@supalosa/chronodivide-bot
v0.5.4
Published
Example bot for Chrono Divide
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Readme
Supalosa's Chrono Divide Bot
Chrono Divide is a ground-up rebuild of Red Alert 2 in the browser. It is feature-complete and allows for online skirmish play against other players. It also provides an API to build bots, as there is no built-in AI yet.
This repository is one such implementation of a bot. The original template for the bot is available at game-api-playground.
Development State and Future plans
The developer of Chrono Divide has expressed interest in integrating this bot into the game directly. As a consequence, I am aiming to implement missing features to create a satisfactory AI opponent for humans. Directionally, this means I am not looking to make this AI a perfect opponent with perfect compositions or micro, and instead hope that it can be a fun challenge for newer players.
See TODO.md
for a granular list of structural changes and feature improvements that are planned for the bot.
Feel free to contribute to the repository, or even fork the repo and build your own version.
Install instructions
Node 14 is required by the Chrono Divide API. Higher versions are not supported yet.
npm install
npm run build
npx cross-env MIX_DIR="C:\path_to_ra2_install_dir" npm start
This will create a replay (.rpl
) file that can be imported into the live game.
You can modify exampleBot.ts
to configure the match. You will most likely want to look at the line with const mapName = "..."
to change the map, or the const offlineSettings1v1
to change the bot countries.
Playing against the bot
Currently, playing against this bot is only possible for developers, because it requires you to run this repository from source. Follow these steps to set up online play.
Initial set up steps (one time only)
- Create a Chronodivide account for your bot using the official client at [https://game.chronodivide.com].
- If you don't already have one, create a Chronodivide account for yourself using the same link,
- Copy
.env.template
to.env
. The.env
file is not checked into the repo. - Set the value of
ONLINE_BOT_NAME
to the username of the bot from step 1. - Set the value of
ONLINE_BOT_PASSWORD
to the password from step 1. - Set the value of
PLAYER_NAME
to the human's account name. - (Optional) Change
SERVER_URL
if you want to connect to another server. The Chronodivide accounts from step 1 and 2 need to be present on that server.
Running the bot and connecting to the game
Start the bot with ONLINE_MATCH=1
. For example:
ONLINE_MATCH=1 npx cross-env MIX_DIR="${GAMEPATH}" npm --node-options="${NODE_OPTIONS} --inspect" start
The bot will connect to the server and should return output like this:
You may use the following link(s) to join, after the game is created:
https://game.chronodivide.com/#/game/12345/supalosa
Press ENTER to create the game now...
Navigate to the link, log in using the human credentials first, then hit ENTER in the terminal so the bot can create the game. Do not hit ENTER too early, as there is a very narrow window for the human connect to the match.
Debugging
To generate a replay with debugging enabled:
npx cross-env MIX_DIR="C:\path_to_ra2_install_dir" npm --node-options="${NODE_OPTIONS} --inspect" start
To log all actions generated by the bots:
DEBUG_LOGGING="action" npx cross-env MIX_DIR="${GAMEPATH}" npm --node-options="${NODE_OPTIONS} --inspect" start
We also take advantage of the in-game bot debug functionality provided by CD. These are basically bot-only actions that are saved in the replay, but you must enable the visualisations in the CD client before watching the replay, by typing the following into the dev console:.
r.debug_text = true;
This will debug the bot which has been configured with setDebugMode(true)
, this is done in exampleBot.ts
.
Publishing
Have the npmjs token in ~/.npmrc or somewhere appropriate.
npm publish
Contributors
- use-strict: Making Chrono Divide
- Libi: Improvements to base structure placement performance
- Dogemoon: CN Documentation