@tsparticles/wordpress
v3.0.0
Published
Official tsParticles WordPress Plugin - Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available also for Web Components, Vue.js (2.x and 3.x), A
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=== tsParticles WP Block === Contributors: matteobruni Donate link: https://github.com/sponsors/matteobruni Tags: block, particles, confetti, fireworks, animations, javascript, tsparticles, particles js, background, particle background, animated background, particlesjs Requires at least: 5.9 Tested up to: 6.1 Stable tag: 3.0.0 Requires PHP: 7.0 License: GPL-2.0-or-later License URI: https://www.gnu.org/licenses/gpl-2.0.html
Example block scaffolded with Create Block tool.
== Description ==
Official tsParticles WordPress Plugin
Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available also for Web Components, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, React, Riot.js, Solid.js, Inferno.
Official tsParticles website with options editor: https://particles.js.org
Official Social Channels:
== Installation ==
- Upload the plugin files to the
/wp-content/plugins/wordpress-particles
directory, or install the plugin through the WordPress plugins screen directly. - Activate the plugin through the 'Plugins' screen in WordPress
== Frequently Asked Questions ==
= Where can I find particles options?
Go to the official tsParticles website https://particles.js.org and export options using the editor.
= Where can I ask for support?
There are some ways to ask for support:
- Official tsParticles GitHub
- Official tsParticles Discord
- Official tsParticles Slack
- Official tsParticles Telegram
- Official tsParticles Reddit
- In this plugin support forum
== Screenshots ==
- This screenshot shows the particles in the front end, using default values.
- This screenshot shows the particles block in the editor.
== Upgrade Notice == Nothing to say
== Changelog ==
= 3.0.0
BREAKING CHANGES
- Removed all tsParticles
load
methods to keep only a single one using a singleobject
parameter - Removed support for shape deprecated properties like
shape.image
,shape.polygon
,shape.stroke
- the stroke property can be found in the
particles section
, not in theshape
object - the image and polygon properties, like any other shape, are part of the
shape.options
object
- the stroke property can be found in the
- Stroke now is a single object only like all the other particles properties
- Removed multiline text shape, the text shape now supports that
- Simplified some functions, using objects or removing unused overloads, this is breaking for v2 shapes
- Moved some properties to private since they were public by mistake (this shouldn't affect many, the properties were mainly used in the engine)
- Removed obsolete random properties in options objects
- Removed emitters shapes from the plugin files, every emitters shape now has a dedicated package
Major Changes
- All the components for Front End frameworks were removed from this repository, each one now has its own repository. This is mainly for maintainability. It's easier to support multiple Front End frameworks versions in a dedicated repository instead of a multipurpose monorepository. Vue.js 2.x and 3.x were kept split because they have many differences.
- Angular (
@tsparticles/angular
): https://github.com/tsparticles/angular (v3 under development) - Astro (
@tsparticles/astro
): https://github.com/tsparticles/astro (v3 under development) - Ember (
@tsparticles/ember
): https://github.com/tsparticles/ember (v3 under development) - Inferno (
@tsparticles/inferno
): https://github.com/tsparticles/inferno (v3 under development) - jQuery (
@tsparticles/jquery
): https://github.com/tsparticles/jquery (v3 under development) - Lit (
@tsparticles/lit
): https://github.com/tsparticles/lit (v3 under development) - Preact (
@tsparticles/preact
): https://github.com/tsparticles/preact (v3 under development) - React (
@tsparticles/react
): https://github.com/tsparticles/react (v3 under development) - Riot (
@tsparticles/riot
): https://github.com/tsparticles/riot (v3 under development) - Solid (
@tsparticles/solid
): https://github.com/tsparticles/solid (v3 under development) - Svelte (
@tsparticles/svelte
): https://github.com/tsparticles/svelte (v3 under development) - Vue.js (
@tsparticles/vue
): https://github.com/tsparticles/vue (v3 under development) - Web Components (
@tsparticles/webcomponents
): https://github.com/tsparticles/webcomponents (v3 under development) - WordPress (
@tsparticles/wordpress
): https://github.com/tsparticles/wordpress (v3 under development)
- Angular (
- Removed all presets from this repository for a single one (https://github.com/tsparticles/presets) in the @tsparticles organization, this will make easier to contribute to specific presets or create new ones. (Renaming them to
@tsparticles/preset-<name>
#3977) - All the previous packages will be deprecated when v3 will come out. Using only the new naming system is the main focus of v3. All the official packages will have
@tsparticles/
organization in the package name, replacingtsparticles-
prefix, except fortsparticles
package which will remain the same. - Moved editor to its own repository: https://github.com/tsparticles/editor
- Pjs package now supports all the legacy pjs options only. This will make this package a wrapper for old pjs users. You can't use tsParticles options in pjs calls.
