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@uform/core

v1.0.5

Published

English | [简体中文](./README.zh-cn.md)

Downloads

60

Readme

@uform/core

English | 简体中文

The form state core management package does not rely on any third-party UI frameworks. This package will provide the following features:

  • Manage Form status
  • Manage Field status
  • Manage the Validator status
  • Manage dependencies between Form, Field, and Validator

Install

npm install --save @uform/core

Table Of Contents

Background

There are two main scenarios in the middle and back-end field, one is data entry, one is data query + data presentation, whether it is data entry or data query, it is realized by means of form, from the perspective of implementation complexity, the complexity of them is similar, because the data rendering level will inevitably have extremely complex renderings (such as Tree Table, etc.), but the data rendering is easier to reuse and abstract, only the Form requirements will involve a lot of interactive logic. So, as long as we solve the Form problem fundamentally, for the mid- and back-stage scenes, most of the mid- and back-stage scene problems are solved.

UForm is born for this purpose.

Design

Anything comes from Observable Graph.

Core highlights

  • Time travel, with the help of the Observable Graph, can record the full state at any time, can also roll back the state to any time, such abilities will maximize the performance in heavy transaction applications and local debugging scenarios.

  • Efficient update, accurate rendering, no full tree rendering required

  • Built-in immer.js, intelligent degradation, no need to care about browser compatibility

  • More complete life cycle hook

  • More complete verification engine

    • ValidateFirst verification
    • Warning Verification (no blocking submission verification)
    • Verification message template engine (a complex verification message solution that does not affect international copy storage)
    • The verification rule can be extended, and the regular verification library can be extended.
  • More flexible path parsing, matching, evaluation, value engine

    • Batch matching data path capability
    • Deconstruct evaluation, deconstruct value ability
  • Provides state management capabilities beyond the basic form state model.

Architecture diagram

img

Terminology explanation

FormPath/FormPathPattern Is an abstract data path form, FormPath is a path class, and FormPathPattern is a path form that can be parsed by FormPath. Cool-path Path parsing matching, ability to evaluate values

The virtual field Is a special Field data structure. The difference between the Field and the Field is that it does not manage values. That is to say, it has no relevance to the value of the Form. Usually we use it, more importantly, it acts as a proxy for the status of a UI container. For example, the layout component FormBlock in UForm exists as an independent node in the whole Form Graph, however, this node type is a VirtualField, but when the final data is submitted, the FormBlock does not pollute the data structure of the submitted data.

Observable Graph Form is a unique Observer Tree. With the help of the observer tree, many forms-related internal linkage logic can be implemented.

Data Path Is the name attribute of Field/VirtualField, which exists as the data path.

Node Path Is the path attribute of Field/VirtualField, which exists as the node path.

For the data path and node path, we can look at the following figure:

img

If there exists such a tree, then:

  • The name attribute of field c is a.c, and the path attribute is a.b.c.
  • The name attribute of field B is a.b, and the path attribute is a.b.
  • The name attribute of field d is a.d, and the path attribute is a.d.
  • The name attribute of field e is a.d.e, and the path attribute is a.d.e.

After this explanation, we roughly understand that as long as VirtualField exists in a node path, its data path will skip VirtualField. However, for VirtualField itself, its name attribute contains its own node identification, which is why the name attribute of field B is a.b.

API

createForm

Create a Form instance

Signature

createForm(options?: IFormCreatorOptions): IForm

Usage

 import { createForm } from '@uform/core'

 const form = createForm({
   values:{},
   initialValues:{},
   onChange:(values)=>{
     console.log(values)
   }
 })

const aa = form.registerField({
  path:"aa"
})

aa.setState(state=>{
  state.value = 123
})
console.log(form.getFormState(state=>state.values)) //{aa:123}

registerValidationFormats

Register a regular verification rule set

Signature

registerValidationFormats(formats:{
    [formatName in string]: RegExp;
}) : void

