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@umm/setting_core

v1.1.0

Published

Core module for ***Setting.asset

Downloads

2

Readme

What?

  • ***Setting.asset 的な設定を管理するためのアセットの基底クラスです。

Why?

  • 結構な頻度で使うクラスなので、共通化して切り出したくなりました。

Install

$ npm install github:umm-projects/setting_core.git

Usage

using UnityEngine;
using UnityModule.Settings;

class HogeSetting : Setting<HogeSetting> {

    public string Fuga;

#if UNITY_EDITOR

    [UnityEditor.MenuItem("Assets/Create/Setting/Create HogeSetting")]
    public static void CreateHogeSetting() {
        CreateAsset();
    }

#endif

}

class PiyoSetting : PrioritizeSetting<PiyoSetting> {

    public float Ponyo;

#if UNITY_EDITOR

    [UnityEditor.MenuItem("Assets/Create/Setting/Create PiyoSetting")]
    public static void CreatePiyoSetting() {
        CreateAsset();
    }

#endif


}

class Sample : MonoBehaviour {

    void Start() {
        Debug.Log(HogeSetting.Instance.Fuga);
        Debug.Log(PiyoSetting.Instance.Ponyo);
    }

}
  • Setting<T> は基本的な設定クラスの基底クラスです。
    • .Instance という Singleton Getter を提供します。
  • PrioritizeSetting<T>Setting<T> の機能に加えて、プロジェクト内に複数の設定アセットがあった場合でも、優先度を付けて一元化出来るようにしたクラスです。
    • 現在の所、値の継承は実装しておりません。
  • Setting<T>.CreateAsset() を呼ぶことで、空の ***Setting.assetAssets/Resources/Settings/ 以下に生成されます。
    • メニューに表示させるために、 UnityEditor.MenuItemAttribute を用いると良いでしょう。
    • #if UNITY_EDITOR ... #endif で囲まないと実機ビルドした際にコンパイルエラーになります。

License

Copyright (c) 2017 Tetsuya Mori

Released under the MIT license, see LICENSE.txt