@stdlib/array-float32
v0.2.2
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Float32Array.
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Float32Array
Typed array constructor which returns a typed array representing an array of single-precision floating-point numbers in the platform byte order.
Installation
npm install @stdlib/array-float32
Usage
var Float32Array = require( '@stdlib/array-float32' );
Float32Array()
A typed array constructor which returns a typed array representing an array of single-precision floating-point numbers in the platform byte order.
var arr = new Float32Array();
// returns <Float32Array>
Float32Array( length )
Returns a typed array having a specified length.
var arr = new Float32Array( 5 );
// returns <Float32Array>[ 0.0, 0.0, 0.0, 0.0, 0.0 ]
Float32Array( typedarray )
Creates a typed array from another typed array.
var Float64Array = require( '@stdlib/array-float64' );
var arr1 = new Float64Array( [ 0.5, 0.5, 0.5 ] );
var arr2 = new Float32Array( arr1 );
// returns <Float32Array>[ 0.5, 0.5, 0.5 ]
Float32Array( obj )
Creates a typed array from an array-like object
or iterable.
var arr = new Float32Array( [ 0.5, 0.5, 0.5 ] );
// returns <Float32Array>[ 0.5, 0.5, 0.5 ]
Float32Array( buffer[, byteOffset[, length]] )
Returns a typed array view of an ArrayBuffer
.
var ArrayBuffer = require( '@stdlib/array-buffer' );
var buf = new ArrayBuffer( 16 );
var arr = new Float32Array( buf, 0, 4 );
// returns <Float32Array>[ 0.0, 0.0, 0.0, 0.0 ]
Properties
Float32Array.BYTES_PER_ELEMENT
Number of bytes per view element.
var nbytes = Float32Array.BYTES_PER_ELEMENT;
// returns 4
Float32Array.name
Typed array constructor name.
var str = Float32Array.name;
// returns 'Float32Array'
Float32Array.prototype.buffer
Read-only property which returns the ArrayBuffer
referenced by the typed array.
var arr = new Float32Array( 5 );
var buf = arr.buffer;
// returns <ArrayBuffer>
Float32Array.prototype.byteLength
Read-only property which returns the length (in bytes) of the typed array.
var arr = new Float32Array( 5 );
var byteLength = arr.byteLength;
// returns 20
Float32Array.prototype.byteOffset
Read-only property which returns the offset (in bytes) of the typed array from the start of its ArrayBuffer
.
var arr = new Float32Array( 5 );
var byteOffset = arr.byteOffset;
// returns 0
Float32Array.prototype.BYTES_PER_ELEMENT
Number of bytes per view element.
var arr = new Float32Array( 5 );
var nbytes = arr.BYTES_PER_ELEMENT;
// returns 4
Float32Array.prototype.length
Read-only property which returns the number of view elements.
var arr = new Float32Array( 5 );
var len = arr.length;
// returns 5
Methods
Float32Array.from( src[, map[, thisArg]] )
Creates a new typed array from an array-like object
or an iterable.
var arr = Float32Array.from( [ 1.0, 2.0 ] );
// returns <Float32Array>[ 1.0, 2.0 ]
To invoke a function for each src
value, provide a callback function.
function mapFcn( v ) {
return v * 2.0;
}
var arr = Float32Array.from( [ 1.0, 2.0 ], mapFcn );
// returns <Float32Array>[ 2.0, 4.0 ]
A callback function is provided two arguments:
value
: source valueindex
: source index
To set the callback execution context, provide a thisArg
.
function mapFcn( v ) {
this.count += 1;
return v * 2.0;
}
var ctx = {
'count': 0
};
var arr = Float32Array.from( [ 1.0, 2.0 ], mapFcn, ctx );
// returns <Float32Array>[ 2.0, 4.0 ]
var n = ctx.count;
// returns 2
Float32Array.of( element0[, element1[, ...elementN]] )
Creates a new typed array from a variable number of arguments.