Usage

 import { createForm,registerValidationFormats } from '@uform/core'

 registerValidationFormats({
   number: /^[+-]?\d+(\.\d+)?$/
 })

 const form = createForm({
   values:{},
   initialValues:{},
  onChange:(values)=>{
    console.log(values)
  }
})

const aa = form.registerField({
  path:"aa",
  rules:[{
    format:"number",
    message:'This field is not a number.'
  }]
})

aa.setState(state=>{
  state.value = 'hello world'
})
form.validate()

console.log(form.getFormState(state=>state.errors))
/**
[{
    path: 'aa',
    messages: [ 'This field is not a number.' ]
}]
**/

registerValidationRules

The difference between registering a verification rule set and registering formats is that it can register complex verification rules, but the formats are just regular expressions.

Signature

registerValidationRules(
  rules:{
     [ruleName:string]:(value:any,rule:ValidateDescription)=>boolean
  }
) : void

Usage

 import { createForm,registerValidationRules } from '@uform/core'

 registerValidationRules({
   custom: value => {
     return value === '123' ? 'This field can not be 123' : ''
   }
 })

 const form = createForm({
  values: {},
  initialValues: {},
  onChange: values => {
    console.log(values)
  }
})

const aa = form.registerField({
  path: 'aa',
  rules: [
    {
      custom: true
    }
  ]
})

aa.setState(state => {
  state.value = '123'
})
form.validate()

console.log(form.getFormState(state =>state.errors))
/**
[{
    path: 'aa',
    messages: ['This field can not be 123']
}]
**/

registerValidationMTEngine

Register a verification message template engine

Signature

registerValidationMTEngine(callback:(message,context)=>any) : void

Usage

 import { createForm,registerValidationMTEngine } from '@uform/core'

 registerValidationMTEngine((message,context)=>{
   return message.replace(/\{\{\s*(\w+)\s*\}\}/g, (_, $0) => {
       return FormPath.getIn(context, $0)
   })
 })

 const form = createForm({
  values: {},
  initialValues: {},
  onChange: values => {
    console.log(values)
  }
})

const aa = form.registerField({
  path: 'aa',
  rules: [
    {
      validator(value){
         return value === 123 : 'This field can not be 123 {{scope.outerVariable}}'
      },
      scope:{
        outerVariable:'addonAfter'
      }
    }
  ]
})

aa.setState(state => {
  state.value = '123'
})
form.validate()

console.log(form.getFormState(state =>state.errors))
/**
[{
    path: 'aa',
    messages: ['This field can not be 123 addonAfter']
}]
**/

setValidationLanguage

Set the international language type

Signature

setValidationLanguage(lang: string): void

Usage

import { setValidationLanguage } from '@uform/core'

setValidationLanguage('en-US')

setValidationLocale

Set a language pack

Signature

interface ILocaleMessages {
    [key: string]: string | ILocaleMessages;
}
interface ILocales {
    [lang: string]: ILocaleMessages;
}
setValidationLocale(locale: ILocales) => void

Usage

import { setValidationLocale } from '@uform/core'

setValidationLocale({
  'en-US':{
    required:"This field is required."
  }
})

Classes

new FormPath()

The form path engine is responsible for path analysis, matching, evaluation, value, deconstruction evaluation, and deconstruction value.

For more information, see: https://github.com/janrywang/cool-path

new FormLifeCycle()

Create a life cycle listener

Signature

type FormLifeCycleHandler<T> = (payload: T, context: any) => void

new FormLifeCycle(handler: FormLifeCycleHandler<Payload>)
new FormLifeCycle(...type: LifeCycleTypes, handler: FormLifeCycleHandler<Payload>...)
new FormLifeCycle(handlerMap: { [key: LifeCycleTypes]: FormLifeCycleHandler<Payload> })

Usage

 import { createForm,FormLifeCycle,LifeCycleTypes } from '@uform/core'

 const form = createForm({
   lifecycles:[
     new FormLifeCycle(({type:LifeCycleTypes,payload:IForm | IField | IVirtualField })=>{
        // God mode, full monitoring
     }),
     new FormLifeCycle(
       LifeCycleTypes.ON_FORM_MOUNT,
      (payload:IForm | IField | IVirtualField)=>{
        // Accurate monitoring
    }),
    new FormLifeCycle({
      [LifeCycleTypes.ON_FORM_MOUNT]:(payload:IForm | IField | IVirtualField)=>{
        // Object form accurate listener
      }
    }),
  ]
})

