@solid-primitives/promise
v1.0.17
Published
Promised one-time watch for changes. Await a reactive condition.
Downloads
5,444
Readme
@solid-primitives/promise
A library of reactive primitives and helpers for handling promises.
promiseTimeout
— Creates a promise that resolves (or rejects) after given time.raceTimeout
— Combination ofPromise.race()
andpromiseTimeout
.until
— Promised one-time watch for changes. Await a reactive condition.
Installation
npm install @solid-primitives/promise
# or
yarn add @solid-primitives/promise
promiseTimeout
Creates a promise that resolves (or rejects) after given time.
How to use it
import { promiseTimeout } from "@solid-primitives/promise";
await promiseTimeout(1000); // resolves after 1 second
try {
await promiseTimeout(1000, true, "timeout"); // rejects with 'timeout' after 1 second
} catch (e) {
console.log(e); // 'timeout'
}
raceTimeout
Combination of Promise.race()
and promiseTimeout
.
How to use it
import { raceTimeout } from "@solid-primitives/promise";
await raceTimeout(myPromise, 1000); // resolves after 1 second, or when "myPromise" resolves
try {
await raceTimeout(myPromise, 1000, true, "timeout"); // rejects with 'timeout' after 1 second, or resolves when "myPromise" resolves
} catch (e) {
console.log(e); // 'timeout'
}
until
Promised one-time watch for changes. Await a reactive condition.
How to use it
It takes a signal or a reactive condition — which will resolve the promise if truthy — as an argument.
Returns a promise that resolves a truthy value of a condition. Or rejects when it's root get's disposed.
With a custom reactive condition:
no need for createMemo, it's memoized internally
import { until } from "@solid-primitives/promise";
const [count, setCount] = createSignal(0);
await until(() => count() > 5);
With createResource
It also can be used as a source for createResource
.
import { until } from "@solid-primitives/promise";
const [state, setState] = createSignal(null);
const [data] = createResource(() => until(state));
With raceTimeout
To limit the maximum time it has for resolving
import { until, raceTimeout } from "@solid-primitives/promise";
try {
const result = await raceTimeout(until(condition), 2000, true, "until was too slow");
// if until is quicker:
result; // => truthy condition value
} catch (err) {
// if timeouts:
console.log(err); // => "until was too slow"
}
Manually stopping computation
If you don't want to use raceTimeout
, there are other ways to stop the reactive computation of until
if needed.
First, it will stop itself "onCleanup".
// the same goes for components as they are roots too
createRoot(dispose => {
// disposing root causes the promise to reject,
// so you need to catch that outcome to prevent errors
until(condition)
.then(res => {...})
.catch(() => {})
dispose()
})
Second, using the .dispose()
method.
// until returns a promise with a dispose method in it
const promise = until(condition);
// you need to catch the rejection here too
promise.then().catch();
promise.dispose();
Demo
until
+ createResource
demo: https://codesandbox.io/s/until-resource-demo-sfs7c?file=/src/index.tsx
until
as createResource
fetcher: https://codesandbox.io/s/until-as-resource-fetcher-6sl0e?file=/src/index.tsx
Changelog
See CHANGELOG.md
Inspiration
Original idea for this primitive comes from a VueUse's function of the same name.