@soundworks/plugin-scripting
v2.0.0-alpha.5
Published
soundworks plugin for managing and editing shared scripts at runtime
Downloads
160
Readme
soundworks | plugin scripting
soundworks
plugin for runtime distributed scripting.
Table of Contents
Installation
npm install @soundworks/plugin-scripting --save
Usage
Server
// src/server/index.js
import { Server } from '@soundworks/core/server.js';
import pluginScripting from '@soundworks/plugin-scripting/server.js';
const server = new Server(config);
// register the plugin with an optionnal dirname
server.pluginManager.register('scripting', pluginScripting, {
dirname: 'my-script',
});
await server.start();
// use the plugin once the server is started
const scripting = await server.pluginManager.get('scripting');
Given that there is a file my-constants.js
in the watched my-script
directory:
// my-script/my-constants.js
export const answer = 42;
Client
// src/client/**/index.js
import { Client } from '@soundworks/core/client.js';
import pluginScripting from '@soundworks/plugin-scripting/client.js';
const client = new Client(config);
// register the plugin
client.pluginManager.register('scripting', pluginScripting);
await client.start();
// use the plugin once the client is started
const scripting = await client.pluginManager.get('scripting');
const script = await scripting.attach('my-constants');
const mod = await script.import();
console.log(mod.answer);
// > 42
Notes
Where do the scripts live
The shared scripts are stored in the file system as raw Javascript files located in the directory defined on the server side configuration of the plugin (cf. dirname
option).
This is the responsibility of the code consuming the shared scripts to define the API that the scripts should expose.
Limitations
The scripts are simple JavaScript modules that are re-bundled using esbuild
each time their content is modified. As such, they can import installed dependencies (i.e. node_modules
) or import other scripts. However, using such bundle leads to a restriction in Node.js clients, that can't import native addons directly (in such case you should inject the dependency into the script at runtime). This might change in the future as dynamic import
/require
of ES modules is more stable (cf. https://github.com/nodejs/help/issues/2751).
Creating / updating / deleting scripts
Internally the scripting
plugin relies on the @soundworks/plugin-filesystem
plugin, which should be use to make any modifications in the script directory:
// register and get the scripting plugin
server.pluginManager.register('scripting', pluginScripting, { dirname: 'my-script' });
await server.start();
const scripting = await server.pluginManager.get('scripting');
// create a new script in the 'my-script' directory using the scripting reltated filesystem
const code = `export function add(a, b) { return a + b }`;
await scripting.filesystem.writeFile('add.js', code);
API
Classes
PluginScriptingServer
Server-side representation of the soundworks' scripting plugin.
Kind: global class
- PluginScriptingServer
- new PluginScriptingServer()
- .filesystem
- .getList() ⇒ Array
- .getCollection() ⇒ Promise.<SharedStateCollection>
- .setGlobalScriptingContext(ctx)
- .onUpdate(callback, [executeListener]) ⇒ function
- .switch(dirname)
- .attach(name) ⇒ Promise
new PluginScriptingServer()
The constructor should never be called manually. The plugin will be
instantiated by soundworks when registered in the pluginManager
Available options:
dirname
{String} - directory in which the script files are located
If no option is given, for example before a user selects a project, the plugin
will stay idle until switch
is called.
Example
server.pluginManager.register('scripting', scriptingPlugin, { dirname })
pluginScriptingServer.filesystem
Instance of the underlying filesystem plugin.
Kind: instance property of PluginScriptingServer
pluginScriptingServer.getList() ⇒ Array
Returns the list of all available scripts.
Kind: instance method of PluginScriptingServer
pluginScriptingServer.getCollection() ⇒ Promise.<SharedStateCollection>
Return the SharedStateCollection of all the scripts underlying share states.
Provided for build and error monitoring purposes.
If you want a full featured Script instance, see attach
instead.
Kind: instance method of PluginScriptingServer
pluginScriptingServer.setGlobalScriptingContext(ctx)
Registers a global context object to be used in scripts. Note that the
context is store globally, so several scripting plugins running in parallel
will share the same underlying object. The global getGlobalScriptingContext
function will allow to retrieve the given object from within scripts.
