@tf2autobot/tf2
v1.3.8
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Exposes a simple API for interacting with the Team Fortress 2 game coordinator - forked
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Team Fortress 2 for Node.js
This module provides a very flexible interface for interacting with the Team Fortress 2 Game Coordinator. It's designed to work with a node-steam-user SteamUser instance.
You will need node-steam-user v4.2.0 or later and Node.js v8 or later to use node-tf2 v3.
Setup
First, install it from npm:
$ npm install tf2
Require the module and call its constructor with your SteamUser instance:
const SteamUser = require('steam-user');
const TeamFortress2 = require('tf2');
let user = new SteamUser();
let tf2 = new TeamFortress2(user);
To initialize your GC connection, just launch TF2 via SteamUser normally:
user.gamesPlayed([440]);
node-tf2 will emit a connectedToGC
event when the game coordinator connection has been successfully established.
You shouldn't try to do anything before you receive that event.
Enums
There are some enums that are used by various methods and events. You can find them in enums.js
.
Properties
There are a few useful read-only properties available to you.
haveGCSession
true
if we're currently connected to the GC, false
otherwise. You should only call methods when we have an active GC session.
itemSchema
After itemSchemaLoaded
is emitted, this is the object representation of the parsed items_game.txt file. Before that point, this is undefined.
backpack
After backpackLoaded
is emitted, this is an array containing the contents of our backpack. Before that point, this is undefined.
premium
true
if this account is Premium, false
if it's F2P. This value is defined right before accountLoaded
is emitted.
backpackSlots
The maximum number of items your backpack can hold. This value is defined right before accountLoaded
is emitted.
canSendProfessorSpeks
true
if you can call sendProfessorSpeks
to send the Professor Speks item to another user. This value is defined right before accountLoaded
is emitted.
Methods
Constructor(steamClient)
When instantiating your node-tf2 instance, you need to pass your active SteamUser instance as the sole parameter, as shown here:
let tf2 = new TeamFortress2(steamUser);
setLang(localizationFile)
Call this method with the contents of an up-to-date localization file of your chosen language if you want localized events to be emitted. You can find the localization files under tf/resource/tf_[language].txt
.
You can call this at any time, even when disconnected. If you get an updated localization file, you can call this again to update the cached version.
craft(items[, recipe])
Craft items
together into a new item, optionally using a specific recipe
. The recipe
parameter is optional and you don't normally need to specify it. items
should be an array of item IDs to craft.
trade(steamID)
Sends an in-game trade request to steamID
. The other player must be playing TF2 currently. Listen for the tradeResponse
event for their response. If they accept, node-steam-user will emit
tradeRequest
and you can start the trade with
node-steam-trade.
cancelTradeRequest()
Cancels your current pending trade request. You can only send one trade request at a time so there is no need to pass any sort of identifier.
respondToTrade(tradeID, accept)
Responds to an incoming trade request identified by tradeID
. Pass true
for accept
to accept the trade request, or false
to decline it.
setStyle(item, style)
Sets the current style
of an item
. The item
parameter should be an item ID, and the style
parameter is the index of the desired style.
setPosition(item, position)
Sets the position
of an item
in the backpack. The first slot on page 1 is position 1. item
should be an item ID.
deleteItem(item)
Deletes an item
. The item
parameter should be the ID of the item to delete. This is a destructive operation.
wrapItem(wrapID, itemID)
Wraps the item with ID itemID
using the gift wrap with ID wrapID
.
deliverGift(gift, steamID)
Sends a gift
to a recipient with a steamID
. The recipient doesn't need to be playing TF2. gift
should be the ID of the wrapped gift item.
unwrapGift(gift)
Unwraps a gift
. The gift
parameter should be the ID of a received wrapped gift item.
useItem(item)
Generically use an item. The item
parameter should be an item ID.
tradeUP(items)
Available only for items that have a designated Grade (Official TF2 Wiki).
The items
parameter should be an array of item IDs.
removeItemAttribute (item, attribute)
Remove item's specified attribute.
The item
parameter should be an item ID.
The attribute
parameter should be a value from Attributes.
applyStrangePart (item, part)
Apply Strange Part to an item.
The item
parameter should be an item ID, while the part
parameter should be the Strange Part's item ID.
applyStrangifierOrUnusualifier (item, strangifierOrUnusualifierID)
Apply Strangifier to an item or Unusualifier to a specific taunt.
The item
parameter should be an item ID, while the strangifierOrUnusualifierID
parameter should be the Strangifier/Unusualifier's item ID.
sortBackpack(sortType)
Sorts your backpack. sortType
is the ID of the type of sort you want. I don't know which sort type is which code, so you'll have to figure that out for yourself.
sendProfessorSpeks(steamID)
If you're premium and you haven't sent them yet, this will thank a "helpful user" and grant them Professor Speks. If they already have Speks, this will increment their "New Users Helped" counter.
The steamID
parameter should be the recipient's 64-bit steamID. The recipient does not need to be on your friends list or in-game.
createServerIdentity()
Creates a new GC gameserver identity account ID and token. Equivalent to running cl_gameserver_create_identity in the TF2 console. Listen for the createIdentity
event for a response.
getRegisteredServers()
Requests a list of your GC gameserver identities. Equivalent to running cl_gameserver_list in the TF2 console. Listen for the registeredServers
event for the response.
resetServerIdentity(id)
Resets the token of the server identified by a given id
. This will make the GC generate a new token, invaliding the old one. Listen for the resetIdentity
event for the response.
openCrate(keyID, crateID)
Opens a crate with crateID
using a key with keyID
. If successful, you'll get two itemRemoved
events, one for the key and one for the crate, followed by an itemAcquired
event for what you received.
requestWarStats([warID][, callback])
Requests global stats for a particular War.
