@texture-transform/cli
v1.0.5
Published
A set of tools for converting between different 3D shader material textures
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Texture-Transform/Cli
A command line tool that can be used to convert classic Diffuse-Specular-Glossiness textures to the more common Base-Metallic-Roughness format.
Running Texture-Transform
To run Texture-Transform, you need to specify the command, which currently is only “specgloss2pbr” and then the input directory and output directory.
texture-transform specgloss2pbr ../NovaBasilS23_specGloss ../NovaBasilS23_specGloss/output --overwrite=true
If you want to overwrite existing files, use the --overwrite=true
option.
Input Textures
Texture-transform requires 3 textures to exist in the input directory, a diffuse map, a reflection/specular map and a glossiness map.
Texture-transform interprets the input texture roles by looking for filenames that it can understand. It looks for the last term in the filename prior to the extension. So for example, with this file name:
7440-NovaBasilS23_choice2754-diffuse.png
It will interpret this texture as a “diffuse” texture.
The understood input texture names are:
- “diffuse” - diffuse map (color)
- “specular”, “spec”, “reflect”, “reflection” - reflection map (color)
- “glossiness”, “gloss” - glossiness map (greyscale)
Output Textures
Texture-transform will write out 3 textures when doing the specgloss2pbr transform. They are:
- “base” - the PBR base/albedo texture (color)
- “metallic” - the PBR metallic texture (greyscale)
- “roughness” the PBR roughness map (greyscale)