npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@umm/cafu_music

v1.0.9

Published

Manage music (BGM) for CAFU

Downloads

2

Readme

CAFU Music

What

  • BGM を再生するための UseCase を提供します

Requirement

  • CAFU Core v2.0.0

Install

npm install github:umm-projects/cafu_music

Usage

スクリプト準備編

1. BGM の AudioClip を表現する enum を定義

public static class Enumerates {
    public enum MusicName {
        Title,
        Menu,
        Game,
    }
}

2. CAFU.Music.Data.Entity.MusicEntity<TEnum> を継承した Entity クラスを作成

using System;
using CAFU.Music.Data.Entity;
namespace SampleProject.Data.Entity {
    [Serializable]
    public class MusicEntity : MusicEntity<MusicName> {}
}
  • Unity の仕様により Generic クラスを Serialize できないため、プロジェクトごとに継承する必要があります😢

3. CAFU.Music.Data.DataStore.MusicDataStore***<TMusicEntity> を継承した DataStore クラスを作成

  • Unity の仕様により Generic クラスを Serialize できないため、プロジェクトごとに継承する必要があります😢
シーン内で単一の BGM を再生する場合
using CAFU.Music.Data.DataStore;
using SampleProject.Data.Entity;
namespace SampleProject.Data.DataStore {
    public class MusicDataStore : MusicDataStoreSingle<MusicEntity> {}
}
シーン内で複数の BGM を切り替えて再生する場合
using CAFU.Music.Data.DataStore;
using SampleProject.Data.Entity;
namespace SampleProject.Data.DataStore {
    public class MusicDataStore : MusicDataStoreMultiple<MusicEntity> {}
}

シーン準備編

1. CAFU.Music.Presentation.View.IMusicController<TMusicEntity> を Controller クラスに実装

using CAFU.Core.Presentation.View;
using CAFU.Music.Presentation.View;
using SampleProject.Data.Entity;
using UnityEngine;
namespace SampleProject.Presentation.View.SampleScene {
    public class Controller : Controller<SampleScenePresenter, SampleScenePresenter.Factory>, IMusicController {
        [SerializeField]
        private MusicDataStore musicDataStore;
        public IMusicDataStore MusicDataStore => this.musicDataStore;
    }
}
  • Component の Awake() 実行順制御を行う関係で必要になります。

2. CAFU.Music.Presentation.Presenter.IMusicPresenter を Presenter クラスに実装

using CAFU.Core.Presentation.Presenter;
using CAFU.Music.Presentation.Presenter;
namespace SampleProject.Presentation.Presenter {
    public class SampleScenePresenter : IPresenter, IMusicPresenter {
        public IMusicUseCase MusicUseCase { get; private set; }
    }
}
  • 拡張メソッドから利用します。
  • Factory の記述は省略しています。
    • Zenject 使うと楽かな。

3. Scene の任意の GameObject に MusicDataStore をアタッチ

  • Hierarchy ルートの DataStore とかがヨサソウです。

4. アタッチされている ControllerMusic Data Store フィールドに 3. の GameObject を D&D

  • これにより、実行順制御が可能になります。

5. Scene で用いる BGM を MusicDataStore のフィールドに設定

  • 上のスクショは MusicDataStoreMusicDataStoreSingle<TMusicEntity> を継承しているケース

利用編

再生

this.GetPresenter().PlayMusic(MusicName.Title, true, true);
引数
  1. 再生する BGM を表す enum
  2. ループするかどうか (default: true)
  3. 既に同一の BGM が再生中の場合は、再生を止めずにそのままキープするかどうか (default: true)

停止

this.GetPresenter().Stop();

中断

this.GetPresenter().Pause();

再開

this.GetPresenter().Resume();

ボリューム操作

this.GetPresenter().SetVolume(0.5f);

License

Copyright (c) 2018 Tetsuya Mori

Released under the MIT license, see LICENSE.txt