@tiledb-inc/pybabylonjs
v1.6.1
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BabylonJS widget
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TileDB-PyBabylonJS
The TileDB-PyBabylonJS library is a geospatial data visualization Python library that interactively visualizes TileDB arrays with Babylon.js in a Jupyter notebook widget.
The package is under development and currently contains point cloud visualizations with the option to stream all data from a TileDB array or define a bounding box to load a slice of the array
Installation
This project is available from PyPI and can be installed with pip
:
pip install pybabylonjs
If you are using Jupyter Notebook 5.2 or earlier, you may also need to enable the nbextension:
jupyter nbextension enable --py [--sys-prefix|--user|--system] pybabylonjs
Development Installation
Create and activate a development environment:
conda create -n pybabylonjs-dev -c conda-forge nodejs yarn python tree scipy 'pyarrow>2' numpy pandas tiledb-py jupyter-packaging jupyterlab
conda activate pybabylonjs-dev
pip install opencv-python
Fork or clone the repo and go to the main directory. Install the TileDB-PyBabylonJS Python package that will also build the TypeScript package:
pip install -e ".[test, examples]"
When developing extensions you need to manually enable the extensions with the notebook / lab frontend. For jupyter lab this is done by the command:
jupyter labextension install @jupyter-widgets/jupyterlab-manager
yarn run build
jupyter labextension develop . --overwrite
For a classic notebook you need to run:
jupyter nbextension install --sys-prefix --symlink --overwrite --py pybabylonjs
jupyter nbextension enable --sys-prefix --py pybabylonjs
Note that the --symlink
flag doesn't work on Windows, so you will here have to run
the install
command every time that you rebuild your extension. For certain installations
you might also need another flag instead of --sys-prefix
.
How to see your changes
TypeScript
The TypeScript code for the visualizations can be found in the TileDB-Viz repository. After making changes in TileDB-Viz build the package with:
yarn build
To then see these changes in TileDB-PyBabylonJS run:
yarn add file:/path/to/TileDB-Viz/packages/core
yarn build
And restart the notebook kernel.
Python
When you make a change to the Python code rebuild the package and restart the notebook kernel to see your changes.
Usage
Jupyter notebooks are provided in the examples folder for the following visualizations:
- Point cloud visualization parameters contains a description of all parameters
- Slice of the Autzen point cloud
- Slice of the Boulder point cloud
- Streaming the Autzen point cloud
- Streaming the Bristol point cloud
- Streaming the Santorini point cloud
Sign up for a TileDB account and display a point cloud visualization from a TileDB cloud sparse array by specifying the bounding box of a slice of data:
from pybabylonjs import Show as show
bbox = {
'X': [636800, 637200],
'Y': [852800, 853100],
'Z': [406.14, 615.26]
}
lidar_array = "autzen-classified"
show.point_cloud(source="cloud",
uri = "tiledb://TileDB-Inc/autzen_classified_tiledb",
token=token,
bbox = bbox,
point_size = 3,
rgb_max = 65535,
camera_up = 25,
camera_location = 2,
camera_zoom = [2,2,2],
point_type = 'fixed_screen_size',
width=1000,
height=600)
Or stream all data from a group of arrays:
show.point_cloud(streaming=True,
uri="tiledb://TileDB-Inc/bristol",
token=token,
point_size = 4,
wheel_precision = 0.2,
color_scheme = 'dark',
width = 1200,
height = 800,
rgb_max = 255,
point_budget = 3500000,
camera_location = 8,
camera_zoom = [1, 1, 2],
camera_up = 50,
move_speed = 8,
point_type = 'fixed_world_size')
Parameters
The following parameters can be set for a point cloud visualization:
camera_location
is the location of the arcRotateCamera in relation to the centre of the point cloud. 1: south, 2: south-east, 3: east, 4: north-east, 5: north, 6: north-west, 7: west, 8: south-west and 9: looking down from above the centre of the point cloudcamera_up
is the height of the initial location of the freeCameracamera_zoom
scales the camera position relative to the centre of the point cloud with[1,1,1]
being in the default position and[2,2,2]
is then twice a far away from the centre in the X, Y and Z directioncolor_scheme
is the initial background color:dark
(default),light
orblue
data
is the dictionary with the point cloud data whensource = dict
. This dictionary needs to contain values for the locationX
,Y
andZ
and the RGB color for each pointRed
,Green
andBlue
height
is the height of the display window in pixelspoint_size
is the size of the pointspoint_type
is the interactive point size typefixed_screen_size
(default): each point has a constant size in pixels regardless of its distance to the camerafixed_world_space
: each point has a constant size in world space. This value should be set accordingly to the spacing of the points in world spaceadaptive_world_space
: the same asfixed_world_space
for the below example. But when streaming point cloud data, the point size depends on the locally loaded LODs at each point. The point density across all blocks of the same LOD should be the same and the point density should double at each LOD
source
is the data source (cloud
(default),local
ordict
)use_sps=True
displays the points as 3D blocks using a Solid Particle Systemuse_shader=True
adds the EDL shadingedl_strength
is the strenght of the shaderwheel_precision
gives control over how fast to zoom with the mouse wheelwidth
is the width of the display window in pixels
Navigating the point cloud
There are two different cameras available to navigate the point cloud, the arcRotateCamera and freeCamera. Toggle between them with c
. The initial camera is always the arcRotateCamera
arcRotateCamera
- Zoom in and out with the scroll wheel
- Rotate by dragging the mouse with left button down
- The parameter
wheel_precision
gives control over how fast to zoom with the mouse wheel - The camera location and distance from the centre of the points can be changed with
camera_location
andcamera_zoom
- Rotate through the
camera_locations
withv
- Change the background color between dark and light with
b
freeCamera
- Move forward:
w
orup
- Move backward:
s
ordown
- Move up:
e
- Move down:
q
- Move to the left:
a
orleft
- Move to the right:
d
orright
- Rotate by dragging the mouse with left button down
- The initial camera position is the centre of the point cloud, the height of the location can be changed with the parameter
camera_up
- The camera speed can be changed with the parameter
move_speed
- Change the background color between dark and light with
b