Enums

LifeCycleTypes

enum LifeCycleTypes { // Form pre-initialization trigger
  /**
   * Form LifeCycle
   **/ ON_FORM_WILL_INIT = 'onFormWillInit',

  // Form initialization trigger
  ON_FORM_INIT = 'onFormInit',

  // Triggered when the form changes
  ON_FORM_CHANGE = 'onFormChange',

  // Triggered when the form is mounted
  ON_FORM_MOUNT = 'onFormMount',

  // Triggered when the form is unloaded
  ON_FORM_UNMOUNT = 'onFormUnmount',

  // Triggered when the form is submitted
  ON_FORM_SUBMIT = 'onFormSubmit',

  // Triggered when the form is reset
  ON_FORM_RESET = 'onFormReset',

  // Triggered when the form submission starts
  ON_FORM_SUBMIT_START = 'onFormSubmitStart',

  // Triggered when the form submission ends
  ON_FORM_SUBMIT_END = 'onFormSubmitEnd',

  // Triggered when the form submission within validate
  ON_FORM_SUBMIT_VALIDATE_START = 'onFormSubmitValidateStart',

  // Triggered when the form submission ends due to validate successs
  ON_FORM_SUBMIT_VALIDATE_SUCCESS= 'onFormSubmitValidateSuccess',

  // Triggered when the form submission ends due to validate failed
  ON_FORM_SUBMIT_VALIDATE_FAILED = 'onFormSubmitValidateFailed',

  // Triggered when the form value changes
  ON_FORM_VALUES_CHANGE = 'onFormValuesChange',

  // Trigger when the form initial value changes
  ON_FORM_INITIAL_VALUES_CHANGE = 'onFormInitialValuesChange',

  // Triggered when form validation begins
  ON_FORM_VALIDATE_START = 'onFormValidateStart',

  // Triggered when the form validation ends
  ON_FORM_VALIDATE_END = 'onFormValidateEnd',

  // Triggered when the form event is triggered, used to monitor only manual operations
  ON_FORM_INPUT_CHANGE = 'onFormInputChange', // Triggered when the form observer tree changes
  /**
   * FormGraph LifeCycle
   **/ ON_FORM_GRAPH_CHANGE = 'onFormGraphChange', // Triggered when pre-initialized
  /**
   * Field LifeCycle
   **/ ON_FIELD_WILL_INIT = 'onFieldWillInit',

  // Triggered when the field is initialized
  ON_FIELD_INIT = 'onFieldInit',

  // Triggered when the field changes
  ON_FIELD_CHANGE = 'onFieldChange',

  // Triggered when the field event is triggered, used to monitor only manual operations
  ON_FIELD_INPUT_CHANGE = 'onFieldInputChange',

  // Triggered when the field value changes
  ON_FIELD_VALUE_CHANGE = 'onFieldValueChange',

  // Trigger when the initial value of the field changes
  ON_FIELD_INITIAL_VALUE_CHANGE = 'onFieldInitialValueChange',

  // Triggered when the field is mounted
  ON_FIELD_MOUNT = 'onFieldMount',

  // Trigger when the field is unloaded
  ON_FIELD_UNMOUNT = 'onFieldUnmount',
}

Interfaces

IFormCreatorOptions

CreateForm parameter object protocol

interface IFormCreatorOptions {
  // Form initial value
  initialValues?: {} // Form value

  values?: {} // LifeCycle listener, here mainly introduced to the instantiated object of FormLifeCycle

  lifecycles?: FormLifeCycle[] // Is it editable, overall control in the Form dimension

  editable?: boolean | ((name: string) => boolean) // Whether to use the dirty check, the default will go immer accurate update

