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@teleportlab/3d-engine

v1.0.241

Published

---

Downloads

601

Readme

3D Engine


This project is a 3D editor implemented in TypeScript using the Three.js library. It provides functionalities for creating and manipulating 3D entities, loading models, and managing materials.

Installation


To install the library, use npm or yarn:

npm install @teleportlab/3d-engine
# or
yarn add @teleportlab/3d-engine

Usage


A basic example of usage:

import Editor from '@teleportlab/3d-engine';
import {
  CameraType,
  ComponentType,
  GeometryType,
  LightType,
} from '@teleportlab/3d-engine/lib/core/types';
import { MaterialType } from '@teleportlab/3d-engine/lib/core/material';

const editor = new Editor();

// Create materials
editor.createMaterial(MaterialType.MeshPhysicalMaterial);

// Create entities
editor.createEntity(ComponentType.Camera, 'Camera', { type: CameraType.Perspective });
editor.createEntity(ComponentType.Geometry, 'Cube', { type: GeometryType.Box });
editor.createEntity(ComponentType.Light, 'Light', { type: LightType.Omni });

// Access scene data
const materials = editor.getAllMaterials();
const entities = editor.getAllEntities();

// Serialize and deserialize scene data
const serializedData = editor.serialize();
editor.deserialize(serializedData);

API


Methods

  • createMaterial(type: MaterialType, name: string, options?: any): string: Creates a new material.

  • createEntity(type: ComponentType, name: string, options?: any): void: Creates a new entity with specified components.

  • getAllMaterials(): Material[]: Retrieves all materials.

  • getAllEntities(): Entity[]: Retrieves all entities in the scene.

  • serialize(): string: Serializes the current scene data into a JSON string.

  • deserialize(serializedData: string): void: Deserializes the provided JSON string into the scene.

Development


To build the project locally:

  1. Clone the repository.
  2. Install dependencies with npm install.
  3. Use npm run dev for development mode or npm run build for production build.