npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@stdlib/random-base-betaprime

v0.2.1

Published

Beta prime distributed pseudorandom numbers.

Downloads

10,918

Readme

Beta Prime Random Numbers

NPM version Build Status Coverage Status

Beta prime distributed pseudorandom numbers.

Installation

npm install @stdlib/random-base-betaprime

Usage

var betaprime = require( '@stdlib/random-base-betaprime' );

betaprime( alpha, beta )

Returns a pseudorandom number drawn from a beta prime distribution with parameters alpha (first shape parameter) and beta (second shape parameter).

var r = betaprime( 2.0, 5.0 );
// returns <number>

If alpha <= 0 or beta <= 0, the function returns NaN.

var r = betaprime( 2.0, -2.0 );
// returns NaN

r = betaprime( -2.0, 2.0 );
// returns NaN

If alpha or beta is NaN, the function returns NaN.

var r = betaprime( NaN, 5.0 );
// returns NaN

r = betaprime( 2.0, NaN );
// returns NaN

betaprime.factory( [alpha, beta, ][options] )

Returns a pseudorandom number generator (PRNG) for generating pseudorandom numbers drawn from a beta prime distribution.

var rand = betaprime.factory();

var r = rand( 1.5, 1.5 );
// returns <number>

If provided alpha and beta, the returned generator returns random variates from the specified distribution.

// Draw from BetaPrime( 1.5, 1.5 ) distribution:
var rand = betaprime.factory( 1.5, 1.5 );

var r = rand();
// returns <number>

r = rand();
// returns <number>

If not provided alpha and beta, the returned generator requires that both parameters be provided at each invocation.

var rand = betaprime.factory();

var r = rand( 1.0, 1.0 );
// returns <number>

r = rand( 3.14, 2.25 );
// returns <number>

The function accepts the following options:

  • prng: pseudorandom number generator for generating uniformly distributed pseudorandom numbers on the interval [0,1). If provided, the function ignores both the state and seed options. In order to seed the returned pseudorandom number generator, one must seed the provided prng (assuming the provided prng is seedable).
  • seed: pseudorandom number generator seed.
  • state: a Uint32Array containing pseudorandom number generator state. If provided, the function ignores the seed option.
  • copy: boolean indicating whether to copy a provided pseudorandom number generator state. Setting this option to false allows sharing state between two or more pseudorandom number generators. Setting this option to true ensures that a returned generator has exclusive control over its internal state. Default: true.

To use a custom PRNG as the underlying source of uniformly distributed pseudorandom numbers, set the prng option.

var minstd = require( '@stdlib/random-base-minstd' );

var rand = betaprime.factory({
    'prng': minstd.normalized
});

var r = rand( 2.0, 3.0 );
// returns <number>

To seed a pseudorandom number generator, set the seed option.

var rand1 = betaprime.factory({
    'seed': 12345
});

var r1 = rand1( 2.0, 3.0 );
// returns <number>

var rand2 = betaprime.factory( 2.0, 3.0, {
    'seed': 12345
});

var r2 = rand2();
// returns <number>

var bool = ( r1 === r2 );
// returns true

To return a generator having a specific initial state, set the generator state option.

var rand;
var bool;
var r;
var i;

// Generate pseudorandom numbers, thus progressing the generator state:
for ( i = 0; i < 1000; i++ ) {
    r = betaprime( 2.0, 3.0 );
}

// Create a new PRNG initialized to the current state of `betaprime`:
rand = betaprime.factory({
    'state': betaprime.state
});

// Test that the generated pseudorandom numbers are the same:
bool = ( rand( 2.0, 3.0 ) === betaprime( 2.0, 3.0 ) );
// returns true

betaprime.NAME

The generator name.

var str = betaprime.NAME;
// returns 'betaprime'

betaprime.PRNG

The underlying pseudorandom number generator.

var prng = betaprime.PRNG;
// returns <Function>

betaprime.seed

The value used to seed betaprime().

var rand;
var r;
var i;

// Generate pseudorandom values...
for ( i = 0; i < 100; i++ ) {
    r = betaprime( 2.0, 2.0 );
}

