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@spielworksdev/eslint-config

v1.3.0

Published

ESlint rules

Downloads

20

Readme

Spielworks ESlint config

This is our configuration for linting JavaScript and TypeScript. It's a shared config for ESLint. See here for documentation on shared configs.

Usage

To use the config in another project, first install the dependency (and eslint):

npm install --save-dev eslint @spielworksdev/eslint-config

Then write a config file (for Typescript projects):

# .eslintrc.yml
extends:
  - '@spielworksdev'

This will make the config usable in any NPM script running the linter.

If the project is a Javascript project, use

# .eslintrc.yml
extends:
  - '@spielworksdev/eslint-config/javascript'

Environments

You might need to set the env key as well depending on your project.

env:
  node: true
  browser: true

If your project has multiple environments, multiple .eslintrc.yml files might be necessary. This could be the case for CDK and tests.

CDK

If your project uses CDK and is not otherwise a Node.js project, add a file cdk/.eslintrc.yml with the content

env:
  node: true

Development of the config

While working on the shared config itself it is useful to work with npm link. This allows to use the local version of the config in other projects without publishing.

First, in the directory of this project run

npm link

Then in another project that consumes the config, run

npm link --install-links @spielworksdev/eslint-config

The --install-links parameter is required to install the required peer dependencies.