@stdlib/utils-some-own-by
v0.1.1
Published
Test whether some `own` properties of a provided object satisfy a predicate function for at least `n` properties.
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someOwnBy
Test whether an object contains at least
n
own properties which pass a test implemented by a predicate function.
Installation
npm install @stdlib/utils-some-own-by
Usage
var someOwnBy = require( '@stdlib/utils-some-own-by' );
someOwnBy( obj, n, predicate[, thisArg ] )
Tests whether an object
contains at least n
own properties which pass a test implemented by a predicate
function.
function isNegative( value ) {
return ( value < 0 );
}
var obj = {
'a': 1,
'b': -2,
'c': 3,
'd': -1
};
var bool = someOwnBy( obj, 2, isNegative );
// returns true
Once the function finds n
successful properties, the function immediately returns true
.
function isPositive( value ) {
if ( value < 0 ) {
throw new Error( 'should never reach this line' );
}
return ( value > 0 );
}
var obj = {
'a': 1,
'b': 2,
'c': -3,
'd': 4
};
var bool = someOwnBy( obj, 2, isPositive );
// returns true
The invoked function
is provided three arguments:
value
: object property valuekey
: object property keyobj
: input object
To set the function execution context, provide a thisArg
.
function sum( value ) {
this.sum += value;
this.count += 1;
return ( value < 0 );
}
var obj = {
'a': 1,
'b': 2,
'c': 3,
'd': -5
};
var context = {
'sum': 0,
'count': 0
};
var bool = someOwnBy( obj, 1, sum, context );
// returns true
var mean = context.sum / context.count;
// returns 0.25
Notes
An
Object
refers to a JavaScript object, which is a collection of properties. Each property is an association between a key (or name) and a value. The key can be a string or a symbol, and the value can be any JavaScript value, including functions and other objectsIf provided an empty
object
, the function returnsfalse
.function alwaysTrue() { return true; } var bool = someOwnBy( {}, 1, alwaysTrue ); // returns false
The function does not skip
undefined
elements.function log( value, key ) { console.log( '%s: %s', key, value ); return ( value < 0 ); } var obj = { 'a': 1, 'b': void 0, 'c': void 0, 'd': 4, 'e': -1 }; var bool = someOwnBy( obj, 1, log ); /* => a: 1 b: void 0 c: void 0 d: 4 e: -1 */
The function provides limited support for dynamic objects (i.e., objects whose
length
changes during execution).
Examples
var randu = require( '@stdlib/random-base-randu' );
var someOwnBy = require( '@stdlib/utils-some-own-by' );
function threshold( value ) {
return ( value > 0.95 );
}
var bool;
var obj = {};
var i;
for ( i = 0; i < 100; i++ ) {
obj[ 'key'+i ] = randu();
}
bool = someOwnBy( obj, 5, threshold );
// returns <boolean>
See Also
Notice
This package is part of stdlib, a standard library for JavaScript and Node.js, with an emphasis on numerical and scientific computing. The library provides a collection of robust, high performance libraries for mathematics, statistics, streams, utilities, and more.
For more information on the project, filing bug reports and feature requests, and guidance on how to develop stdlib, see the main project repository.
Community
License
See LICENSE.
Copyright
Copyright © 2016-2024. The Stdlib Authors.