@stdlib/math-base-special-kernel-cos
v0.2.3
Published
Compute the cosine of a double-precision floating-point number on [-π/4, π/4].
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kernelCos
Compute the cosine of a double-precision floating-point number on
[-π/4, π/4]
.
Installation
npm install @stdlib/math-base-special-kernel-cos
Usage
var kernelCos = require( '@stdlib/math-base-special-kernel-cos' );
kernelCos( x, y )
Computes the cosine of a double-precision floating-point number on [-π/4, π/4]
.
var v = kernelCos( 0.0, 0.0 );
// returns ~1.0
v = kernelCos( 3.141592653589793/6.0, 0.0 );
// returns ~0.866
v = kernelCos( 0.785, -1.144e-17 );
// returns ~0.707
v = kernelCos( NaN, 0.0 );
// returns NaN
Notes
For increased accuracy, the number for which the cosine should be evaluated can be supplied as a double-double number (i.e., a non-evaluated sum of two double-precision floating-point numbers
x
andy
).As components of a double-double number, the two double-precision floating-point numbers
x
andy
must satisfywhere
ulp
stands for units in the last place.
Examples
var linspace = require( '@stdlib/array-base-linspace' );
var PI = require( '@stdlib/constants-float64-pi' );
var kernelCos = require( '@stdlib/math-base-special-kernel-cos' );
var x = linspace( -PI/4.0, PI/4.0, 100 );
var i;
for ( i = 0; i < x.length; i++ ) {
console.log( 'kernelCos(%d) = %d', x[ i ], kernelCos( x[ i ], 0.0 ) );
}
C APIs
Usage
#include "stdlib/math/base/special/kernel_cos.h"
stdlib_base_kernel_cos( x, y )
Computes the cosine of a double-precision floating-point number on [-π/4, π/4]
.
var v = stdlib_base_kernel_cos( 0.0, 0.0 );
// returns ~0.0
v = stdlib_base_kernel_cos( 3.141592653589793/6.0, 0.0 );
// returns ~0.866
The function accepts the following arguments:
- x:
[in] double
input value (in radians, assumed to be bounded by~pi/4
in magnitude). - y:
[in] double
tail ofx
.
double stdlib_base_kernel_cos( const double x, const double y );
Notes
- For increased accuracy, the number for which the cosine should be evaluated can be supplied as a double-double number (i.e., a non-evaluated sum of two double-precision floating-point numbers
x
andy
).
Examples
#include "stdlib/math/base/special/kernel_cos.h"
#include <stdio.h>
int main( void ) {
const double x[] = { -0.7853981633974483, -0.6108652381980153, -0.4363323129985824, -0.26179938779914946, -0.08726646259971649, 0.08726646259971649, 0.26179938779914935, 0.43633231299858233, 0.6108652381980153, 0.7853981633974483 };
double out;
int i;
for ( i = 0; i < 10; i++ ) {
out = stdlib_base_kernel_cos( x[ i ], 0.0 );
printf ( "x[ i ]: %lf, y: %lf, out: %lf\n", x[ i ], 0.0, out );
}
}
See Also
@stdlib/math-base/special/cos
: compute the cosine of a number.@stdlib/math-base/special/kernel-sin
: compute the sine of a double-precision floating-point number on [-π/4, π/4].@stdlib/math-base/special/kernel-tan
: compute the tangent of a double-precision floating-point number on [-π/4, π/4].
Notice
This package is part of stdlib, a standard library for JavaScript and Node.js, with an emphasis on numerical and scientific computing. The library provides a collection of robust, high performance libraries for mathematics, statistics, streams, utilities, and more.
For more information on the project, filing bug reports and feature requests, and guidance on how to develop stdlib, see the main project repository.
Community
Copyright
Copyright © 2016-2024. The Stdlib Authors.