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@ud-viz/game_browser

v4.4.0

Published

Game library interpretable in a browser environment based on itowns

Downloads

110

Readme

@ud-viz/game_browser

NPM package version

Context

@ud-viz/game_browser is a library interpretable in a browser environment based on itowns. Before to start you should read @ud-viz/game_shared.

There is two Context in @ud-viz/game_xxx, one is in @ud-viz/game_shared let's call it GameContext and the other is in @ud-viz/game_browser let's call it ExternalContext.

Here is a diagram giving an overview of how works both Context together

sequenceDiagram
  actor user
  user->>ExternalContext: input
  ExternalContext->>GameContext: Command
  Note right of GameContext: tick Game Object3D
  GameContext->>ExternalContext: State/Diff
  Note left of ExternalContext: tick External Object3D
  ExternalContext->>user: ouput graphic and audio

 Overview

There is two type of @ud-viz/game_browser process, one can be running exclusively in the browser SinglePlanarProcess (GameContext and ExternalContext are in the same process), whereas in the other one MultiPlanarProcess GameContext is running on a backend with @ud-viz/game_node and ExternalContext is running in the browser (communication is made with socket.io).

Installation

  • You can install @ud-viz/game_browser via npm:
npm install @ud-viz/game_browser

Usage

Example

  • SinglePlanarProcess

import { SinglePlanarProcess } from '@ud-viz/game_browser';
import { Object3D } from '@ud-viz/game_shared';
import { Planar } from '@ud-viz/frame3d';
import * as itowns from 'itowns';

const crs = 'EPSG:3857';

const extent = new itowns.Extent(crs, 1837860, 1851647, 5169347, 5180575);
const process = new SinglePlanarProcess(new Object3D({}), new Planar(extent));
process.start();

You can find an implementation here

  • MultiPlanarProcess

import { MultiPlanarProcess, SocketIOWrapper } from '@ud-viz/game_browser';
import * as itowns from 'itowns';

const crs = 'EPSG:3857';

const extent = new itowns.Extent(crs, 1837860, 1851647, 5169347, 5180575);
const process = new MultiPlanarProcess(new SocketIOWrapper(), extent);
process.start();

You can find an implementation here working with this backend

Documentation

Online Documentation

Contributing

Contributions are welcome! Feel free to submit bug reports, feature requests, or pull requests on the GitHub repository. See Contributing.md.

License

This package is licensed under the GNU Lesser General Public License Version 2.1, with copyright attributed to the University of Lyon.

Credits

@ud-viz/game_browser is developed and maintained by VCityTeam. See Contributors.md.