be used for. Can be a name or className. Default is the plugin's name. For a layer you would provide
MyNewLayer.className
. - infoUrlCallback: An optional function returning an url referencing help or further information regarding the config editor.
An example of plugin config editor can look like this:
<template>
<AbstractConfigEditor @submit="apply" v-bind="{ ...$attrs, ...$props }">
<VcsFormSection heading="general" expandable :start-open="true">
<v-container class="py-0 px-1">
<v-row no-gutters>
<v-col>
<VcsLabel html-for="someProp">
{{ $t('myPlugin.someProp') }}
</VcsLabel>
</v-col>
<v-col>
<VcsTextField id="someProp" v-model="localConfig.someProp" />
</v-col>
</v-row>
</v-container>
</VcsFormSection>
</AbstractConfigEditor>
</template>
<script>
import { VContainer, VRow, VCol } from 'vuetify/components';
import {
AbstractConfigEditor,
VcsFormSection,
VcsLabel,
VcsTextField,
} from '@vcmap/ui';
import { ref } from 'vue';
import { getDefaultOptions } from '../defaultOptions.js';
export default {
name: 'MyPluginConfigEditor',
components: {
VContainer,
VRow,
VCol,
AbstractConfigEditor,
VcsFormSection,
VcsLabel,
VcsTextField,
},
props: {
getConfig: {
type: Function,
required: true,
},
setConfig: {
type: Function,
required: true,
},
},
setup(props) {
const defaultOptions = getDefaultOptions();
const config = props.getConfig();
const localConfig = ref({ ...defaultOptions, ...config });
const apply = () => {
props.setConfig(localConfig.value);
};
return {
localConfig,
apply,
};
},
};
</script>
<style scoped></style>
About Plugin Assets
Plugin assets are considered to be static files, such as images, fonts etc. which shall be
access from within the plugin. Since plugins have no knowledge of where they will
be deployed, the @vcmap/ui
provides the getPluginAssetUrl
helper function
which allows you to generate an asset URL at runtime.
Place all your assets into the plugin-assets
directory in your plugin (top level). Your
plugin structure should look something like this:
-| my-plugin/
---| src/
-----| index.js
---| plugin-assets/
-----| icon.png
---| package.json
To access the icon.png
from within your code, you would do the following:
<template>
<v-img :src="icon" alt="plugin-icon" max-width="200" />
</template>
<script>
import { inject } from 'vue';
import { getPluginAssetUrl } from '@vcmap/ui';
import { name } from '../package.json';
export const windowId = 'hello_world_window_id_plugin-cli';
export default {
name: 'HelloWorld',
components: { VcsButton },
setup() {
const app = inject('vcsApp');
return {
icon: getPluginAssetUrl(app, name, 'plugin-assets/icon.png'),
};
},
};
</script>
You can of course, use fetch
to retrieve assets in the same fashion. Should you
wish to use assets (such as images) in your css make sure that they are embedded or
you will have to use an inline style & a bound vue property, since the helper
cannot handle css resources.
If you have to access assets before your plugin is created (in the exported function of
your plugin code), you will have to use the baseUrl
provided to you to generate the URL yourself.
About testing plugins
To test your plugin's API you can use vitest.
The @vcmap/hello-world
plugin contains a basic setup of a test environment including example spec using vitest.
You will find the required setup in your created plugin, if you chose to add test
as script to your package.json
during the create-prompt.
As for now, we don't do any components testing.
Notes on Developing
To develop the plugin-cli, be sure to not npm link
into plugins, since this will
throw the resolver in resolving the @vcmap/ui peer dependency from the current plugin.
Instead, run npm pack
in the plugin cli and install the tarball in the plugin directly.