@throw-out-error/minecraft-datapack
v1.6.18
Published
A module for making minecraft datapacks with node to cut down on the repetition.
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Readme
What is it?
minecraft-datapack is a module for making minecraft datapcks with node to cut down on repitition
Examples
Simple datapack
const { Datapack, Namespace } = require('minecraft-datapack')
const myDatapack = new Datapack('My datapack', __dirname, {
description: 'my cool datapack!',
})
// You can use addNamespace to add a precreated namespace
let namespace = new Namespace('namespace')
myDatapack.addNamespace(namespace)
// Or you can use createNamespace to create and add a namespace
myDatapack.createNamespace('namespace2')
// And you can delete them with deleteNamespace
myDatapack.deleteNamespace('namespace2')
// Use the compile method of the datapack class to output the files
myDatapack.compile()
Adding tags
const { Datapack } = require('minecraft-datapack')
const datapack = new Datapack('ree', __dirname, { description: 'REE!' })
// Creates a block tag called minecraft:beacon_base_blocks, with the values ["minecraft:dirt"]
datapack.minecraft.createTag('beacon_base_blocks', 'block', ['minecraft:dirt'])
datapack.compile()
// Now when you load this in your minecraft world you can have beacon pyramids made from dirt! :D
Adding smelting recipes
const {
Datapack,
recipes: { SmeltingRecipe },
} = require('minecraft-datapack')
const datapack = new Datapack('stone', __dirname, {
description:
'adds a recipe to convert diorite, granite, and andesite to stone',
})
let stone_conversion = datapack.createNamespace('stone_conversion')
stone_conversion.createTag('stone_variants', 'item', [
'minecraft:diorite',
'minecraft:andesite',
'minecraft:granite',
])
// Add a recipe using the namespace class's addRecipe method
stone_conversion.addRecipe(
new SmeltingRecipe('stone_conversion', {
// The ingredient can be a tag or an item id eg. minecraft:dirt, if using a tag it must be pre-fixed with a #
ingredient: '#stone_conversion:stone_variants',
result: 'minecraft:stone',
experience: 1,
// Select which smelting block you want to use eg. a furnace, blast furnace, smoker, or camp fire
type: 'minecraft:blasting',
})
)
datapack.compile()
// When loaded in your minecraft world you can put granite, diorite, and andesite in a blast furnace to get stone :D
Adding crafting recipes
const {
Datapack,
recipes: { ShapedCraftingRecipe },
} = require('minecraft-datapack')
const datapack = new Datapack('Slab crafting', __dirname, {
description: "Let's you make blocks from slabs",
})
let slabs = datapack.createNamespace('slabs')
slabs.addRecipe(
new ShapedCraftingRecipe('oak_planks_from_slabs', {
pattern: [
//The pattern can be 1x1 2x2 or 3x3
'#',
'#',
//The key tells minecraft what to replace each character in the strings with
],
key: {
'#': 'minecraft:oak_slab',
},
result: 'minecraft:oak_planks',
})
)
datapack.compile()
Adding loot tables
const {
Datapack,
loot: { ItemEntry, LootFunction },
} = require('../module')
const randomCount = (min, max) =>
new LootFunction({ function: 'minecraft:set_count', count: { min, max } })
const datapack = new Datapack('Dirt', __dirname, {
description: 'adds a dirt loot table for dirt lovers!',
})
datapack
.createNamespace('dirt')
// create the loot table
.createLootTable('dirt')
// add a pool to the table
.createPool({
rolls: 1,
})
// add an item to the pool
.addEntry(new ItemEntry({ name: 'minecraft:dirt' }))
.addFunction(randomCount(1, 64))
datapack.compile()
// if you run /loot give @s dirt:dirt ingame you will get 1-64 dirt
Adding functions
Create a datapack containing a mcfunction called myfunction
, which kills every entity except players.
const { Datapack } = require("@throw-out-error/minecraft-datapack");
const {
McFunction,
Selector,
SelectorTarget,
kill
} = require("@throw-out-error/minecraft-mcfunction");
const datapack = new Datapack("Functions", __dirname, {
description:
"A cool datapack that adds a really mind blowing function, /function crazy_function:1"
});
const ns = datapack.createNamespace("crazy_function");
ns.addFunction(
new McFunction(function myfunction() {
const notPlayer = new Selector(SelectorTarget.entity, {
type: {
player: false
}
});
kill(notPlayer);
})
);
datapack.compile(".");