@stdlib/blas-base-zdrot
v0.1.0
Published
Apply a plane rotation.
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zdrot
Applies a plane rotation.
Installation
npm install @stdlib/blas-base-zdrot
Usage
var zdrot = require( '@stdlib/blas-base-zdrot' );
zdrot( N, zx, strideX, zy, strideY, c, s )
Applies a plane rotation.
var Complex128Array = require( '@stdlib/array-complex128' );
var real = require( '@stdlib/complex-float64-real' );
var imag = require( '@stdlib/complex-float64-imag' );
var zx = new Complex128Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0 ] );
var zy = new Complex128Array( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] );
zdrot( zx.length, zx, 1, zy, 1, 0.8, 0.6 );
var z = zy.get( 0 );
// returns <Complex128>
var re = real( z );
// returns ~-0.6
var im = imag( z );
// returns ~-1.2
z = zx.get( 0 );
// returns <Complex128>
re = real( z );
// returns ~0.8
im = imag( z );
// returns ~1.6
The function has the following parameters:
- N: number of indexed elements.
- zx: first input
Complex128Array
. - strideX: index increment for
zx
. - zy: second input
Complex128Array
. - strideY: index increment for
zy
.
The N
and stride parameters determine how values from zx
and zy
are accessed at runtime. For example, to apply a plane rotation to every other element,
var Complex128Array = require( '@stdlib/array-complex128' );
var real = require( '@stdlib/complex-float64-real' );
var imag = require( '@stdlib/complex-float64-imag' );
var zx = new Complex128Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0 ] );
var zy = new Complex128Array( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] );
zdrot( 2, zx, 2, zy, 2, 0.8, 0.6 );
var z = zy.get( 0 );
// returns <Complex128>
var re = real( z );
// returns ~-0.6
var im = imag( z );
// returns ~-1.2
z = zx.get( 0 );
// returns <Complex128>
re = real( z );
// returns ~0.8
im = imag( z );
// returns ~1.6
Note that indexing is relative to the first index. To introduce an offset, use typed array
views.
var Complex128Array = require( '@stdlib/array-complex128' );
var real = require( '@stdlib/complex-float64-real' );
var imag = require( '@stdlib/complex-float64-imag' );
// Initial arrays...
var zx0 = new Complex128Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0 ] );
var zy0 = new Complex128Array( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] );
// Create offset views...
var zx1 = new Complex128Array( zx0.buffer, zx0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var zy1 = new Complex128Array( zy0.buffer, zy0.BYTES_PER_ELEMENT*2 ); // start at 3rd element
zdrot( 2, zx1, -2, zy1, 1, 0.8, 0.6 );
var z = zy0.get( 2 );
// returns <Complex128>
var re = real( z );
// returns ~-4.2
var im = imag( z );
// returns ~-4.8
z = zx0.get( 3 );
// returns <Complex128>
re = real( z );
// returns ~5.6
im = imag( z );
// returns ~6.4
zdrot.ndarray( N, zx, strideX, offsetX, zy, strideY, offsetY, c, s )
Applies a plane rotation using alternative indexing semantics.
var Complex128Array = require( '@stdlib/array-complex128' );
var real = require( '@stdlib/complex-float64-real' );
var imag = require( '@stdlib/complex-float64-imag' );
var zx = new Complex128Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
var zy = new Complex128Array( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] );
zdrot.ndarray( zx.length, zx, 1, 0, zy, 1, 0, 0.8, 0.6 );
var z = zy.get( 0 );
// returns <Complex128>
var re = real( z );
// returns ~-0.6
var im = imag( z );
// returns ~-1.2
z = zx.get( 0 );
// returns <Complex128>
re = real( z );
// returns ~0.8
im = imag( z );
// returns ~1.6
The function has the following additional parameters:
- offsetX: starting index for
zx
. - offsetY: starting index for
zy
.