Kind: instance method of PluginScriptingServer
| Param | Type | Description | | --- | --- | --- | | ctx | Object | Object to store in global context |
pluginScriptingServer.onUpdate(callback, [executeListener]) ⇒ function
Register callback to execute when a script is created or deleted.
Kind: instance method of PluginScriptingServer
Returns: function - Function that unregister the listener when executed.
| Param | Type | Default | Description | | --- | --- | --- | --- | | callback | function | | Callback function to execute | | [executeListener] | boolean | false | If true, execute the given callback immediately. |
pluginScriptingServer.switch(dirname)
Switch the plugin to watch and use another directory
Kind: instance method of PluginScriptingServer
| Param | Type | Description | | --- | --- | --- | | dirname | String | Object | Path to the new directory. As a convenience to match the plugin filesystem API, an object containing the 'dirname' key can also be passed |
pluginScriptingServer.attach(name) ⇒ Promise
Attach to a script.
Kind: instance method of PluginScriptingServer
Returns: Promise - Promise that resolves on a new Script instance.
| Param | Type | Description | | --- | --- | --- | | name | string | Name of the script |
SharedScript
A SharedScript can be distributed amongst different clients and modified
at runtime. The script source is stored directly in the filestem, see
dirname
option of the server-side plugin.
A Shared script cannot be instatiated manually, it is retrieved by calling
the client's or server PluginScripting.attach
method.
Kind: global class
- SharedScript
- .name : string
- .filename : string
- .buildError : string
- .runtimeError : string
- .import() ⇒ Promise
- .reportRuntimeError(err)
- .detach()
- .onUpdate(callback, [executeListener]) ⇒ function
- .onDetach(callback)
sharedScript.name : string
Name of the script (i.e. sanitized relative path)
Kind: instance property of SharedScript
sharedScript.filename : string
Filename from which the script is created.
Kind: instance property of SharedScript
sharedScript.buildError : string
Error that may have occured during the transpilation of the script. If no error occured during transpilation, the attribute is set to null.
Kind: instance property of SharedScript
sharedScript.runtimeError : string
Runtime error that may have occured during the execution of the script. Runtime errors must be reported by the consumer code (cf. reportRuntimeError).
Kind: instance property of SharedScript
sharedScript.import() ⇒ Promise
Dynamically import the bundled module. https://caniuse.com/?search=import()
Kind: instance method of SharedScript
Returns: Promise - Promise which fulfills to the JS module.
sharedScript.reportRuntimeError(err)
Manually report an error catched in try / catch block. While there are global 'error', 'uncaughtExceptionhandler' that catch errors throws by scripts, this can be usefull in situations where you want your code to continue after the error:
script.onUpdate(async updates => {
if (updates.browserBuild) {
if (mod) {
// we want to manually catch error that might be thrown in `exit()`
// because otherwise `mod`` would never be updated
try {
mod.exit();
} catch (err) {
script.reportRuntimeError(err);
}
}
mod = await script.import();
mod.enter();
}
}, true);
Kind: instance method of SharedScript
| Param | Type | | --- | --- | | err | Error |
sharedScript.detach()
Detach the script.
Kind: instance method of SharedScript
sharedScript.onUpdate(callback, [executeListener]) ⇒ function
Register a callback to be executed when the script is updated.
Kind: instance method of SharedScript
Returns: function - Function that unregister the callback when executed.
| Param | Type | Default | Description | | --- | --- | --- | --- | | callback | function | | Callback function | | [executeListener] | boolean | false | If true, execute the given callback immediately. |
sharedScript.onDetach(callback)
Register a callback to be executed when the script is detached, i.e. when
detach
as been called, or when the script has been deleted
Kind: instance method of SharedScript
| Param | Type | Description | | --- | --- | --- | | callback | function | Callback function |
Development Notes
Credits
https://soundworks.dev/credits.html