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@supercollider/server-plus

v1.0.1

Published

Server class with added methods for Group, Synth and SynthDef creation

Downloads

40

Readme

@supercollider/server-plus

NPM downloads MIT License

Server class with added methods for Group, Synth and SynthDef creation

This extends the Server class from @supercollider/server, adding methods for commonly used constructs.

Each method returns a Promise that resolves when the resource is successfully created. Each method accepts Promises as arguments.

const sc = require("supercolliderjs");

sc.server.boot().then(async server => {
  // Compile synthDef from a file, returning a Promise
  const synthDef = server.loadSynthDef("formant", "./formant.scd");

  // Map 0..1 to an exponential frequency range from 100..8000
  const randFreq = () =>
    sc.map.mapWithSpec(Math.random(), {
      minval: 100,
      maxval: 8000,
      warp: "exp",
    });

  const synthPromise = server.synth(
    // The promise will be resolved before the command to create the synth
    // is sent.
    synthDef,
    {
      fundfreq: randFreq(),
      formantfreq: randFreq(),
      bwfreq: randFreq(),
      pan: sc.map.linToLin(0, 1, -1, 1, Math.random()),
    },
  );

  // await a promise to get it's value
  const synth = await synthPromise;

  // This continues execution after the "node is playing" response is received.
  console.log(synth);
});

source

synth

Spawn a synth

synth(
    synthDef: SynthDef,
    args: Params = {},
    group?: Group,
    addAction: number = msg.AddActions.TAIL,
  ): Promise<Synth>;

group

A collection of other nodes organized as a linked list. The Nodes within a Group may be controlled together, and may be both Synths and other Groups. Groups are thus useful for controlling a number of nodes at once, and when used as targets can be very helpful in controlling order of execution.

group(group?: Group, addAction: number = msg.AddActions.TAIL): Promise<Group>;

synthDefs

Compile multiple SynthDefs either from source or path. If you have more than one to compile then always use this as calling server.synthDef multiple times will start up multiple supercollider interpreters. This is harmless, but very inefficient.

defs - An object with {defName: spec, ...} where spec is an object like {source: "SynthDef('noise', { ...})"} or {path: "./noise.scd"}

Returns an object with the synthDef names as keys and Promises as values. Each Promise will resolve with a SynthDef. Each Promises can be supplied directly to server.synth()

synthDefs(defs: { [defName: string]: SynthDefCompileRequest }): { [defName: string]: Promise<SynthDef> }

loadSynthDef

Load and compile a SynthDef from path and send it to the server.

loadSynthDef(defName: string, path: string): Promise<SynthDef>;

synthDef

Compile a SynthDef from supercollider source code and send it to the server.

synthDef(defName: string, sourceCode: string): Promise<SynthDef>;

buffer

Allocate a Buffer on the server.

buffer(numFrames: number, numChannels = 1): Promise<Buffer>;

audioBus

Allocate an audio bus.

audioBus(numChannels = 1): AudioBus;

controlBus

Allocate a control bus.

controlBus(numChannels = 1): ControlBus;

readBuffer

Allocate a Buffer on the server and load a sound file into it. Problem: scsynth uses however many channels there are in the sound file, but the client (sclang or supercolliderjs) doesn't know how many there are.

readBuffer(path: string, numChannels = 2, startFrame = 0, numFramesToRead = -1): Promise<Buffer>;

Kitchen sink

// @supercollider/server-plus interface
const sc = require("supercolliderjs");

sc.server.boot().then(async server => {
  // Compile a SynthDef from inline SuperCollider language code and send it to the server
  const def = await server.synthDef(
    "formant",
    `{ |out=0, fundfreq=440, formantfreq=440, bwfreq=100, timeScale=1, pan=0|
        var saw, envd, panned;

        saw = Formant.ar(fundfreq, formantfreq, bwfreq);

        envd = saw * EnvGen.kr(Env.sine(0.1, 0.2), timeScale: timeScale, doneAction: 2);
        panned = Pan2.ar(envd * AmpCompA.kr(fundfreq, 0.2, 0.7), pan);

        OffsetOut.ar(out, panned);
      }`,
  );

  // Create group at the root
  const group = server.group();

  const freqSpec = {
    minval: 100,
    maxval: 8000,
    warp: "exp",
  };

  // Map 0..1 to an exponential frequency range from 100..8000
  const randFreq = () => sc.map.mapWithSpec(Math.random(), freqSpec);

  // function to spawn one synth event
  const spawn = dur => {
    server.synth(
      def,
      {
        fundfreq: randFreq(),
        formantfreq: randFreq(),
        bwfreq: randFreq(),
        pan: sc.map.linToLin(0, 1, -1, 1, Math.random()),
        timeScale: dur,
        // spawn each synth into the same group
      },
      group,
    );

    const next = Math.random() * 0.25;

    // Schedule this function again:
    setTimeout(() => spawn(next), next * 1000);
  };

  // spawn the first event
  spawn(Math.random());
}, console.error);

source

Documentation

Documentation

Compatibility

Works on Node 10+

Source code is written in TypeScript and is usable in JavaScript es2018 or TypeScript projects.

Contribute

  • Issue Tracker: https://github.com/crucialfelix/supercolliderjs/issues
  • Source Code: https://github.com/crucialfelix/supercolliderjs

License

MIT license