var arr = Float32Array.of( 1.0, 2.0 );
// returns <Float32Array>[ 1.0, 2.0 ]
Float32Array.prototype.copyWithin( target, start[, end] )
Copies a sequence of elements within an array starting at start
and ending at end
(non-inclusive) to the position starting at target
.
var arr = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
// Copy the last two elements to the first two elements:
arr.copyWithin( 0, 3 );
var v = arr[ 0 ];
// returns 4.0
v = arr[ 1 ];
// returns 5.0
By default, end
equals the number of array elements (i.e., one more than the last array index). To limit the sequence length, provide an end
argument.
var arr = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
// Copy the first two elements to the last two elements:
arr.copyWithin( 3, 0, 2 );
var v = arr[ 3 ];
// returns 1.0
v = arr[ 4 ];
// returns 2.0
When a target
, start
, and/or end
index is negative, the respective index is determined relative to the last array element. The following example achieves the same behavior as the previous example:
var arr = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
// Copy the first two elements to the last two elements:
arr.copyWithin( -2, -5, -3 );
var v = arr[ 3 ];
// returns 1.0
v = arr[ 4 ];
// returns 2.0
Float32Array.prototype.entries()
Returns an iterator for iterating over array key-value pairs.
var arr = new Float32Array( [ 1.0, 2.0 ] );
// Create an iterator:
var it = arr.entries();
// Iterate over key-value pairs...
var v = it.next().value;
// returns [ 0, 1.0 ]
v = it.next().value;
// returns [ 1, 2.0 ]
var bool = it.next().done;
// returns true
Float32Array.prototype.every( predicate[, thisArg] )
Tests whether all array elements pass a test implemented by a predicate
function.
function predicate( v ) {
return ( v <= 1.0 );
}
var arr = new Float32Array( [ 1.0, 2.0 ] );
var bool = arr.every( predicate );
// returns false
A predicate
function is provided three arguments:
value
: array elementindex
: array indexarr
: array on which the method is invoked
To set the callback execution context, provide a thisArg
.
function predicate( v ) {
this.count += 1;
return ( v >= 1.0 );
}
var ctx = {
'count': 0
};
var arr = new Float32Array( [ 1.0, 2.0 ] );
var bool = arr.every( predicate, ctx );
// returns true
var n = ctx.count;
// returns 2
Float32Array.prototype.fill( value[, start[, end]] )
Fills an array from a start
index to an end
index (non-inclusive) with a provided value
.
var arr = new Float32Array( 2 );
// Set all array elements to the same value:
arr.fill( 2.0 );
var v = arr[ 0 ];
// returns 2.0
v = arr[ 1 ];
// returns 2.0
// Set all array elements starting from the first index to the same value:
arr.fill( 3.0, 1 );
v = arr[ 0 ];
// returns 2.0
v = arr[ 1 ];
// returns 3.0
// Set all array elements, except the last element, to the same value:
arr.fill( 4.0, 0, arr.length-1 );
v = arr[ 0 ];
// returns 4.0
v = arr[ 1 ];
// returns 3.0
When a start
and/or end
index is negative, the respective index is determined relative to the last array element.
var arr = new Float32Array( 2 );
// Set all array elements, except the last element, to the same value:
arr.fill( 2.0, -arr.length, -1 );
var v = arr[ 0 ];
// returns 2.0
v = arr[ 1 ];
// returns 0.0
Float32Array.prototype.filter( predicate[, thisArg] )
Creates a new array (of the same data type as the host array) which includes those elements for which a predicate
function returns a truthy value.
function predicate( v ) {
return ( v >= 2.0 );
}
var arr1 = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var arr2 = arr1.filter( predicate );
// returns <Float32Array>[ 2.0, 3.0 ]
If a predicate
function does not return a truthy value for any array element, the method returns an empty array.
function predicate( v ) {
return ( v >= 10.0 );
}
var arr1 = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var arr2 = arr1.filter( predicate );
// returns <Float32Array>[]
A predicate
function is provided three arguments:
value
: array elementindex
: array indexarr
: array on which the method is invoked
To set the callback execution context, provide a thisArg
.
