@supertiger/native-sound-mixer
v3.3.1
Published
node js native sound mixer module
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Native Sound Mixer
Introduction
Native cross-platform sound mixer
This node.js
project is a sound mixer for node desktop apps providing control over volume for each render/capture device (I/O devices) and for each audio session in an audio device separately.
The native c++
code is provided in cppsrc/
and compiled using node-addon-api
postinstall scripts will automatically build bin files
Install
This is a Node js package available through npm registry.
prerequisites
Linux
- install
pulseaudio
server (already installed on most user-friendly distros)
Windows
- no prerequisites are required for windows.
Install
> npm install native-sound-mixer
or using yarn :
> yarn add native-sound-mixer
Features
- Per-device volume control and monitoring
- Per-audio session volume control and monitoring within each device
- Fully compatible with TypeScript
DOCUMENTATION
Summary :
SoundMixer: factory, default export
Device: Represents a physical/virtual device with channels and volume controls
- (Attribute) sessions:
readonly
- (Attribute) mute:
read-write
- (Attribute) volume:
read-write
- (Attribute) balance:
read-write
- (Attribute) sessions:
AudioSession: Represents an app-linked audio channel with volume controls
- (Attribute) mute:
read-write
- (Attribute) volume:
read-write
- (Attribute) balance:
read-write
- (Attribute) mute:
1) SoundMixer
get devices
this function returns all the devices
found by the system.
import SoundMixer, {Device} from "native-sound-mixer";
const devices: Device[] = SoundMixer.devices;
getDefaultDevice
returns the default device for the specified DeviceType
, if none found returns undefined.
import SoundMixer, {Device, DeviceType} from "native-sound-mixer";
const device: Device | undefined = SoundMixer.getDefaultDevice(DeviceType.RENDER);
2) Device
class Device {
private constructor(); // Device instantiation is disallowed
public volume: VolumeScalar;
public mute: boolean;
public readonly name: string;
public readonly type: DeviceType;
public readonly sessions: AudioSession[];
}
get sessions
returns all the AudioSessions
linked to the Device
.
// import ...
let device: Device;
// set device to any valid Device object.
const sessions: AudioSession[] = device.sessions;
device mute
gets and sets mute
value for the device.
// import ...
// retrieving the mute flag
const mute: boolean = device.mute;
// toggling mute
device.mute = !mute;
device volume
gets and sets the volume scalar
for the device.
// import ...
// retrieving the volume
const volume: VolumeScalar = device.volume;
// adding 10% to volume
device.volume += .1;
device balance
gets and sets the volume balance
for the device.
// import ...
// retrieving the volume
const balance: VolumeBalance = device.balance;
// sets right VolumeScalar to 1 and left VolumeScalar to .5
// by default, left and right are equal to the VolumeScalar of the device
device.balance = {right: 1, left: .5};
3) AudioSession
// class declaration
class AudioSession {
private constructor(); // AudioSession instantiation is disallowed
public volume: VolumeScalar;
public mute: boolean;
public readonly name: string;
public readonly appName: string;
}
session mute
sets and gets the mute flag for the AudioSession
.
// import ...
let session: AudioSession;
// set session to a valid session object
const mute: boolean = session.mute;
// toggling mute
session.mute = !mute;
session volume
sets and gets the VolumeScalar
for the AudioSession
.
// import ...
let session: AudioSession;
// set session to a valid session object
const volume: VolumeScalar = session.volume;
// adding 10% to volume
session.volume += .1;
device balance
gets and sets the volume balance
for the device.
// import ...
// retrieving the volume
let session: AudioSession;
const balance: VolumeBalance = session.balance;
// sets right VolumeScalar to 1 and left VolumeScalar to .5
// by default, left and right are equal to the VolumeScalar of the session
session.balance = {right: 1, left: .5};
4) Data Structures
VolumeScalar
a clamped float betwen 0 and 1 representing the power of the volume, 1 is max power and 0 is no output.
VolumeBalance
a structure representing the stereo balance for a device and an audio session
interface VolumeBalance {
right: Number; // float
left: Number; // float
stereo: Boolean; // only for Device::balance
}
AudioSessionState
an enumeration representing the state of the audio session. Possible values are
import {AudioSessionState} from "native-sound-mixer";
AudioSessionState.INACTIVE; // session is incative but valid
AudioSessionState.ACTIVE; // session is active
AudioSessionState.EXPIRED; // session no longer exists or is no longer available
DeviceType
an enumeration representing the type of the device. Possible values are :
import {DeviceType} from "native-sound-mixer";
DeviceType.RENDER; // device type is output
DeviceType.CAPTURE; // device type is input
DeviceType.ALL; // device type is both input and output
Contributing
As an open-source project, every one is free to modify the codebase. Feel free to open any discussion or issue or PR to improve this project.
License
This project is under MIT license