  useDirty?: boolean // Whether to go pessimistic check, stop the subsequent check when the first check fails

  validateFirst?: boolean // Form change event callback

  onChange?: (values: IFormState['values']) => void // Form submission event callback

  onSubmit?: (values: IFormState['values']) => any | Promise<any> // Form reset event callback

  onReset?: () => void // Form verification failure event callback

  onValidateFailed?: (validated: IFormValidateResult) => void
}

IForm

Form instance object API created by using createForm

interface IForm {
  /*
   * Form submission, if the callback parameter returns Promise,
   * Then the entire submission process will hold and load is true.
   * Wait for Promise resolve to trigger the form onFormSubmitEnd event while loading is false
   */
  submit(
    onSubmit?: (values: IFormState['values']) => any | Promise<any>
  ): Promise<{
    Validated: IFormValidateResult
    Payload: any //onSubmit callback function return value
  }>
  /*
   * Clear the error message, you can pass the FormPathPattern to batch or precise control of the field to be cleared.
   * For example, clearErrors("*(aa,bb,cc)")
   */
  clearErrors: (pattern?: FormPathPattern) => void
  /*
   * Get status changes, mainly used to determine which states in the current life cycle have changed in the form lifecycle hook.
   * For example, hasChanged(state,'value.aa')
   */
  hasChanged(
    target: IFormState | IFieldState | IVirtualFieldState,
    path: FormPathPattern
  ): boolean
  /*
   * Reset form
   */
  reset(options?: {
    // Forced to empty
    forceClear?: boolean // Forced check
    validate?: boolean // Reset range for batch or precise control of the field to be reset
    selector?: FormPathPattern
    clearInitialValue?: boolean //Clear initialValue
  }): Promise<void | IFormValidateResult>
  /*
   * Validation form, throw IFormValidateResult when validation fails
   */
  validate(
    path?: FormPathPattern,
    options?: {
      // Is it pessimistic check, if the current field encounters the first verification error, stop the subsequent verification process
      first?: boolean
    }
  ): Promise<IFormValidateResult>
  /*
   * Set the form status
   */
  setFormState( // Operation callback
    callback?: (state: IFormState) => any, // No trigger the event
    silent?: boolean
  ): void
  /*
   * Get form status
   */
  getFormState( //transformer
    callback?: (state: IFormState) => any
  ): any
  /*
   * Set the field status
   */
  setFieldState( // Field path
    path: FormPathPattern, // Operation callback
    callback?: (state: IFieldState) => void, // No trigger the event
    silent?: boolean
  ): void
  /*
   * Get the field status
   */
  getFieldState( // Field path
    path: FormPathPattern, // Transformer
    callback?: (state: IFieldState) => any
  ): any
  /*
   * Registration field
   */
  registerField(props: {
    // Node path
    path?: FormPathPattern // Data path
    name?: string // Field value
    value?: any // Field multi-value
    values?: any[] // Field initial value
    initialValue?: any // Field extension properties
    visible?: boolean //Field initial visible status(Whether the data is visible)
    display?: boolean //Field initial display status(Whether the style is visible)
    props?: any // Field check rule
    rules?: ValidatePatternRules[] // Field is required
    required?: boolean // Is the field editable?
    editable?: boolean // Whether the field is dirty check
    useDirty?: boolean // Field state calculation container, mainly used to extend the core linkage rules
    computeState?: (draft: IFieldState, prevState: IFieldState) => void
  }): IField
  /*
   * Register virtual fields
   */
  registerVirtualField(props: {
    // Node path
    path?: FormPathPattern // Data path
    name?: string // Field extension properties
    visible?: boolean //Field initial visible status(Whether the data and style is visible)
    display?: boolean //Field initial display status(Whether the style is visible)
    props?: any // Whether the field is dirty check
    useDirty?: boolean // Field state calculation container, mainly used to extend the core linkage rules
    computeState?: (draft: IFieldState, prevState: IFieldState) => void
  }): IVirtualField
  /*
   * Create a field data operator, which will explain the returned API in detail later.
   */
  createMutators(field: IField): IMutators
  /*
   * Get the form observer tree
   */
  getFormGraph(): IFormGraph
  /*
   * Set the form observer tree
   */
  setFormGraph(graph: IFormGraph): void
  /*
   * Listen to the form life cycle
   */
  subscribe(
    callback?: ({ type, payload }: { type: string; payload: any }) => void
  ): number
  /*
   * Cancel the listening form life cycle
   */
  unsubscribe(id: number): void
  /*
   * Trigger form custom life cycle
   */
  notify: <T>(type: string, payload?: T) => void
  /*
   * Set the field value
   */
  setFieldValue(path?: FormPathPattern, value?: any): void
  /*
   * Get the field value
   */
  getFieldValue(path?: FormPathPattern): any
  /*
   * Set the initial value of the field
   */
  setFieldInitialValue(path?: FormPathPattern, value?: any): void
  /*
   * Get the initial value of the field
   */
  getFieldInitialValue(path?: FormPathPattern): any
}