function predicate( v ) {
this.count += 1;
return ( v >= 2.0 );
}
var ctx = {
'count': 0
};
var arr1 = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var arr2 = arr1.filter( predicate, ctx );
var n = ctx.count;
// returns 3
Float32Array.prototype.find( predicate[, thisArg] )
Returns the first array element for which a provided predicate
function returns a truthy value.
function predicate( v ) {
return ( v > 2.0 );
}
var arr = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var v = arr.find( predicate );
// returns 3.0
If a predicate
function does not return a truthy value for any array element, the method returns undefined
.
function predicate( v ) {
return ( v < 1.0 );
}
var arr = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var v = arr.find( predicate );
// returns undefined
A predicate
function is provided three arguments:
value
: array elementindex
: array indexarr
: array on which the method is invoked
To set the callback execution context, provide a thisArg
.
function predicate( v ) {
this.count += 1;
return ( v > 2.0 );
}
var ctx = {
'count': 0
};
var arr = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var v = arr.find( predicate, ctx );
// returns 3.0
var n = ctx.count;
// returns 3
Float32Array.prototype.findIndex( predicate[, thisArg] )
Returns the index of the first array element for which a provided predicate
function returns a truthy value.
function predicate( v ) {
return ( v >= 3.0 );
}
var arr = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var idx = arr.findIndex( predicate );
// returns 2
If a predicate
function does not return a truthy value for any array element, the method returns -1
.
function predicate( v ) {
return ( v < 1.0 );
}
var arr = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var idx = arr.findIndex( predicate );
// returns -1
A predicate
function is provided three arguments:
value
: array elementindex
: array indexarr
: array on which the method is invoked
To set the callback execution context, provide a thisArg
.
function predicate( v ) {
this.count += 1;
return ( v >= 3.0 );
}
var ctx = {
'count': 0
};
var arr = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var idx = arr.findIndex( predicate, ctx );
// returns 2
var n = ctx.count;
// returns 3
Float32Array.prototype.forEach( fcn[, thisArg] )
Invokes a callback for each array element.
var arr = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var str = '';
function fcn( v, i ) {
str += i + ':' + v;
if ( i < arr.length-1 ) {
str += ' ';
}
}
arr.forEach( fcn );
console.log( str );
// => '0:1 1:2 2:3'
The callback is provided three arguments:
value
: array elementindex
: array indexarr
: array on which the method is invoked
To set the callback execution context, provide a thisArg
.
function fcn() {
this.count += 1;
}
var ctx = {
'count': 0
};
var arr = new Float32Array( [ 1.0, 2.0, 3.0 ] );
arr.forEach( fcn, ctx );
var n = ctx.count;
// returns 3
Float32Array.prototype.includes( searchElement[, fromIndex] )
Returns a boolean
indicating whether an array includes a search element.
var arr = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var bool = arr.includes( 3.0 );
// returns true
bool = arr.includes( 0.0 );
// returns false
By default, the method searches the entire array (fromIndex = 0
). To begin searching from a specific array index, provide a fromIndex
.
var arr = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var bool = arr.includes( 1.0, 1 );
// returns false
When a fromIndex
is negative, the starting index is resolved relative to the last array element.
var arr = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var bool = arr.includes( 1.0, -2 );
// returns false
The method does not distinguish between signed and unsigned zero.
Float32Array.prototype.indexOf( searchElement[, fromIndex] )
Returns the index of the first array element strictly equal to a search element.
var arr = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var idx = arr.indexOf( 3.0 );
// returns 2
idx = arr.indexOf( 0.0 );
// returns -1
By default, the method searches the entire array (fromIndex = 0
). To begin searching from a specific array index, provide a fromIndex
.
var arr = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var idx = arr.indexOf( 1.0, 1 );
// returns -1
When a fromIndex
is negative, the starting index is resolved relative to the last array element.
var arr = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var idx = arr.indexOf( 1.0, -2 );
// returns -1
The method does not distinguish between signed and unsigned zero.
