@standard/view
v1.0.5
Published
3D Graphics Library for React Apps
Downloads
11
Readme
Standard View
Usage
Install
$ npm install @standard/view
Place Views into your React App. For example:
import { View3D, Box } from '@standard/view';
.
.
.
<View3D>
<Box position={[1, 0, 0]} color="green" />
<Box position={[-1, 0, 0]} color="red" />
</View3D>
For details about valid properties, look at the interfaces named *Props
, where *
is the component name, in src/primitves/
and src/groups/
.
Stories
yarn storybook
to see stories of each component in standard-view
.
You may also visit Standard View Storybook served with netlify.
Examples
create-react-app to Standard View Project
Fit to Window
Set .App canvas
in css file to adjust Standard View View3D
canvas.
Intellisense
For VSCode, press ctrl + space
to force load intellisense at cursor location.
Standard View Components
Primitives
Mesh
Box
Camera
Circle
Cylinder
Plane
Polygon
Quad
Sphere
Triangle
Groups
Group
Arrow
Axis
Capsule
GLTF
OBJ
PCD
Lines
Line
BoundingBox
(Group)
Texts
Text
(Mesh)Label
(Mesh)
Lights
AmbientLight
DirectionalLight
HemisphereLight
PointLight
SpotLight
Views
View3D
Mesh
All Standard View primitives are composed within Mesh
,
with the exception of Line
, BoundingBox
, Text
, and Group
.
Therefore, properties of Mesh
are common to nearly alll components.
Here is a list of explicitly managed Mesh
properties in Standard View:
Mesh Properties
- position: Array<number>
- scale: Array<number>
- rotation: Array<number>
- quaternion: Array<number>
Material Properties
- color: string
- hoverColor: string
- opacity: number
- texturePath: string
- textureURL: string
- material: THREE.Material
Geometry Properties
- wireframe: boolean
- side: number
- geometry: THREE.Geometry
Animation Properties
- animation: Function
- state: Object
Event Properties
- onClick: Function
- onDoubleClick: Function
- onWheel: Function
- onPointerUp: Function
- onPointerDown: Function
- onPointerOver: Function
- onPointerOut: Function
- onPointerMove: Function
Mesh
can also support animations via the animation property. A function with one argument that may be destructured to include state
, setState
, mesh
, and any Canvas properties desired for the animation.
All primitives and shapes may have animation. These animations are reactive, so they incur many render calls, but also maintain react-three-renderer
's native raycasting for the event property functions.
Mesh
also exposes react-three-fiber
's the event property functions but with a constrained argument set, similar to animation. All event property functions take one arguement that may be destructured to include mesh
, state
, setState
, and any Canvas prop. The benefit of this design, just like animations, is that a reference to mesh
is automatically provided. Moreover, react-three-fiber
's Canvas
state properties are exposed. This allows event functions to reach right into the react-three-fiber
/three.js
's scene
, camera
, gl
, etc. Hence all shapes that are Mesh
s may have these event property functions.
Of course, Mesh
can accept properties handled by react-three-fiber
/three.js
as well.
After explicitly managing these properties, remaining properties are passed to react-three-fiber
's mesh
.
(Mesh
is a wrapper of react-three-fiber
's mesh
, which is a wrapper of THREE.Mesh
.)
View3D
Here is a list of explicitly managed View3D
properties in Standard View:
WebGLRenderer Properties
- background: string
Camera Control Properties
- trackballControls: boolean
- orbitControls: boolean
- mapControls: boolean
Of course, View3D
can accept Canvas
properties handled by react-three-fiber
as well. The Standard View properties are handled and stripped away before passing the properties to Canvas
.
(View3D
is a wrapper of react-three-fiber
's Canvas
.)
Text
Text
in Standard View is composed within a Mesh
. So Text
may accept all the same properties as a Mesh
. Text
also should have a text
property with the desired string to be displayed and also a font
or fontName
. font
s are typeface.json fonts and must be a THREE.Font
. The default three.js
fonts are also included in Standard View, so simply passing fontName
with one of those fonts will work.
Fonts
- helvetiker
- helvetikerBold
- optimer
- optimerBold
- gentilis
- gentilisBold
In general Text
will be much more computation expensive to render compared to Label
which is just a Plane
with a texture of the desired text.
react-three-fiber
Checkout react-three-fiber
's page for more details.