IMutators

The instance API created by crewikiutators is mainly used to operate field data.

interface IMutators {
  // Changing the field value and multi parameter condition will store all parameters in values
  change(...values: any[]): any
  // Get focus, trigger active state change
  focus(): void
  // Lose focus, trigger active / visited status change
  blur(): void
  // Trigger current field verifier
  validate(): Promise<IFormValidateResult>
  // Whether the value of the current field exists in the values property of form
  exist(index?: number | string): Boolean

  /**Array operation method**/

  // Append data
  push(value?: any): any[]
  // Pop up tail data
  pop(): any[]
  // Insert data
  insert(index: number, value: any): any[]
  // Delete data
  remove(index: number | string): any
  // Head insertion
  unshift(value: any): any[]
  // Head ejection
  shift(): any[]
  // Move element
  move($from: number, $to: number): any[]
  // Move down
  moveDown(index: number): any[]
  // Move up
  moveUp(index: number): any[]
}

Validation

Here we mainly list the intermediate type signatures related to verification.

type CustomValidator = (
  value: any,
  description?: ValidateDescription
) => ValidateResponse
type SyncValidateResponse =
  | null
  | string
  | boolean
  | {
      type?: 'error' | 'warning'
      message: string
    }
type AsyncValidateResponse = Promise<SyncValidateResponse>
type ValidateResponse = SyncValidateResponse | AsyncValidateResponse

interface IFormValidateResult {
  errors: Array<{
    path: string
    messages: string[]
  }>
  warnings: Array<{
    path: string
    messages: string[]
  }>
}

type InternalFormats =
  | 'url'
  | 'email'
  | 'ipv6'
  | 'ipv4'
  | 'idcard'
  | 'taodomain'
  | 'qq'
  | 'phone'
  | 'money'
  | 'zh'
  | 'date'
  | 'zip'
  | string

interface ValidateDescription {
  // Regular rule type
  format?: InternalFormats
  // Custom validator
  validator?: CustomValidator
  // Is it required?
  required?: boolean
  // Customize with regularity
  pattern?: RegExp | string
  // Maximum length rule
  max?: number;
  // Maximum numerical rule
  maximum?: number
  // Exclusive maximum numerical rule
  exclusiveMaximum?: number
  // Exclusive minimum numerical rules
  exclusiveMinimum?: number
  // Minimum value rule
  minimum?: number
  // Minimum length rule
  min?: number
  // Length rule
  len?: number
  // Whether to check the white space
  whitespace?: boolean
  // Enumeration check rules
  enum?: any[]
  // Custom error copy
  message?: string
  // Custom validation rules
  [key: string]: any
}

