@the-mirror-gdp/mirror-core
v1.74.0-custom.4
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Mirror Core: Game Engine
Open-source game engine built on PlayCanvas. It uses HTML5, WebGL, and WebGPU to run games and other interactive 3D content in any mobile or desktop browser.
Project Showcase
Many games and apps have been published using the underlying engine, PlayCanvas. Here is a small selection:
Users
The underlying engine is used by leading companies in video games, advertising and visualization such as:
Animech, Arm, BMW, Disney, Facebook, Famobi, Funday Factory, IGT, King, Miniclip, Leapfrog, Mojiworks, Mozilla, Nickelodeon, Nordeus, NOWWA, PikPok, PlaySide Studios, Polaris, Product Madness, Samsung, Snap, Spry Fox, Zeptolab, Zynga
Features
Fully featured:
- 🧊 Graphics - Advanced 2D + 3D graphics engine built on WebGL 1 & 2.
- 🏃 Animation - Powerful state-based animations for characters and arbitrary scene properties
- ⚛️ Physics - Full integration with 3D rigid-body physics engine ammo.js
- 🎮 Input - Mouse, keyboard, touch, gamepad and VR controller APIs
- 🔊 Sound - 3D positional sounds built on the Web Audio API
- 📦 Assets - Asynchronous streaming system built on glTF 2.0, Draco and Basis compression
- 📜 Scripts - Write game behaviors in Typescript or JavaScript
Usage
Here's a super-simple Hello World example - a spinning cube!
import * as mc from 'the-mirror-gdp/mirror-core';
const canvas = document.createElement('canvas');
document.body.appendChild(canvas);
const app = new mc.Application(canvas);
// fill the available space at full resolution
app.setCanvasFillMode(mc.FILLMODE_FILL_WINDOW);
app.setCanvasResolution(mc.RESOLUTION_AUTO);
// ensure canvas is resized when window changes size
window.addEventListener('resize', () => app.resizeCanvas());
// create box entity
const box = new mc.Entity('cube');
box.addComponent('model', {
type: 'box',
});
app.root.addChild(box);
// create camera entity
const camera = new mc.Entity('camera');
camera.addComponent('camera', {
clearColor: new mc.Color(0.1, 0.2, 0.3),
});
app.root.addChild(camera);
camera.setPosition(0, 0, 3);
// create directional light entity
const light = new mc.Entity('light');
light.addComponent('light');
app.root.addChild(light);
light.setEulerAngles(45, 0, 0);
// rotate the box according to the delta time since the last frame
app.on('update', (dt) => box.rotate(10 * dt, 20 * dt, 30 * dt));
app.start();
How to build
Ensure you have Node.js 18+ installed. Then, install all of the required Node.js dependencies:
npm install
Now you can run various build options:
| Command | Description | Outputs To |
| --------------- | ---------------------------------------------- | ---------- |
| npm run build
| Build all engine flavors and type declarations | build
|
| npm run docs
| Build engine [API reference docs][docs] | docs
|