@szydlovski/canvas-utility
v2.1.2
Published
simple canvas 2d utility - trimming, rotating, resizing
Downloads
6
Readme
This library contains various utilities designed for working with the HTML5 Canvas. It facilitates operations like creating, copying, cropping, trimming, flipping, merging, resizing and rotating canvases.
Usage
npm install @szydlovski/canvas-utility
Example usage using the Canvas
wrapper:
import { Canvas, loadImage } from '@szydlovski/canvas-utility';
(async () => {
const image = await loadImage('https://source.unsplash.com/random');
const canvas = Canvas.create([500, 500])
.draw((ctx) => ctx.drawImage(image, 0, 0, 500, 500))
.flip()
.resize({ width: 800 })
.crop('16:9')
.rotate(90)
.toElement();
document.body.appendChild(canvas);
})();
This will result in a random image drawn at 500 by 500 pixels, flipped horizontally, resized to 800 by 800 pixels, cropped to a 16:9 ratio (800x450) and then rotated by 90 degrees. The resulting canvas will be 450 pixels wide and 800 pixels tall.
All of the operations used in this example are also exported as individual functions, so using the wrapper is completely optional:
import { flipCanvas, cropCanvas, resizeCanvas, loadImage } from '@szydlovski/canvas-utility';
(async () => {
const image = await loadImage('https://source.unsplash.com/random');
document.body.appendChild(
flipCanvas(cropCanvas(resizeCanvas(image, { width: 500 }), '16:9'))
);
})();
This will result in a random image, resized to a width of 500 pixels (height will be calculated from the image's aspect ratio), cropped to 16:9 and flipped horizontally.
The functions can be neatly composed to create utilities:
import { cropCanvas, resizeCanvas } from '@szydlovski/canvas-utility';
const resizeAndCropPreviewImage = (image) =>
resizeCanvas(cropCanvas(image, '1:1'), { width: 250 });
// or...
import { Canvas } from '@szydlovski/canvas-utility';
const resizeAndCropPreviewImage = (image) =>
Canvas.fromImage(image)
.crop('1:1')
.resize({ width: 250 })
.toElement();
Functional API
The functional API allows non-destructive, immutable operations on the canvas. Note that in addition to canvases, all the functions accept images and offscreen canvases.
Types
- Drawable -
HTMLImageElement | HTMLCanvasElement | OffscreenCanvas
- Dimensions -
{ width: number, height: number }
- DimensionsSource -
Dimensions | [number, number] | number
- an object withwidth
andheight
properties, a[width, height]
tuple or a singlenumber
(in which case it will be used for both width and height) - DrawCallback -
(ctx: CanvasRenderingContext2d) => void
createCanvas(source, callback)
Arguments:
- source -
DimensionsSource
- used to determine dimensions for the created canvas - callback -
DrawCallback
- optional, allows you to immediately draw on the created canvas
Returns: HTMLCanvasElement
, the newly created canvas
Creates a new canvas using the provided dimensions
. Optionally, you can provide a callback which can be used to draw on the newly created canvas.
Example useage:
const c1 = createCanvas(500) // a 500 by 500 canvas
const c2 = createCanvas([200,400]) // a 200 by 400 canvas
const c3 = createCanvas({ width: 800, height: 1600 }) // a 800 by 1600 canvas
const c4 = createCanvas(c2) // a 200 by 400 canvas
const c5 = createCanvas(c3, ctx => ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height)); // a 800 by 1600 canvas, filled with black pixels
copyCanvas(canvas)
Arguments:
- canvas -
Drawable
- the entity to be copied
Returns: HTMLCanvasElement
, a canvas with the copied entity
Creates a copy of the provided Drawable
by drawing it on a new, identically sized canvas.
Example usage:
const blackRect = createCanvas(c3, ctx => ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height));
const blackRectCopy = copyCanvas(blackRect);
console.log(blackRect !== blackRectCopy); // true
trimCanvas(canvas)
Arguments:
- canvas -
Drawable
- the entity to be trimmed
Returns: HTMLCanvasElement
, a canvas with the trimmed entity
Trims the provided Drawable
by copying its contents to a new canvas and removing empty lines of pixels.
Example usage:
const imgToTrim = createCanvas(500, ctx => ctx.fillRect(100, 100, 300, 300));
const trimmedImg = trimCanvas(imgToTrim);
console.log(trimmedImg.width); // 300
console.log(trimmedImg.height); // 300
Chainable Wrapper API
The entire functional API is also available in a convenient, chainable wrapper, exported as Canvas
, with methods named the same as the functional operations but without the Canvas
suffix (i.e. rotateCanvas
becomes Canvas.rotate
).
Example usage:
const img = await loadImage('path/to/image.png');
const result = Canvas.fromImage(img)
.trim()
.resize({ width: 500 })
.crop('1:1')
.rotate(45)
.grayscale()
.toElement(); // returns a canvas element
Changelog
[2.1.0] - 2021-08-13
Added
extractPixelsFromCanvas
[2.0.0] - 2021-08-09
Full TypeScript rewrite.
[1.2.0] - 2021-08-01
Added
maskCanvas
[1.1.0] - 2021-08-01
Added
- Utilities for drawing circles -
fillCircle
,strokeCircle
- Utilities for drawing polygons -
fillPolygon
,strokePolygon
- Utilities for drawing images -
fillImage
,strokeImage
- Wrapper for
ImageData
-ImageDataHandle
- Wrapper for canvas operations -
Canvas
adjustCanvas
, a function which allows pixel by pixel color adjustment
[1.0.1] - 2021-07-30
Added
flipCanvas