@ud-viz/game_browser
v4.6.0
Published
Game library interpretable in a browser environment based on itowns
Downloads
75
Readme
@ud-viz/game_browser
Context
@ud-viz/game_browser
is a library interpretable in a browser environment based on itowns. Before to start you should read @ud-viz/game_shared
.
There is two Context
in @ud-viz/game_xxx, one is in @ud-viz/game_shared
let's call it GameContext and the other is in @ud-viz/game_browser
let's call it ExternalContext.
Here is a diagram giving an overview of how works both Context together
sequenceDiagram
actor user
user->>ExternalContext: input
ExternalContext->>GameContext: Command
Note right of GameContext: tick Game Object3D
GameContext->>ExternalContext: State/Diff
Note left of ExternalContext: tick External Object3D
ExternalContext->>user: ouput graphic and audio
Overview
There is two type of @ud-viz/game_browser
process, one can be running exclusively in the browser SinglePlanarProcess
(GameContext and ExternalContext are in the same process), whereas in the other one MultiPlanarProcess
GameContext is running on a backend with @ud-viz/game_node and ExternalContext is running in the browser (communication is made with socket.io).
Installation
- You can install @ud-viz/game_browser via npm:
npm install @ud-viz/game_browser
Usage
Example
SinglePlanarProcess
import { SinglePlanarProcess } from '@ud-viz/game_browser';
import { Object3D } from '@ud-viz/game_shared';
import { Planar } from '@ud-viz/frame3d';
import * as itowns from 'itowns';
const crs = 'EPSG:3857';
const extent = new itowns.Extent(crs, 1837860, 1851647, 5169347, 5180575);
const process = new SinglePlanarProcess(new Object3D({}), new Planar(extent));
process.start();
You can find an implementation here
MultiPlanarProcess
import { MultiPlanarProcess, SocketIOWrapper } from '@ud-viz/game_browser';
import * as itowns from 'itowns';
const crs = 'EPSG:3857';
const extent = new itowns.Extent(crs, 1837860, 1851647, 5169347, 5180575);
const process = new MultiPlanarProcess(new SocketIOWrapper(), extent);
process.start();
You can find an implementation here working with this backend
Documentation
Contributing
Contributions are welcome! Feel free to submit bug reports, feature requests, or pull requests on the GitHub repository. See Contributing.md.
License
This package is licensed under the GNU Lesser General Public License Version 2.1, with copyright attributed to the University of Lyon.
Credits
@ud-viz/game_browser
is developed and maintained by VCityTeam. See Contributors.md.