- Pjs package is no longer part of
@tsparticles/slim
bundle, only included in@tsparticles/all
. - Text shape is no longer part of
@tsparticles/slim
bundle, included intsparticles
. - Emoji shape is now part of
@tsparticles/slim
bundle.
Bug Fixes
- Fixed bug when using particles groups
- Fixed pool on particles destroyed by updaters
- Fixed out modes, bounce was not checking the direction of the update request
- Fixed issue with change theme when an existing canvas is used
- Fixed updates on particles destroyed by updaters, that section wasn't using the memory pool for reusing old particles instead of creating new ones.
- Fixed memory leak in destroyed particles by updaters, the z array wasn't filtered, thanks to @longnguyen2004, closes #5101
- Fixed light interaction, particle shadow wasn't calculated correctly
- Improved resize event and density formula
- Fixed trails config
- Fixed flat output in @tsparticles/confetti
- Improved sounds plugin
- Fixed position in emitters after respawn
New Features
- Added new EventType particleDestroyed
- Replaced text shape with emoji shape in @tsparticles/confetti
- Reworked @tsparticles/fireworks a bit for better output with the new v3 trails
- Added range values to life duration and delay of emitters
- Added two new bundles
@tsparticles/basic
: minimum plugins for having circular dots moving in the canvas, common package for all bundles, and presets after this is released. Packages included:@tsparticles/engine
@tsparticles/move-base
@tsparticles/shape-circle
@tsparticles/updater-color
@tsparticles/updater-opacity
@tsparticles/updater-out-modes
@tsparticles/updater-size
@tsparticles/all
: a package that includes all the plugins, it's not a best practice to use this, but the easiest way for trying every feature available for sure. It will be used mainly in the website.
- Added event on config added to the engine
- Added flat options to @tsparticles/confetti options
- Creating support for effects, like bubble that wasn't a real shape
- Added linear easing
- Created new emitters shapes: Canvas, Path and Polygon
- Created trail effect plugin, this one is a real trail drawn in the canvas, it works also in transparent backgrounds. It requires more resources since it's drawn calculating last N positions and not redrawing a semi-transparent canvas on itself, supports also fade.
- Added pop click interaction
- Added limit mode (breaking changes on limit options)
- Added possibility to replace color and opacity for emitters shapes
- Added more options for customizing noises values (only Simplex and Perlin paths)
- Added curl noise path plugin
- Created Simplex and Perlin noise packages from their path plugins, they can be used in multiple packages without duplication (Curl Noise path for example)
- Added new emoji shape, better performance than text shape
- Added clear flag to the root object, enabled by default, if disabled, the canvas won't be cleared
= 2.11.0
Bug Fixes
- Removed console log, closes #5003
- Fixed getPositionOrSize function
- Fixed some shapes
New Features
- Added refresh flag for loading plugins, this will prevent multiple refresh of the instance
- Added animated gif support to image drawer (use it with caution, gifs are heavy)
- Added setLogger and getLogger functions, this will prevent
console.log
mistakenly left in the code. - Added export plugins, previous export functions were removed (barely used), and a 3 new plugins are available. The available exports plugin are: Image, JSON, Video. The first two were already present, the third one is new.
- Added new rounded polygon shape
Other Changes
- Removed fallbacks for requestAnimationFrame, they're useless.
- Added tree shaking capabilities
- Added ESLint
no-console
rule, to avoid other issues likes #5003,getLogger
must be used when needed some logs.
How do setLogger
and getLogger
functions work?
If you want to customize the log of tsParticles
you can call setLogger(logger)
function, passing a ILogger
object.
The setLogger
function prevents undefined
properties assigning the default one.
setLogger({
debug: console.debug,
error: console.error,
info: console.info,
log: console.log,
verbose: console.log,
warning: console.warn,
});
This assigns all the log functions console functions, but you can use empty functions (() => {}
) to disable every function.
If there's a console.log
left like in #3552, #3528 or #5003, you can disable the log
property of the setLogger
parameter to get rid of it, so you don't have to wait the next release.
The getLogger
function, returns the object set using setLogger
, every plugin MUST use getLogger()
for logging things, so mistakes can be fixed easily, even errors can be muted or redirected to your favorite logging platform.
