@umm/physics_accessor
v1.0.4
Published
Provide accessor for Physics/Physics2D
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What?
this.BoxCollider()
,this.Rigidbody2D()
, ... などで参照できる Physics/Physics2D 関連のアクセサを提供します
Why?
- 毎回アクセサを書くのがシンドイので
Install
$ npm install github:umm-projects/physics_accessor.git
Usage
using UnityEngine;
using AccessorUtility;
public class Hoge : MonoBehaviour, IRigidbody2DAccessor {
public void Start() {
this.Righdbody2D().AddForce(Vector2.up * 100.0f);
}
}
- AccessorUtility.IRigidbodyAccessor などを実装します
- 拡張メソッドとして対応するアクセサが提供されます
- 提供されているインタフェースとアクセサの対応は以下の通りです
| interface | accessor |
| --- | --- |
| IPhysicsAccessor
| - |
| IRigidbodyAccessor
| Rigidbody()
|
| IColliderAccessor
| - |
| IBoxColliderAccessor
| BoxCollider()
|
| ICapsuleColliderAccessor
| CapsuleCollider()
|
| IMeshColliderAccessor
| MeshCollider()
|
| ISphereColliderAccessor
| SphereCollider()
|
| ITerrainColliderAccessor
| TerrainCollider()
|
| IWheelColliderAccessor
| WheelCollider()
|
| IJointAccessor
| - |
| ICharacterJointAccessor
| CharacterJoint()
|
| IConfigurableJointAccessor
| ConfigurableJoint()
|
| IFixedJointAccessor
| FixedJoint()
|
| IHingeJointAccessor
| HingeJoint()
|
| ISpringJointAccessor
| SpringJoint()
|
| IPhysics2DAccessor
| - |
| IRigidbody2DAccessor
| Rigidbody2D()
|
| ICollider2DAccessor
| - |
| IBoxCollider2DAccessor
| BoxCollider2D()
|
| ICircleCollider2DAccessor
| CircleCollider2D()
|
| IEdgeCollider2DAccessor
| EdgeCollider2D()
|
| IPolygonCollider2DAccessor
| PolygonCollider2D()
|
| IJoint2DAccessor
| - |
| IDistanceJoint2DAccessor
| DistanceJoint2D()
|
| IFixedJoint2DAccessor
| FixedJoint2D()
|
| IFrictionJoint2DAccessor
| FrictionJoint2D()
|
| IHingeJoint2DAccessor
| HingeJoint2D()
|
| IRelativeJoint2DAccessor
| RelativeJoint2D()
|
| ISliderJoint2DAccessor
| SliderJoint2D()
|
| ISpringJoint2DAccessor
| SpringJoint2D()
|
| ITargetJoint2DAccessor
| TargetJoint2D()
|
| IWheelJoint2DAccessor
| WheelJoint2D()
|
- 階層的に上位に居るインタフェースは下位のインタフェースが提供するアクセサを全て含有します
AccessorUtility
を using することで拡張メソッドが提供されます。
License
Copyright (c) 2017 Tetsuya Mori
Released under the MIT license, see LICENSE.txt