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@studio.eode.wonderland/assetbundles

v1.3.0

Published

[UnityEngine] package. This plugin is only focused on using the asset bundles, to build and visualize them, we advise you to use the Asset Bundle Browser.

Downloads

2

Readme

This is the home page of this documentation

Introduction

Version

Released, Deprecated

About AssetBundles: "you should use the Addressable Assets package instead, as Unity has deprecated the AssetBundle Manager."

Dependencies

  • Common

Scope

AssetBundles tackles the issue of working with asset bundles in Unity which can prove to be quite cumbersome, by leveraging the straightforwardness of async/await based code made available with the new scripting upgrade to .NET 4.6.

This plugin is only focused on using the asset bundles, to build and visualize them, we advise you to use the Asset Bundle Browser.

Capabilities

  • Simple code using Async/Await
  • Local or remote bundles location
  • Automatic bundles loading / unloading
  • Automatic dependencies management
  • Simulation mode
  • Patching system

Example

async void Start () {
	// Init with a source url
	await AssetBundles.Init(Application.streamingAssetsPath);

	// Load one asset (Cube from wonderland-tests)
	var myCubePrefab = await AssetBundles.LoadAsset<GameObject>("wonderland-tests", "Cube");

	// Load multiple assets (all prefabs in wonderland-tests)
	var allMyPrefabs = await AssetBundles.LoadAllAssets<GameObject>("wonderland-tests");
}