@soundworks/plugin-platform
v1.0.3
Published
soundworks plugin for simplifying initialization of clients
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@soundworks/plugin-platform
soundworks
plugin that checks the availability of features required by the application, and their initialization. It also provides an entry point to the features that may require a user gesture (e.g. clicking on the screen to resume an audio context). The plugin can also be used to simply add a splash screen to the application.
Table of Contents
Installation
npm install @soundworks/plugin-platform --save
Example
A working example can be found in the example repository.
Usage
Server installation
Registering the plugin
// index.js
import { Server } from '@soundworks/core/server';
import pluginPlatformFactory from '@soundworks/plugin-platform/server';
const server = new Server();
server.pluginManager.register('platform', pluginPlatformFactory, {}, []);
Requiring the plugin
// MyExperience.js
import { AbstractExperience } from '@soundworks/core/server';
class MyExperience extends AbstractExperience {
constructor(server, clientType) {
super(server, clientType);
// require plugin in the experience
this.platform = this.require('platform');
}
}
Client installation
Registering the plugin
// index.js
import { Client } from '@soundworks/core/client';
import pluginPlatformFactory from '@soundworks/plugin-platform/client';
const client = new Client();
const AudioContext = window.AudioContext || window.webkitAudioContext;
const audioContext = new AudioContext();
client.pluginManager.register('platform', pluginPlatformFactory, {
features: [
['web-audio', audioContext],
]
}, []);
Requiring the plugin
// MyExperience.js
import { Experience } from '@soundworks/core/client';
class MyExperience extends Experience {
constructor(client) {
super(client);
// require plugin in the experience
this.platform = this.require('platform');
}
}
Adding new features
By default, the plugin only ships the feature dedicated to resuming a given audioContext
, however user-defined features can be added for specific use cases (devicemotion permission, etc., see the adding new features section for more informations). This audio-context
definition also contains additional checks for weird quirks found in the wild (broken sampleRate
on iOS, etc.).
This plugin also tries to wakelock the device using the nosleep.js library.
By default, the soundworks-template
ships all the views to interact with the plugin.
Lifecycle
The initialization lifecycle of a feature follows these steps:
available --> authorize --> initialize --> finalize
- The
available
andauthorize
steps are executed when the plugin starts. - The
initialize
andfinalize
steps are executed when calling theonUserGesture(e)
method, that should be called on amouseup
ortouchend
event (cf. https://developers.google.com/web/updates/2017/09/autoplay-policy-changes).
If all the steps of every feature resolves to true
the plugin is marked as ready
, else it passes an errored
state and prevents the application from launching.
Each of these steps can be defined by a function that must return a Promise
resolving on true
if the lifecyle can continue or false
. If the function is not provided, the lifecycle step is simply ignored:
- @param {Object} def - Definition of the feature.
+ @param {String} def.id
+ @param {Function : Promise.resolve(true|false)} [def.available=undefined]
+ @param {Function : Promise.resolve(true|false)} [def.authorize=undefined]
+ @param {Function : Promise.resolve(true|false)} [def.initialize=undefined]
+ @param {Function : Promise.resolve(true|false)} [def.finalize=undefined]
Example - @ircam/devicemotion
For example, requiring permission for motion sensors would lead to the following initialization of the plugin. The example uses the @ircam/devicemotion library, dedicated to providing a consistent interface and behavior across browsers.
// index.js
import { Client } from '@soundworks/core/client';
import pluginPlatformFactory from '@soundworks/plugin-platform/client';
import devicemotion from '@ircam/devicemotion';
const client = new Client();
// register device motion feature
pluginPlatformFactory.addFeatureDefinition({
id: 'devicemotion',
initialize: async () => {
const result = await devicemotion.requestPermission();
return (result === 'granted' ? true : false);
},
});
client.pluginManager.register('platform', pluginPlatformFactory, {
features: [
['web-audio', audioContext],
['devicemotion'],
]
}, []);
Credits
The code has been initiated in the framework of the WAVE and CoSiMa research projects, funded by the French National Research Agency (ANR).
License
BSD-3-Clause