Events
connectedToGC
version
- The current version reported by the GC
Emitted when a GC connection is established. You shouldn't use any methods before you receive this. Note that this may be received (after it's first emitted) without any disconnectedFromGC event being emitted. In this case, the GC simply restarted.
disconnectedFromGC
reason
- The reason why we disconnected from the GC. This value is one of the values in theGCGoodbyeReason
enum. If the value is unknown, you'll get a string representation instead.
Emitted when we disconnect from the GC. You shouldn't use any methods until connectedToGC
is emitted.
itemSchema
version
- The current version of the schema as a hexadecimal stringitemsGameUrl
- The URL to the current items_game.txt
Emitted when we get an updated item schema from the GC. node-tf2 will automatically download and parse the updated items_game.txt and will emit itemSchemaLoaded
when complete.
itemSchemaLoaded
Emitted when the up-to-date items_game.txt has been downloaded and parsed. It's available as tf2.itemSchema
.
itemSchemaError
err
- The error that occurred
Emitted if there was an error when downloading items_game.txt.
systemMessage
message
- The message that was broadcast
Emitted when a system message is sent by Valve. In the official client, this is displayed as a regular pop-up notification box and in chat, and is accompanied by a beeping sound.
System messages are broadcast rarely and usually concern item server (GC) downtime.
displayNotification
title
- Notification title (currently unused)body
- Notification body text
Emitted when a GC-to-client notification is sent. In the official client, this is displayed as a regular pop-up notification box. Currently, this is only used for broadcasting Something Special For Someone Special acceptance messages.
Notifications have a valid and non-empty title
, but the official client doesn't display it.
This won't be emitted unless you call setLang
with a valid localization file.
itemBroadcast
message
- The message text that is rendered by clients. This will benull
if you haven't calledsetLang
with a valid localization file or if the schema isn't loaded.username
- The name of the user that received/deleted an itemwasDestruction
-true
if the user deleted their item,false
if they received itdefindex
- The definition index of the item that was received/deleted
Emitted when an item broadcast notification is sent. In the official client, the message
is displayed as a regular pop-up notification box. Currently, this is only used for broadcasting Golden Frying Pan drops/deletions.
tradeRequest
steamID
- ASteamID
object of the user who sent a trade requesttradeID
- A unique numeric identifier that's used to respond to the request (viarespondToTrade
)
Emitted when someone sends us a trade request. Use respondToTrade
to accept or decline it.
tradeResponse
response
- The response code. This is a value in theTradeResponse
enum.tradeID
- Ifresponse
isTradeResponse.Cancel
, this is the tradeID of the trade request that was canceled.
Emitted when a response is received to a trade
call, or someone cancels an incoming trade request.
backpackLoaded
Emitted when the GC has sent us the contents of our backpack. From this point forward, backpack contents are available as a tf2.backpack
property, which is an array of item objects. The array is in no particular order, use the position
property of each item to determine its backpack slot.
accountLoaded
Emitted when the GC has sent us metadata about our account. Right before this is emitted, node-tf2 will define the premium
, backpackSlots
, and canSendProfessorSpeks
properties. This event indicates that those properties are now available.
accountUpdate
oldData
- An object representing the previous value of whatever properties changed
Emitted when the GC notifies us that something about our account has changed. One or more of the premium
, backpackSlots
, or canSendProfessorSpeks
properties will have changed right before this event is emitted. The previous value of whatever properties changed is available via oldData
.
For example, if our account has just upgraded to premium, this would be oldData
:
{
"premium": false,
"backpackSlots": 50
}
The premium
property of node-tf2 would now be true and the backpackSlots
property would now be 300.
itemAcquired
item
- The item that was acquired
Emitted when we receive a new item. item
is the item that we just received, and tf2.backpack
is updated before the event is emitted.
itemChanged
oldItem
- The old item datanewItem
- The new item data
Emitted when an item in our backpack changes (e.g. style update, position changed, etc.).
itemRemoved
item
- The item that was removed
Emitted when an item is removed from our backpack. The tf2.backpack
property is updated before this is emitted.
craftingComplete
recipe
- The ID of the recipe that was used to perform this craft, or -1 on failureitemsGained
- An array of IDs of items that were gained as a result of this craft
Emitted when a craft initiated by the craft
method finishes.
professorSpeksReceived
steamID
- ASteamID
object of the user who sent us Professor Speks
Emitted when someone else thanks us and sends us Professor Speks (increments our "New Users Helped" counter if we already have them).
professorSpeksSent
Emitted when we successfully send Professor Speks to someone else.
createIdentity
status
- The status of this request, from the values in the enum below.created
-true
if the identity was successfully createdid
- The ID of the newly-created identitytoken
- The authentication token of the newly-created identity
Emitted when the GC sends us back the response of a createServerIdentity()
call. The status
value will be from the following enum:
enum EStatus {
kStatus_GenericFailure = 0;
kStatus_TooMany = -1;
kStatus_NoPrivs = -2;
kStatus_Created = 1;
}
registeredServers
servers
- An array of objects representing our owned server identities
Emitted when the GC sends us back the response of a getRegisteredServers()
call. Each item in the servers
array will be an object that looks like this:
{
"game_server_account_id": 291516,
"game_server_identity_token": "T0aK9zQ6W<)FTzt",
"game_server_standing": 0,
"game_server_standing_trend": 2
}
resetIdentity
reset
-true
if the token was successfully resetid
- The ID of the identity for which we reset the tokentoken
- The new token associated with the given ID
Emitted when the GC sends us back the response of a resetServerIdentity(id)
call.
warStats
scores
- An object where the keys are side indexes and values are scores.
Emitted when the GC sends us back the response of a requestWarStats()
call.