@trinkets/noise
v0.0.4
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@trinkets/noise
Random number generators for texture generation.
Perlin Noise
Perlin noise is a procedural, gradient noise generator, developed by Ken Perlin.
Useful for generating numbers that can be used for generating, say, random terrain on a map that has some credible transition from one elevation based terrain type to another.
This implementation started with the code found in Building Up Perlin Noise by Andrew Kensler. The default code is modified from the vanilla implementation described in the blog post to include a "jitter" by default which makes 2d integer coordinates very likely not always return 0.
Installation
npm install @trinkets/noise
Usage
import {perlin, factories} from '@trinkets/noise'
// or import * as random from '@trinkets/noise'
// Generate some value at an x, y coordinate.
console.log(perlin(1, 3))
console.log(perlin(1.1, 3.1))
// Build a new perlin noise method, using a configuration different from the default.
import {random} from '@trinkets/random'
const perlin2 = factories.perlin({
// function() that, when called, returns an assumed random number between 0 and 1,
// per the definition of Math.random. Here we use the one from @trinkets/random.
random,
// Jitter offsets the zero of the surflet from integer values of x, y.
// False to turn off jitter (default is true).
jitter = false,
})