@uiw/react-baidu-map-canvas-layer
v2.4.0
Published
Baidu Map canvas-layer Components for React.
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Readme
CanvasLayer 自定义Canvas
用于在地图上绘制自定义的canvas2D或WebGL图形,百度 CanvasLayer 文档。
import { CanvasLayer, useCanvasLayer } from '@uiw/react-baidu-map';
// 或者单独安装使用
import CanvasLayer, { useCanvasLayer } from '@uiw/react-baidu-map-canvas-layer';
基本用法
import ReactDOM from 'react-dom';
import React, { useState } from 'react';
import { Map, CanvasLayer, APILoader } from '@uiw/react-baidu-map';
const Example = () => {
const [visiable, setVisiable] = useState(true);
function canvasLayerRef(props) {
if (props && props.canvasLayer) {
console.log('canvasLayer:', props.canvasLayer, props.map, props.BMap);
}
}
return (
<>
<button onClick={() => setVisiable(!visiable)}>{visiable ? '隐藏' : '显示'}</button>
<Map zoom={12} widget={['NavigationControl']} style={{ height: 350 }}>
<CanvasLayer
ref={canvasLayerRef}
visiable={visiable}
update={({ canvas, map }) => {
const ctx = canvas.getContext('2d');
if (!ctx) {
return;
}
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
const temp = {};
ctx.fillStyle = 'rgba(50, 50, 255, 0.7)';
ctx.beginPath();
const data = [
new BMap.Point(121.434244,31.247173),
new BMap.Point(121.450916,31.200729),
new BMap.Point(121.519906,31.230376),
];
for (let i = 0, len = data.length; i < len; i++) {
// 绘制时需要对经纬度进行转换
const pixel = map.pointToPixel(data[i]);
ctx.fillRect(pixel.x, pixel.y, 30, 30);
}
}}
/>
</Map>
</>
);
}
const Demo = () => (
<div style={{ width: '100%' }}>
<APILoader akay="GTrnXa5hwXGwgQnTBG28SHBubErMKm3f">
<Example />
</APILoader>
</div>
);
ReactDOM.render(<Demo />, _mount_);
使用 hooks
canvasLayer
, setCanvasLayer
import ReactDOM from 'react-dom';
import { useRef, useEffect, useState } from 'react';
import { Map, APILoader, useMap, useCanvasLayer } from '@uiw/react-baidu-map';
const Example = () => {
const divElm = useRef(null);
const [visiable, setVisiable] = useState(true);
const { setContainer, map } = useMap({
enableScrollWheelZoom: true,
zoom: 12, widget: ['GeolocationControl', 'NavigationControl']
});
useCanvasLayer({ map, visiable,
update: ({ canvas, map }) => {
const ctx = canvas.getContext('2d');
if (!ctx) {
return;
}
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
const temp = {};
ctx.fillStyle = 'rgba(50, 50, 255, 0.7)';
ctx.beginPath();
const data = [
new BMap.Point(121.434244,31.247173),
new BMap.Point(121.450916,31.200729),
new BMap.Point(121.519906,31.230376),
];
for (let i = 0, len = data.length; i < len; i++) {
// 绘制时需要对经纬度进行转换
const pixel = map.pointToPixel(data[i]);
ctx.fillRect(pixel.x, pixel.y, 30, 30);
}
}
});
useEffect(() => {
if (divElm.current) {
setContainer(divElm.current);
}
});
return (
<>
<button onClick={() => setVisiable(!visiable)}>{visiable ? '隐藏' : '显示'}</button>
<div ref={divElm} style={{ height: 350 }} />
</>
)
}
const Demo = () => (
<div style={{ width: '100%' }}>
<APILoader akay="GTrnXa5hwXGwgQnTBG28SHBubErMKm3f">
<Example />
</APILoader>
</div>
);
ReactDOM.render(<Demo />, _mount_);
Props
| 参数 | 说明 | 类型 | 默认值 |
| ----- | ----- | ----- | ----- |
| update | 具体的绘制逻辑。通过返回参数获取当前的 canvas 对象 | Point
| - |
| zIndex | 对应canvas的css z-index属性,当添加了多个CanvasLayer时,可以用于设置层叠顺序。 | number
| - |
| paneName | CanvasLayer位于的覆盖物层级,例:paneName: floatPane
。JSAPI把地图覆盖物分为了8个层级,顶层为floatPane
, 低层为 vertexPane
。可以通过 Map
实例的 getPanes()
方法,获取到8个层级的名称。 | floatPane
, floatShadow
, labelPane
, mapPane
, markerMouseTarget
, markerPane
, markerShadow
, vertexPane
| - |
| visiable | 覆盖物是否可见。 | boolean
| - |