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@trezub/ts-rcon

v1.3.1

Published

Rcon client implemented in Node.js with TypeScript

Downloads

1

Readme

ts-rcon

npm CI

ts-rcon is a simple library for connecting to RCON servers in node.js implemented in TypeScript. Based on pushrax/node-rcon. It implements the protocol used by Valve's Source and GoldSrc engines, as well as many other game servers.

It was originally created to connect to Minecraft's RCON server.

RCON Protocol Docs

Installation

npm install ts-rcon
yarn add ts-rcon

Usage

Some games use TCP and some use UDP for their RCON implementation. To tell node-rcon which protocol to use, pass it an options object like so:

const options = {
  tcp: false, // false for UDP, true for TCP (default true)
  challenge: false, // true to use the challenge protocol (default true)
};
const client = new Rcon(host, port, password, options);

client.on('auth', () => {
    // Awaiting only works when using tcp
    const players = await client.send('listplayers');
    console.log(players);

    // When using UDP, it should be used this way
    client.on('response', (str) => {
        console.log(str);
    });
    client.send('listplayers');
});

client.connect();

Here's a non-exhaustive list of which games use which options:

| Game | Protocol | Challenge | | :--------------- | :------- | :-------- | | Any Source game | TCP | N/A | | Minecraft | TCP | N/A | | Any GoldSrc game | UDP | Yes | | Call of Duty | UDP | No | | Ark: Survival Evolved | TCP | No |

Source games include CS:S, CS:GO, TF2, etc. GoldSrc games include CS 1.6, TFC, Ricochet (lol), etc.

If there's a game you know uses a certain protocol, feel free to submit a pull request.

Please submit a bug report for any game you try that doesn't work!