Float32Array.prototype.join( [separator] )
Serializes an array by joining all array elements as a string.
var arr = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var str = arr.join();
// returns '1,2,3'
By default, the method delineates array elements using a comma ,
. To specify a custom separator, provide a separator
string.
var arr = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var str = arr.join( '|' );
// returns '1|2|3'
Float32Array.prototype.keys()
Returns an iterator for iterating over array keys.
var arr = new Float32Array( [ 1.0, 2.0 ] );
// Create an iterator:
var it = arr.keys();
// Iterate over keys...
var v = it.next().value;
// returns 0
v = it.next().value;
// returns 1
var bool = it.next().done;
// returns true
Float32Array.prototype.lastIndexOf( searchElement[, fromIndex] )
Returns the index of the last array element strictly equal to a search element, iterating from right to left.
var arr = new Float32Array( [ 1.0, 0.0, 2.0, 0.0, 1.0 ] );
var idx = arr.lastIndexOf( 0.0 );
// returns 3
idx = arr.lastIndexOf( 3.0 );
// returns -1
By default, the method searches the entire array (fromIndex = -1
). To begin searching from a specific array index, provide a fromIndex
.
var arr = new Float32Array( [ 1.0, 0.0, 2.0, 0.0, 1.0 ] );
var idx = arr.lastIndexOf( 0.0, 2 );
// returns 1
When a fromIndex
is negative, the starting index is resolved relative to the last array element.
var arr = new Float32Array( [ 1.0, 0.0, 2.0, 0.0, 1.0 ] );
var idx = arr.lastIndexOf( 0.0, -3 );
// returns 1
The method does not distinguish between signed and unsigned zero.
Float32Array.prototype.map( fcn[, thisArg] )
Maps each array element to an element in a new array having the same data type as the host array.
function fcn( v ) {
return v * 2.0;
}
var arr1 = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var arr2 = arr1.map( fcn );
// returns <Float32Array>[ 2.0, 4.0, 6.0 ]
A callback is provided three arguments:
value
: array elementindex
: array indexarr
: array on which the method is invoked
To set the callback execution context, provide a thisArg
.
function fcn( v ) {
this.count += 1;
return v * 2.0;
}
var ctx = {
'count': 0
};
var arr1 = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var arr2 = arr1.map( fcn, ctx );
var n = ctx.count;
// returns 3
Float32Array.prototype.reduce( fcn[, initialValue] )
Applies a function against an accumulator and each element in an array and returns the accumulated result.
function fcn( acc, v ) {
return acc + ( v*v );
}
var arr = new Float32Array( [ 2.0, 1.0, 3.0 ] );
var v = arr.reduce( fcn );
// returns 12.0
If not provided an initial value, the method invokes a provided function with the first array element as the first argument and the second array element as the second argument.
If provided an initial value, the method invokes a provided function with the initial value as the first argument and the first array element as the second argument.
function fcn( acc, v ) {
return acc + ( v*v );
}
var arr = new Float32Array( [ 2.0, 1.0, 3.0 ] );
var v = arr.reduce( fcn, 0.0 );
// returns 14.0
A callback is provided four arguments:
acc
: accumulated resultvalue
: array elementindex
: array indexarr
: array on which the method is invoked
Float32Array.prototype.reduceRight( fcn[, initialValue] )
Applies a function against an accumulator and each element in an array and returns the accumulated result, iterating from right to left.
function fcn( acc, v ) {
return acc + ( v*v );
}
var arr = new Float32Array( [ 2.0, 1.0, 3.0 ] );
var v = arr.reduceRight( fcn );
// returns 8.0
If not provided an initial value, the method invokes a provided function with the last array element as the first argument and the second-to-last array element as the second argument.