// Generate the same pseudorandom values...
rand = betaprime.factory( 2.0, 2.0, {
    'seed': betaprime.seed
});
for ( i = 0; i < 100; i++ ) {
    r = rand();
}

If provided a PRNG for uniformly distributed numbers, this value is null.

var rand = betaprime.factory({
    'prng': Math.random
});

var seed = rand.seed;
// returns null

betaprime.seedLength

Length of generator seed.

var len = betaprime.seedLength;
// returns <number>

If provided a PRNG for uniformly distributed numbers, this value is null.

var rand = betaprime.factory({
    'prng': Math.random
});

var len = rand.seedLength;
// returns null

betaprime.state

Writable property for getting and setting the generator state.

var r = betaprime( 2.0, 5.0 );
// returns <number>

r = betaprime( 2.0, 5.0 );
// returns <number>

// ...

// Get a copy of the current state:
var state = betaprime.state;
// returns <Uint32Array>

r = betaprime( 2.0, 5.0 );
// returns <number>

r = betaprime( 2.0, 5.0 );
// returns <number>

// Reset the state:
betaprime.state = state;

// Replay the last two pseudorandom numbers:
r = betaprime( 2.0, 5.0 );
// returns <number>

r = betaprime( 2.0, 5.0 );
// returns <number>

// ...

If provided a PRNG for uniformly distributed numbers, this value is null.

var rand = betaprime.factory({
    'prng': Math.random
});

var state = rand.state;
// returns null

betaprime.stateLength

Length of generator state.

var len = betaprime.stateLength;
// returns <number>

If provided a PRNG for uniformly distributed numbers, this value is null.

var rand = betaprime.factory({
    'prng': Math.random
});

var len = rand.stateLength;
// returns null

betaprime.byteLength

Size of generator state.

var sz = betaprime.byteLength;
// returns <number>

If provided a PRNG for uniformly distributed numbers, this value is null.

var rand = betaprime.factory({
    'prng': Math.random
});

var sz = rand.byteLength;
// returns null

betaprime.toJSON()

Serializes the pseudorandom number generator as a JSON object.

var o = betaprime.toJSON();
// returns { 'type': 'PRNG', 'name': '...', 'state': {...}, 'params': [] }

If provided a PRNG for uniformly distributed numbers, this method returns null.

var rand = betaprime.factory({
    'prng': Math.random
});

var o = rand.toJSON();
// returns null

Notes

  • If PRNG state is "shared" (meaning a state array was provided during PRNG creation and not copied) and one sets the generator state to a state array having a different length, the PRNG does not update the existing shared state and, instead, points to the newly provided state array. In order to synchronize PRNG output according to the new shared state array, the state array for each relevant PRNG must be explicitly set.
  • If PRNG state is "shared" and one sets the generator state to a state array of the same length, the PRNG state is updated (along with the state of all other PRNGs sharing the PRNG's state array).

Examples

var betaprime = require( '@stdlib/random-base-betaprime' );

var seed;
var rand;
var i;

// Generate pseudorandom numbers...
for ( i = 0; i < 100; i++ ) {
    console.log( betaprime( 2.0, 2.0 ) );
}

// Create a new pseudorandom number generator...
seed = 1234;
rand = betaprime.factory( 6.0, 2.0, {
    'seed': seed
});
for ( i = 0; i < 100; i++ ) {
    console.log( rand() );
}

// Create another pseudorandom number generator using a previous seed...
rand = betaprime.factory( 2.0, 2.0, {
    'seed': betaprime.seed
});
for ( i = 0; i < 100; i++ ) {
    console.log( rand() );
}

See Also


Notice

This package is part of stdlib, a standard library for JavaScript and Node.js, with an emphasis on numerical and scientific computing. The library provides a collection of robust, high performance libraries for mathematics, statistics, streams, utilities, and more.

For more information on the project, filing bug reports and feature requests, and guidance on how to develop stdlib, see the main project repository.

Community

Chat


License

See LICENSE.

Copyright

Copyright © 2016-2024. The Stdlib Authors.