If you want to log something use this code:
getLogger().log("tsParticles is awesome");
= 2.10.0
New Features
- Added max speed value to collisions options
- Added range values to spiral shape options, added
widthFactor
value - Added new arrow shape
- Added new cog shape
- Added mode to more coordinates options
- Added error prefix to standardize error messages
- Added image preload and name to shape options. Preload an image with a name, so it can be retrieved using only that in the options.
- Added compatibility with another old particles.js library (deprecated but some samples can be found around)
- Added new path plugin, using svg paths as a source
- Added delta to path generators
- Added delay options to particles values animations (
opacity
,size
,color
,stroke
), closes #4985
Bug Fixes
- Fixed typo in fireworks bundle exported types
- Fixed presets without particles count
- Improved container reset
- Fixed window resize fired during the initialization
- Improved spiral shape
- Fixed
ICoordinates
types - Fixed some load functions that weren't async
- Fixed some shapes particle init
Other Changes
- Improved image shape
- Changed despawn confetti action using opacity animation, was life duration, closes #4978
- All the components for Front End frameworks were removed from this repository, each one now has its own repository. This is mainly for maintainability. It's easier to support multiple Front End frameworks versions in a dedicated repository instead of a multipurpose monorepository. Vue.js 2.x and 3.x were kept split because they have many differences.
- Angular (
ng-particles
): https://github.com/tsparticles/angular - Astro (
astro-particles
): https://github.com/tsparticles/astro - Ember (
ember-tsparticles
): https://github.com/tsparticles/ember - Inferno (
inferno-particles
): https://github.com/tsparticles/inferno - jQuery (
jquery-particles
): https://github.com/tsparticles/jquery - Lit (
lit-tsparticles
): https://github.com/tsparticles/lit (WIP) - Preact (
preact-particles
): https://github.com/tsparticles/preact - React (
react-particles
): https://github.com/tsparticles/react - Riot (
riot-particles
): https://github.com/tsparticles/riot - Solid (
solid-particles
): https://github.com/tsparticles/solid - Stencil (`stencil-particles): https://github.com/tsparticles/stencil (WIP)
- Svelte (
svelte-particles
): https://github.com/tsparticles/svelte - Vue.js 2.x (
vue2-particles
): https://github.com/tsparticles/vue2 - Vue.js 3.x (
vue3-particles
): https://github.com/tsparticles/vue3 - Web Components (
web-particles
): https://github.com/tsparticles/webcomponents - WordPress (
wordpress-particles
): https://github.com/tsparticles/wordpress
- Angular (
- Removed all presets from this repository for a single one (https://github.com/tsparticles/presets) in the @tsparticles organization, this will make easier to contribute to specific presets or create new ones.
- Added global variables to window object, so they are always accessible
- Migrating output to ES2021, it's widely used and supported
= 2.9.3
Bug Fixes
- Fixed some plugins, they weren't loading correctly the options
= 2.9.2
Bug Fixes
- Added missing shapes to confetti bundle
- Fixed issue with emitters plugin that spawned an unwanted emitters, fixes #4905
= 2.9.1
Bug Fixes
- Fixed missing plugins in wordpress component
- Fixed confetti bundle package.json
- Fixed confetti.create function in confetti bundle
= 2.9.0
New Features
- Creating confetti bundle, easier confetti animations usage. Removed
confetti
function from the preset, this bundle replaces this feature. - Creating fireworks bundle, easier fireworks animations usage.
Minor Changes
- Added version to the
Engine
object. - Added
color
andcolorOffset
properties tosplit
options. - Changed default particles
number
value to0
, the previous default value was meaningless. You must specify a number now, it's easier to implementemitters
plugin since you can declare just theemitters
property without specifying0
particles. If you need any number, you declare it ignoring the default value.
= 2.8.0
New Features
- Reworked move.trail options, created a
fill
property that is an object with color and image, closes #4882
Bug Fixes
- Fixed polygon mask position issues
- Fixed polygon mask scaling issues
= 2.7.1
New features
- Added loop options to sounds audio values
- Added volume buttons to sounds plugin
Other Changes
- Moved out some plugin specific code from the engine to the dedicated plugin
= 2.7.0 =
Bug Fixes
- Fixed issue with animation random size, multiplying again the pixel ratio
- Added missing export
EventType
- Fixed Engine package exports
New Features
- Added shape options to circle, added range (min/max object) values to polygon and star shape options
- Changed default file for slim and full bundles, using the bundled file
- Added support for multiple shape drawers declared at once instead of adding a shape drawer multiple times
- Added ranged values in stroke width and opacity properties
- Added loops count to color animations
- Improved density values, now is 1:1 with number on 1080p resolution with pixel ratio of 1 (this is not a breaking change since nothing breaks, but it changes the behavior of existing values)
- Density values now has width/height values instead of area/factor, for compatibility reason
width
is mapped toarea
andheight
tofactor
. - Created sounds plugin, with mute/unmute icons
- Added explosion sounds to fireworks preset
Circle Options
In particle.shape
now it's possible to set another option to the circle
shape, angle
. The new property accepts a number
or a { min: number; max: number }
object, when only number
it's going to be { min: 0, max: <value> }
.
