@tomalaforge/ngrx-callstate-store
v0.0.4
Published
Enhance NgRx component-store by providing a loading/error state
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NgRx CallState ComponentStore
NgRx CallState ComponentStore is a small library that extends the @Ngrx/component-store by adding a loading and error state to your custom state.
Installation
Requires @Ngrx/component-store
Yarn:
yarn add @tomalaforge/ngrx-callstate-store
NPM:
npm i @tomalaforge/ngrx-callstate-store
Introduction
When making XHR calls or any asynschronous tasks, you always need a loading or error state. By using CallStateComponentStore
, you can easily manage the loading and error states of your async tasks, which makes your code more organized and maintainable.
Example
@Injectable()
export class AppStore extends CallStateComponentStore<{todos: Todo[]}> {
readonly todos$ = this.select((state) => state.todos);
readonly vm$ = this.select({
todos: this.todos$,
loading: this.loading$,
}, {debounce: true});
constructor(private todoService: TodoService) {
super({ todos: [] });
}
readonly fetchTodo = this.effect<void>(
pipe(
tap(() => this.startLoading()),
switchMap(() =>
this.todoService.getAllTodo().pipe(
tapResponse(
(todos) => this.stopLoading({ todos }),
(error: unknown) => this.handleError(error, {todos: []})
)
)
)
)
);
By extending your class with CallStateComponentStore
, a CallState
property is added to your state.
You don't need to provide a state if you only want to use the
CallState
property.
export type LoadingState = 'INIT' | 'LOADING' | 'LOADED';
export interface ErrorState {
error: CustomError;
}
export type CallState = LoadingState | ErrorState;
You can override
CustomError
as needed.
API
initialization
setInitState
The setInitState
method lets you initialize your custom state if you are not using the constructor.
setInitState = (state: T): void
updater
startLoading
The startLoading
method sets the CallState
property to the LOADING
state. You can pass optional state properties if you want to patch your own state.
startLoading = (state: Optional<T>): void
stopLoading
The stopLoading
method sets the CallState
to the LOADED
state. You can pass an optional state properties as well.
stopLoading = (state: Optional<T>): void
updateCallState
The updateCallState
method updates the callState with the inputed value.
updateCallState = (callState: CallState): void
handleError
The handleError
method handles errors. You can pass an optional state.
handleError = (error: unknown, state: Optional<T>): void
selector
isLoading$
isLoading$
return a boolean, true if state is loading, false otherwise
isLoadingWithFlicker$
isLoadingWithFlicker$
return the same as isLoading$
but with a small delay. This can be useful when you don't want your page to flicker.
isLoaded$
isLoaded$
return a boolean, true if state is loaded, false otherwise
callState$
isLoading$
return the CallState
error$
isLoading$
return your error message using the getErrorMessage
of your ErrorState
. (see below)
Customize the library
ErrorState
You can provide your own implementation of The ErrorState
by implementing ErrorHandler
export interface ErrorHandler<T extends CustomError> {
toError: (error: unknown) => T;
getErrorMessage: (error?: T) => string | undefined;
}
The toError
method converts the error input into the desired error object.
The getErrorMessage
method returns the well-formed error message that you want to display to your user.
The current implementation is as follow:
export const UNKNOWN_ERROR_CAUSE = 'UNKNOWN_ERROR';
export const UNKNOWN_ERROR_MESSAGE = 'unknown error occured';
export class CallStateError {
name: string;
message: string;
stack?: string;
constructor(name = '', message = '') {
this.name = name;
this.message = message;
}
}
export class CallStateErrorHandler implements ErrorHandler<CallStateError> {
toError = (error: unknown): CallStateError => {
if (error instanceof CallStateError) return error;
if (error instanceof Error)
return new CallStateError(error.name, error.message);
return new CallStateError(UNKNOWN_ERROR_CAUSE, UNKNOWN_ERROR_MESSAGE);
};
getErrorMessage = (error?: CallStateError): string | undefined => {
return error?.message;
};
}
Let's say you want to customize it as follow:
export const UNKNOWN_ERROR_MESSAGE = 'unknown error occured';
export class MyError {
message: string;
code: number
constructor(message = '', code = 404) {
this.message = message;
this.code = code;
}
}
export class MyErrorHandler implements ErrorHandler<MyError> {
toError = (error: unknown): MyError => {
if (error instanceof MyError) return error;
if (error instanceof Error)
return new MyError(error.message);
return new MyError(UNKNOWN_ERROR_MESSAGE);
};
getErrorMessage = (error?: MyError): string | undefined => {
return error.code error?.message;
};
}
Now to override the default implementation, you need to provide it as follow :
provideErrorHandler(MyErrorHandler);
You can provide it at root level to apply it to your whole application or at the component level for more specific implementation.
Flicker Delay
The default delay is 300ms but you can override it by providing it as follow:
provideFlickerDelay(500);