@trezub/ts-rcon
v1.3.1
Published
Rcon client implemented in Node.js with TypeScript
Downloads
1
Maintainers
Readme
ts-rcon
ts-rcon is a simple library for connecting to RCON servers in node.js implemented in TypeScript. Based on pushrax/node-rcon. It implements the protocol used by Valve's Source and GoldSrc engines, as well as many other game servers.
It was originally created to connect to Minecraft's RCON server.
Installation
npm install ts-rcon
yarn add ts-rcon
Usage
Some games use TCP and some use UDP for their RCON implementation. To tell node-rcon which protocol to use, pass it an options object like so:
const options = {
tcp: false, // false for UDP, true for TCP (default true)
challenge: false, // true to use the challenge protocol (default true)
};
const client = new Rcon(host, port, password, options);
client.on('auth', () => {
// Awaiting only works when using tcp
const players = await client.send('listplayers');
console.log(players);
// When using UDP, it should be used this way
client.on('response', (str) => {
console.log(str);
});
client.send('listplayers');
});
client.connect();
Here's a non-exhaustive list of which games use which options:
| Game | Protocol | Challenge | | :--------------- | :------- | :-------- | | Any Source game | TCP | N/A | | Minecraft | TCP | N/A | | Any GoldSrc game | UDP | Yes | | Call of Duty | UDP | No | | Ark: Survival Evolved | TCP | No |
Source games include CS:S, CS:GO, TF2, etc. GoldSrc games include CS 1.6, TFC, Ricochet (lol), etc.
If there's a game you know uses a certain protocol, feel free to submit a pull request.
Please submit a bug report for any game you try that doesn't work!