If provided an initial value, the method invokes a provided function with the initial value as the first argument and the last array element as the second argument.
function fcn( acc, v ) {
return acc + ( v*v );
}
var arr = new Float32Array( [ 2.0, 1.0, 3.0 ] );
var v = arr.reduce( fcn, 0.0 );
// returns 14.0
A callback is provided four arguments:
acc
: accumulated resultvalue
: array elementindex
: array indexarr
: array on which the method is invoked
Float32Array.prototype.reverse()
Reverses an array in-place (thus mutating the array on which the method is invoked).
var arr = new Float32Array( [ 2.0, 0.0, 3.0 ] );
// Reverse the array:
arr.reverse();
var v = arr[ 0 ];
// returns 3.0
v = arr[ 1 ];
// returns 0.0
v = arr[ 2 ];
// returns 2.0
Float32Array.prototype.set( arr[, offset] )
Sets array elements.
var arr = new Float32Array( [ 1.0, 2.0, 3.0 ] );
// returns <Float32Array>[ 1.0, 2.0, 3.0 ]
// Set the first two array elements:
arr.set( [ 4.0, 5.0 ] );
var v = arr[ 0 ];
// returns 4.0
v = arr[ 1 ];
// returns 5.0
By default, the method starts writing values at the first array index. To specify an alternative index, provide an index offset
.
var arr = new Float32Array( [ 1.0, 2.0, 3.0 ] );
// returns <Float32Array>[ 1.0, 2.0, 3.0 ]
// Set the last two array elements:
arr.set( [ 4.0, 5.0 ], 1 );
var v = arr[ 1 ];
// returns 4.0
v = arr[ 2 ];
// returns 5.0
Float32Array.prototype.slice( [begin[, end]] )
Copies array elements to a new array with the same underlying data type as the host array.
var arr1 = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var arr2 = arr1.slice();
var bool = ( arr1 === arr2 );
// returns false
bool = ( arr1.buffer === arr2.buffer );
// returns false
var v = arr2[ 0 ];
// returns 1.0
v = arr2[ 1 ];
// returns 2.0
v = arr2[ 2 ];
// returns 3.0
By default, the method copies elements beginning with the first array element. To specify an alternative array index at which to begin copying, provide a begin
index (inclusive).
var arr1 = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var arr2 = arr1.slice( 1 );
var len = arr2.length;
// returns 2
var v = arr2[ 0 ];
// returns 2.0
v = arr2[ 1 ];
// returns 3.0
By default, the method copies all array elements after begin
. To specify an alternative array index at which to end copying, provide an end
index (exclusive).
var arr1 = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var arr2 = arr1.slice( 0, 2 );
var len = arr2.length;
// returns 2
var v = arr2[ 0 ];
// returns 1.0
v = arr2[ 1 ];
// returns 2.0
When a begin
and/or end
index is negative, the respective index is determined relative to the last array element.
var arr1 = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var arr2 = arr1.slice( -arr1.length, -1 );
var len = arr2.length;
// returns 2
var v = arr2[ 0 ];
// returns 1.0
v = arr2[ 1 ];
// returns 2.0
Float32Array.prototype.some( predicate[, thisArg] )
Tests whether at least one array element passes a test implemented by a predicate
function.
function predicate( v ) {
return ( v >= 2.0 );
}
var arr = new Float32Array( [ 1.0, 2.0 ] );
var bool = arr.some( predicate );
// returns true
A predicate
function is provided three arguments:
value
: array elementindex
: array indexarr
: array on which the method is invoked
To set the callback execution context, provide a thisArg
.
function predicate( v ) {
this.count += 1;
return ( v >= 2.0 );
}
var ctx = {
'count': 0
};
var arr = new Float32Array( [ 1.0, 1.0 ] );
var bool = arr.some( predicate, ctx );
// returns false
var n = ctx.count;
// returns 2
Float32Array.prototype.sort( [compareFunction] )
Sorts an array in-place (thus mutating the array on which the method is invoked).
var arr = new Float32Array( [ 2.0, 3.0, 0.0 ] );
// Sort the array (in ascending order):
arr.sort();
var v = arr[ 0 ];
// returns 0.0
v = arr[ 1 ];
// returns 2.0
v = arr[ 2 ];
// returns 3.0
By default, the method sorts array elements in ascending order. To impose a custom order, provide a compareFunction
.