While typed array
views mandate a view offset based on the underlying buffer, the offset parameters support indexing semantics based on starting indices. For example, to apply a plane rotation to every other element starting from the second element,
var Complex128Array = require( '@stdlib/array-complex128' );
var real = require( '@stdlib/complex-float64-real' );
var imag = require( '@stdlib/complex-float64-imag' );
var zx = new Complex128Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0 ] );
var zy = new Complex128Array( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] );
zdrot.ndarray( 2, zx, 2, 1, zy, 2, 1, 0.8, 0.6 );
var z = zy.get( 3 );
// returns <Complex128>
var re = real( z );
// returns ~-4.2
var im = imag( z );
// returns ~-4.8
z = zx.get( 1 );
// returns <Complex128>
re = real( z );
// returns ~2.4
im = imag( z );
// returns ~3.2
Notes
- If
N <= 0
, both functions leavezx
andzy
unchanged. zdrot()
corresponds to the BLAS level 1 functionzdrot
.
Examples
var discreteUniform = require( '@stdlib/random-base-discrete-uniform' );
var filledarrayBy = require( '@stdlib/array-filled-by' );
var Complex128 = require( '@stdlib/complex-float64-ctor' );
var zcopy = require( '@stdlib/blas-base-zcopy' );
var zeros = require( '@stdlib/array-zeros' );
var logEach = require( '@stdlib/console-log-each' );
var zdrot = require( '@stdlib/blas-base-zdrot' );
function rand() {
return new Complex128( discreteUniform( 0, 10 ), discreteUniform( -5, 5 ) );
}
// Generate random input arrays:
var zx = filledarrayBy( 10, 'complex128', rand );
var zxc = zcopy( zx.length, zx, 1, zeros( zx.length, 'complex128' ), 1 );
var zy = filledarrayBy( 10, 'complex128', rand );
var zyc = zcopy( zy.length, zy, 1, zeros( zy.length, 'complex128' ), 1 );
// Apply a plane rotation:
zdrot( zx.length, zx, 1, zy, 1, 0.8, 0.6 );
// Print the results:
logEach( '(%s,%s) => (%s,%s)', zxc, zyc, zx, zy );
C APIs
Usage
#include "stdlib/blas/base/zdrot.h"
c_zdrot( N, *X, strideX, *Y, strideY, c, s )
Applies a plane rotation.
double x[] = { 1.0, 2.0, 3.0, 4.0 }; // interleaved real and imaginary components
double y[] = { 5.0, 6.0, 7.0, 8.0 };
c_zdrot( 2, (void *)x, 1, (void *)Y, 1, 0.8, 0.6 );
The function accepts the following arguments:
- N:
[in] CBLAS_INT
number of indexed elements. - zx:
[inout] void*
first input array. - strideX:
[in] CBLAS_INT
index increment forzx
. - zy:
[inout] void*
second input array. - strideY:
[in] CBLAS_INT
index increment forzy
. - c:
[in] double
cosine of the angle of rotation. - s:
[in] double
sine of the angle of rotation.
void c_zdrot( const CBLAS_INT N, void *X, const CBLAS_INT strideX, void *Y, const CBLAS_INT strideY, const double c, const double s );
Examples
#include "stdlib/blas/base/zdrot.h"
#include <stdio.h>
int main( void ) {
// Create strided arrays:
double zx[] = { 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0 };
double zy[] = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
// Specify the number of elements:
const int N = 4;
// Specify stride lengths:
const int strideX = 1;
const int strideY = -1;
// Copy elements:
c_zdrot( N, (void *)zx, strideX, (void *)zy, strideY, 0.8, 0.6 );
// Print the result:
for ( int i = 0; i < N; i++ ) {
printf( "zx[ %i ] = %lf + %lfj\n", i, zx[ i*2 ], zx[ (i*2)+1 ] );
printf( "zy[ %i ] = %lf + %lfj\n", i, zy[ i*2 ], zy[ (i*2)+1 ] );
}
}
Notice
This package is part of stdlib, a standard library for JavaScript and Node.js, with an emphasis on numerical and scientific computing. The library provides a collection of robust, high performance libraries for mathematics, statistics, streams, utilities, and more.
For more information on the project, filing bug reports and feature requests, and guidance on how to develop stdlib, see the main project repository.
Community
License
See LICENSE.
Copyright
Copyright © 2016-2024. The Stdlib Authors.