This creates partial circles starting from min
to max
, both values must be specified in degrees. If this value is ignored the default value is: { min: 0, max: 360 }
(the full circle).
Examples
...
shape: {
type: "circle",
options: {
circle: {
angle: 180
}
}
}
...
This examples creates horizontal half circles
...
shape: {
type: "circle",
options: {
circle: {
angle: { min: 90, max: 270 }
}
}
}
...
This examples creates vertical half circles
Density options
The density options are changed a bit, instead of area
/factor
values, the width
/height
values are introduced and mapped respectively. The default values are changed to width
1920
and height
1080
, so on a FullHD resolution on device pixel ratio 1
the particles number is the one specified in the options. Since width
and height
are multiplied together, they can be swapped and nothing changes.
The formula for the density is:
(canvasWidth * canvasHeight) / (densityWidth * densityHeight * devicePixelRatio^2)
Notes on existing configurations
Since many configs had a density.area
value of 800
, you'll see less particles, just a few less. If you have also a factor
value, you won't notice any difference. When only area
is set, if you want to keep the previous configuration, set factor
to 1000
. Since the default factor
(height
) value is 1080
now, the difference should be barely noticeable.
= 2.6.0 =
Bug Fixes
- Improved angular component id management
- Fixed multiline text shape (and relative demo)
- Fixed issues with links colors and themes, fixes #4841
New Features
- Added new resize object to interactivity options, can change the debounce delay, fixes #4803
- WordPress plugin is now localizable, closes #4807
Other Changes
- Fixed dependencies charts on README files, closes #4763
- Added reset to path generators, this fixes issues with sea anemone and polygon path plugins
= 2.5.4 =
New Features
- Added localization support
= 2.5.3 =
Bug Fixes
- Fixed issue with reduce duplicates flag, fixes #4805
= 2.5.1 =
Bug Fixes
- Fixed issue with ES modules
= 2.4.0 =
New Features
- Added
reset
method to updaters, this method will be called after a particle loses a life. - Created the motion plugin for handling motion sickness, I moved this feature from the engine to a plugin since I prefer to have it more customizable. Everyone now can create their own motion sickness plugin, instead of having a standard behavior for everyone
- Added mutation observer to avoid style changes to the canvas when the
fullScreen
option is enabled (default behavior) - Moved all easing functions to plugin packages, slim now depends on easing-quad since it's the default value used in repulse and attract
- Added support for multiline text in canvas mask text options, separator and spacing are customizable values
- Added
aria-hidden="true"
to canvas element, fixes #4785 - Removed all canvas context save/restore calls, this should be a huge improvement to general performances
- Added the particles pool for reusing destroyed particles, every tsParticles instance will have its own pool
- Changed collision absorb code, added
absorb.speed
option tocollisions
section - Added delay to root options, fixes #4766
Bug Fixes
- Fixed infection plugin
- Fixed issue with polygon mask when particles bounce on the polygon edges
- Fixed issue with
rgb()
,hsl()
andhsv()
values in color option values
Other Changes
- Refactored plugins to avoid passing options in init functions since it's no more necessary
- Removed
initAsync
function from plugins, standardinit
is now async for all plugins - Removed polygon mask plugin from the
tsparticles
package, this is a breaking change only for those that are using it. Since it's a heavy plugin and not so much used, I have preferred removing it from thetsparticles
package. - Changed tsconfig target from es6 to es2019 (less transpilation to a reasonable target). The compatibility is still very high, reducing the bundle size.
= 2.3.5 =
Bug Fixes
- Fixed issue when loading Absorbers and Emitters options
= 2.3.4 =
Bug Fixes
- Handling "mid" value in links color value
- Fixed links id generation algorithm, it could improve links performances
Other Changes
- Moved some specific code to correct plugins
= 2.3.3 =
Release
= 2.3.1 =