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@tellery/viselect-vanilla

v3.0.0-beta.3

Published

Simple, lightweight and modern library library for making visual DOM Selections.

Downloads

11

Readme

Installation

Via package manager

$ npm install @viselect/vanilla
# or 
$ yarn add @viselect/vanilla

Via script tags


<script src="https://cdn.jsdelivr.net/npm/@viselect/vanilla/lib/viselect.min.js"></script>
Via ES6 import
import SelectionArea from "https://cdn.jsdelivr.net/npm/@viselect/vanilla/lib/viselect.min.mjs"

Getting started

Last but not least you'll need to add some basic styles to make your selection-area visible:

.selection-area {
    background: rgba(46, 115, 252, 0.11);
    border: 2px solid rgba(98, 155, 255, 0.81);
    border-radius: 0.1em;
}

Additionally, to not interfere with text-selection, selection-js won't prevent any default events anymore (as of v2.0.3). This however can cause problems with the actual selection ("introduced" by #99, reported in #103). If you don't care about text-selection, add the following to the container where all your selectables are located:

.container {
    user-select: none;
}

Usage

const selection = new SelectionArea({

    // Class for the selection-area itself (the element).
    selectionAreaClass: 'selection-area',

    // Class for the selection-area container.
    selectionContainerClass: 'selection-area-container',

    // Query selector or dom-node to set up container for the selection-area element.
    container: 'body',

    // document object - if you want to use it within an embed document (or iframe).
    document: window.document,

    // Query selectors for elements which can be selected.
    selectables: [],

    // Query selectors for elements from where a selection can be started from.
    startareas: ['html'],

    // Query selectors for elements which will be used as boundaries for the selection.
    boundaries: ['html'],

    // Behaviour related options.
    behaviour: {

        // Specifies what should be done if already selected elements get selected again.
        //   invert: Invert selection for elements which were already selected
        //   keep: Keep selected elements (use clearSelection() to remove those)
        //   drop: Remove stored elements after they have been touched
        overlap: 'invert',

        // On which point an element should be selected.
        // Available modes are cover (cover the entire element), center (touch the center) or
        // the default mode is touch (just touching it).
        intersect: 'touch',

        // px, how many pixels the point should move before starting the selection (combined distance).
        // Or specifiy the threshold for each axis by passing an object like {x: <number>, y: <number>}.
        startThreshold: 10,

        // Scroll configuration.
        scrolling: {

            // On scrollable areas the number on px per frame is devided by this amount.
            // Default is 10 to provide a enjoyable scroll experience.
            speedDivider: 10,

            // Browsers handle mouse-wheel events differently, this number will be used as 
            // numerator to calculate the mount of px while scrolling manually: manualScrollSpeed / scrollSpeedDivider.
            manualSpeed: 750
        }
    },

    // Features.
    features: {

        // Enable / disable touch support.
        touch: true,

        // Range selection.
        range: true,

        // Configuration in case a selectable gets just clicked.
        singleTap: {

            // Enable single-click selection (Also disables range-selection via shift + ctrl).
            allow: true,

            // 'native' (element was mouse-event target) or 'touch' (element visually touched).
            intersect: 'native'
        }
    }
});

Events

Use the on(event, cb) and off(event, cb) functions to bind / unbind event-listener.

| Event | Description | | -------------- | ----------- | | beforestart | The user tapped one of the areas within the specified boundaries. Return false to cancel selection immediatly. | | start | Selection started, here you can decide if you want to keep your previously selected elements. | | move | Selection is active, user is moving the pointer around. | | stop | Selection has stopped. |

Example

selection.on('beforestart', evt => {

    // Use this event to decide whether a selection should take place or not.
    // For example if the user should be able to normally interact with input-elements you 
    // may want to prevent a selection if the user clicks such a element:
    // selection.on('beforestart', ({event}) => {
    //   return event.target.tagName !== 'INPUT'; // Returning false prevents a selection
    // });

    console.log('beforestart', evt);
}).on('start', evt => {

    // A selection got initiated, you could now clear the previous selection or
    // keep it if in case of multi-selection.
    console.log('start', evt);
}).on('move', evt => {

    // Here you can update elements based on their state.
    console.log('move', evt);
}).on('stop', evt => {

    // Do something with the selected elements.
    console.log('stop', evt);
});

Common recipes can be found under recipes.