@tsdotnet/tween-factory
v2.0.11
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A strongly-typed "tweening" utility for use with TypeScript and JavaScript.
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tsdotnet / tween-factory
A strongly-typed "tweening" utility for use with TypeScript and JavaScript.
Designed from the ground up with TypeScript in mind, tween-factory
makes configuring and activating tweens easy and worry free. See examples below.
Docs
All entities include JS Docs and full intellisense support.
tsdotnet.github.io/tween-factory
Terminology
tween
: Anything that modifies a set of properties over time.
property range
: The numeric ranged values of a specific property.
active tween
: Any tween that has been activated.
tween behavior
: Typically the configuration of duration and easing function.
disposable
: Something that can be disposed. (Calling .dispose()
on an active tween will cancel it.)
Examples
Importing
import tweenFactory from '@tsdotnet/tween-factory';
Configuring a one-time tween
const tweenBehavior = tweenFactory(1000 /*milliseconds*/).updateOnAnimationFrame();
tweenBehavior.tween(point, {x:100, y:50}, optionalEasingFunction);
or
const tweenBehavior = tweenFactory().updateOnInterval(1);
tweenBehavior.duration(1000).tween(point, {x:100, y:50}, optionalEasingFunction);
or
const tweenBehavior = tweenFactory().updateOnAnimationFrame();
tweenBehavior.duration(1000).easing(fn).tween(point, {x:100, y:50});
Reusing the factory
A tween behavior can be reused as a base for other settings.
const tweenBehavior = tweenFactory(1000, defaultEasingFunction).updateOnAnimationFrame();
tweenBehavior // point 1 and 2 will be synchronized
.add(point1, {x:100, y:50})
.add(point2, {x:80, y:30})
.start();
// sometime later ...
tweenBehavior
.duration(500)
.tween(point3, {x:50, y:110});
Listening for events
Tweens expose events for reacting to their life-cycle.
.started
(only once) when the tween has been activated..updated
for every update signal a tween has processed..completed
(only once) when an update has signaled the tween has reached its end or the.complete()
method has been called..disposed
(only once) after completion or the.dispose()
method was called.
tweenBehavior
.duration(500)
.tween(point3, {x:50, y:110})
.events.completed(()=> /* do something */);
or
await tweenBehavior
.duration(500)
.tween(point3, {x:50, y:110})
.events.completed.once();
For more details about the event API: tsdotnet / event-factory
Overriding / interrupting
New tweens will always override any active property ranges.
This policy is to prevent any unexpected 'fight' between two tweens.
The later is always the winner.
The following will hi-jack the x
property of point2
but the y
property will still continue as originally configured.
const tweenBehavior = tweenFactory(1000, defaultEasingFunction).updateOnAnimationFrame();
tweenBehavior // point 1 and 2 will be synchronized
.add(point1, {x:100, y:50})
.add(point2, {x:80, y:30})
.start();
tweenBehavior
.duration(500)
.tween(point2, {x:50});
Possible Future
- Modifying non-number values like
100px
. - Simple tween chaining is currently supported, but a more appropriate 'sequence' API may be required.
- Looping.