IFormState

Form the core state

interface IFormState<FormProps = any> {
  /**Read-only attribute**/
  // Is it in the original state, pristine is true only when values === initialValues
  pristine: boolean // Is it legal, as long as the error length is greater than 0, the valid is false
  valid: boolean // Is it illegal, as long as the error length is greater than 0, the valid is true
  invalid: boolean // Is it in the check state, it will only be set when calling the validate API
  validating: boolean // Is it in the commit state, it will only be set when the submit API is called
  submitting: boolean //Error message list
  errors: string[] //Alarm message list
  warnings: string[] /** writable property**/ // Is it in the loaded state, writable state, as long as validating is true, the state will also be true, the same as false
  loading: boolean // Is it in the initial state?
  initialized: boolean // Is it editable?
  editable: boolean | ((name: string) => boolean) // form value
  values: {} // form initial value
  initialValues: {} // form mount, the life cycle hook mentioned earlier, must be triggered by setting the state, the default will not trigger
  mounted: boolean // Form unmount, the life cycle hook mentioned earlier, must be triggered by setting the state, the default will not trigger
  unmounted: boolean // Form extension properties
  props: FormProps
}

IFieldState

CORE Field status

interface IFieldState<FieldProps = any> {
  /**Read-only attribute**/
  // State name, FieldState
  displayName?: string // Data path
  name: string // Node path
  path: string // Has been initialized
  initialized: boolean // Is it in the original state, the state is true only when value===initialValues
  pristine: boolean // Is it in a legal state, as long as the error length is greater than 0, the valid is false
  valid: boolean // Is it illegal, as long as the error length is greater than 0, the valid is true
  invalid: boolean // Is it in check state?
  validating: boolean // Is it modified, if the value changes, the property is true, and will be true throughout the life of the field
  modified: boolean // Is it touched?
  touched: boolean // Is it activated, when the field triggers the onFocus event, it will be triggered to true, when onBlur is triggered, it is false
  active: boolean // Have you ever visited, when the field triggers the onBlur event, it will be triggered to true
  visited: boolean /** writable property**/ // Is it visible, note: if the state is false, then the value of the field will not be submitted, and the UI will not display
  visible: boolean // Whether to show, note: if the state is false, then the value of the field will be submitted, the UI will not display, similar to the form hidden field
  display: boolean // Is it editable?
  editable: boolean // Is it in the loading state, note: if the field is in asynchronous verification, loading is true
  loading: boolean // Field multi-parameter value, such as when the field onChange trigger, the event callback passed multi-parameter data, then the value of all parameters will be stored here
  values: any[] // Field error message
  errors: string[] // Field alert message
  warnings: string[] // Field value, is equal to values[0]
  value: any // Initial value
  initialValue: any // Check the rules, the specific type description refers to the following documents
  rules: ValidatePatternRules[] // Is it required?
  required: boolean // Whether to mount
  mounted: boolean // Whether to uninstall
  unmounted: boolean // field extension properties
  props: FieldProps
}

IVirtualFieldState

Virtual Field core status

interface IVirtualFieldState<FieldProps = any> {
  /**Read-only status**/
  // State name, VirtualFieldState
  displayName: string // Field data path
  name: string // Field node path
  path: string // Has been initialized
  initialized: boolean /** writable status**/ // Is it visible, note: if the state is false, the UI will not be displayed, the data will not be submitted (because it is a VirtualField)
  visible: boolean // Whether to show, note: if the state is false, the UI will not display, the data will not be submitted (because it is VirtualField)
  display: boolean // Is it mounted?
  mounted: boolean // Has been uninstalled
  unmounted: boolean // field extension properties
  props: FieldProps
}

IField/IVirtualField

The instance API created by using registerField/registerVirtualField

interface IField/IVirtualField {
   // Batch update container
   batch: (callback?: () => void) => void
   // Get the status
   getState: (callback?: (state: IFieldState) => any) => any
   // Set the status
   setState: (
      callback?: (state: IFieldState | Draft<IFieldState>) => void,
      silent?: boolean
   ) => void
   // Get the source status
   getSourceState: (callback?: (state: IFieldState) => any) => any
   // Set the source state
   setSourceState: (callback?: (state: IFieldState) => void) => void
   // Get status changes
   hasChanged: (key?: string) => boolean
   // Get the state dirty
   isDirty: (key?: string) => boolean
   // Get state dirty information
   getDirtyInfo: () => StateDirtyMap<IFieldState>
}