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@ud-viz/game_shared

v4.6.0

Published

Game library interpretable in a nodejs and in a browser environment based on THREE.js

Downloads

100

Readme

@ud-viz/game_shared

NPM package version

Game library interpretable in a nodejs and in a browser environment based on THREE.js.

Since the library is interpretable in a nodejs environment there is no output (audio, graphic) and input. In that case you need to use @ud-viz/game_browser

Overview

flowchart TB
subgraph component

  subgraph Audio
    Audio.Model
  end

  subgraph Collider
    Collider.Controller
    Collider.Model
  end

  subgraph ExternalScript
    ExternalScript.Model
  end

  subgraph GameScript
    GameScript.Model
    GameScript.Controller
  end

  subgraph Render
    Render.Model
  end

end

subgraph state

  Diff
  State

end

Context-->|initialize Controller + tick|Object3D
Object3D-->|compose of|component
Context-->|create|state

Some component (ones needing the web api to works) don't have Controller meaning these component are not controlled by Context. Only Model is manipulated.

Installation

You can install @ud-viz/game_shared via npm:

npm install @ud-viz/game_shared

Example

const { ScriptBase, Context, Object3D } = require('@ud-viz/game_shared');

// Create a game script to compose your Object3D
const GameScript = class extends ScriptBase {
  // add your method
  myMethod() {}

  // different event dispatch by Context
  load() {
    console.log('loading');
  }

  init() {
    console.log('init');
  }

  tick() {
    console.log('tick');
  }

  onEnterCollision() {
    console.log('onEnterCollision');
  }

  isColliding() {
    console.log('isColliding');
  }

  onLeaveCollision() {
    console.log('onLeaveCollision');
  }

  // your script id
  static get ID_SCRIPT() {
    return 'id_script';
  }
};

// Create your @ud-viz/game_shared Context
const context = new Context(
  [GameScript],
  new Object3D({
    components: {
      GameScript: {
        idScripts: [GameScript.ID_SCRIPT],
      },
    },
  })
);

// Load and step your game
context.load().then(() => {
  setInterval(() => context.step(), 50);
});

Documentation

Online Documentation

Contributing

Contributions are welcome! Feel free to submit bug reports, feature requests, or pull requests on the GitHub repository. See Contributing.md.

License

This package is licensed under the GNU Lesser General Public License Version 2.1, with copyright attributed to the University of Lyon.

Credits

@ud-viz/game_shared is developed and maintained by VCityTeam. See Contributors.md.