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@umm/unirx_observablelifecyclemonobehaviour

v1.0.2

Published

Provide UniRx wrapper for MonoBehaviour.Awake(), MonoBehaviour.Start()

Downloads

4

Readme

unirx_observablelifecyclemonobehaviour

  • Awake(), Start() の実行完了を待つためのストリームを提供します。

Requirement

Install

npm install github:umm-projects/unirx_observablelifecyclemonobehaviour

Usage

ObservableLifecycleMonoBehaviour を継承

  • 実行順待ちを行うためのクラスを継承します。
  • 待つ側も待たれる側も ObservableLifecycleMonoBehaviour を継承します。

Inspector から読み込み待ち対象の GameObject, Component を設定

  • 下記4つのリストを [SerializeField] として公開しています。
    • Pre Awake GameObject List
    • Pre Awake Component List
    • Pre Start GameObject List
    • Pre Start Component List
  • GameObject を設定した場合、当該 GameObject にアタッチされている全ての ObservableLifecycleMonoBehaviour を待ちます。

必要に応じて Awake(), Start() で行いたい処理を実装

  • 対応するコールバックメソッドに、本来 Awake() や Start() で行いたかった処理を実装します。
    • Awake(): void OnAwake()
    • Start(): void OnStart()

License

Copyright (c) 2018 Tetsuya Mori

Released under the MIT license, see LICENSE.txt