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@touched/gba-serialize

v0.1.0

Published

Tools for reading binary structures in the GBA

Downloads

2

Readme

gba-serialize

Build declarative structures to extract potentially complex binary data from a GBA ROM into plain JavaScript objects.

You can build schemas to handle a variety of binary structures including:

  • 8, 16 and 32 integers (both signed and unsigned)
  • Booleans
  • GBA Colors (RGB555)
  • Enums
  • ROM Pointers
  • ASCII and Custom Encoding Text
  • Arrays (Dynamic and Statically sized)
  • Tuples
  • Record Structures
  • Lists with a sentinel value
  • LZSS compressed data
  • Bitfields
  • Images

For example,

import { PointerSchema, Word } from '@touched/gba-serialize';

const pointerToWord = new PointerSchema(Word);

unpack(new Buffer([0xef, 0xbe, 0xad, 0xde]));
// 0xdeadbeef

You can build incredibly complicated schemas using the API. Currently it has the ability to completely unpack every map (sans scripts) in a FireRed ROM in a few seconds.

API

No documentation yet. See the tests for examples.

License

GPLv3