function descending( a, b ) {
return b - a;
}
var arr = new Float32Array( [ 2.0, 3.0, 0.0 ] );
// Sort the array (in descending order):
arr.sort( descending );
var v = arr[ 0 ];
// returns 3.0
v = arr[ 1 ];
// returns 2.0
v = arr[ 2 ];
// returns 0.0
The comparison function is provided two array elements, a
and b
, per invocation, and its return value determines the sort order as follows:
- If the comparison function returns a value less than zero, then the method sorts
a
to an index lower thanb
(i.e.,a
should come beforeb
). - If the comparison function returns a value greater than zero, then the method sorts
a
to an index higher thanb
(i.e.,b
should come beforea
). - If the comparison function returns zero, then the relative order of
a
andb
should remain unchanged.
Float32Array.prototype.subarray( [begin[, end]] )
Creates a new typed array view over the same underlying ArrayBuffer
and with the same underlying data type as the host array.
var arr1 = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var arr2 = arr1.subarray();
// returns <Float32Array>[ 1.0, 2.0, 3.0 ]
var bool = ( arr1.buffer === arr2.buffer );
// returns true
By default, the method creates a typed array view beginning with the first array element. To specify an alternative array index at which to begin, provide a begin
index (inclusive).
var arr1 = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var arr2 = arr1.subarray( 1 );
// returns <Float32Array>[ 2.0, 3.0 ]
var bool = ( arr1.buffer === arr2.buffer );
// returns true
By default, the method creates a typed array view which includes all array elements after begin
. To limit the number of array elements after begin
, provide an end
index (exclusive).
var arr1 = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var arr2 = arr1.subarray( 0, 2 );
// returns <Float32Array>[ 1.0, 2.0 ]
var bool = ( arr1.buffer === arr2.buffer );
// returns true
When a begin
and/or end
index is negative, the respective index is determined relative to the last array element.
var arr1 = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var arr2 = arr1.subarray( -arr1.length, -1 );
// returns <Float32Array>[ 1.0, 2.0 ]
var bool = ( arr1.buffer === arr2.buffer );
// returns true
If the method is unable to resolve indices to a non-empty array subsequence, the method returns an empty typed array.
var arr1 = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var arr2 = arr1.subarray( 10, -1 );
// returns <Float32Array>[]
Float32Array.prototype.toLocaleString( [locales[, options]] )
Serializes an array as a locale-specific string
.
var arr = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var str = arr.toLocaleString();
// returns '1,2,3'
Float32Array.prototype.toString()
Serializes an array as a string
.
var arr = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var str = arr.toString();
// returns '1,2,3'
Float32Array.prototype.values()
Returns an iterator for iterating over array elements.
var arr = new Float32Array( [ 1.0, 2.0 ] );
// Create an iterator:
var it = arr.values();
// Iterate over array elements...
var v = it.next().value;
// returns 1.0
v = it.next().value;
// returns 2.0
var bool = it.next().done;
// returns true
Examples
var randu = require( '@stdlib/random-base-randu' );
var ctor = require( '@stdlib/array-float32' );
var arr;
var i;
arr = new ctor( 10 );
for ( i = 0; i < arr.length; i++ ) {
arr[ i ] = randu() * 100.0;
}
console.log( arr );
See Also
@stdlib/array-buffer
: ArrayBuffer.@stdlib/array-float64
: Float64Array.@stdlib/array-int16
: Int16Array.@stdlib/array-int32
: Int32Array.@stdlib/array-int8
: Int8Array.@stdlib/array-uint16
: Uint16Array.@stdlib/array-uint32
: Uint32Array.@stdlib/array-uint8
: Uint8Array.@stdlib/array-uint8c
: Uint8ClampedArray.
Notice
This package is part of stdlib, a standard library for JavaScript and Node.js, with an emphasis on numerical and scientific computing. The library provides a collection of robust, high performance libraries for mathematics, statistics, streams, utilities, and more.
For more information on the project, filing bug reports and feature requests, and guidance on how to develop stdlib, see the main project repository.
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License
See LICENSE.
Copyright
Copyright © 2016-2024. The Stdlib Authors.