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@solid-primitives/mutable

v1.0.2

Published

A primitive for creating a mutable store, an alternative to Solid's createStore.

Downloads

4,508

Readme

@solid-primitives/mutable

turborepo size version stage

A primitive for creating a mutable store proxy object. An alternative to createStore from "solid-js/store".

  • createMutable - Creates a mutable store proxy object.
  • modifyMutable - Helper for applying store mutation utilities - like produce or reconcile from "solid-js/store" - to a mutable store.

Installation

npm install @solid-primitives/mutable
# or
pnpm add @solid-primitives/mutable
# or
yarn add @solid-primitives/mutable

createMutable

import { createMutable } from "@solid-primitives/mutable";

declare function createMutable<T extends StoreNode>(state: T): T;

Creates a new mutable Store proxy object. Stores only trigger updates on values changing. Tracking is done by intercepting property access and automatically tracks deep nesting via proxy.

Useful for integrating external systems or as a compatibility layer with MobX/Vue.

Note: A mutable state can be passed around and mutated anywhere, which can make it harder to follow and easier to break unidirectional flow. It is generally recommended to use createStore instead. The produce modifier can give many of the same benefits without any of the downsides.

const state = createMutable(initialValue);

// read value
state.someValue;

// set value
state.someValue = 5;

state.list.push(anotherValue);

Mutables support setters along with getters.

const user = createMutable({
  firstName: "John",
  lastName: "Smith",
  get fullName() {
    return `${this.firstName} ${this.lastName}`;
  },
  set fullName(value) {
    [this.firstName, this.lastName] = value.split(" ");
  },
});

modifyMutable

import { modifyMutable } from "@solid-primitives/mutable";

declare function modifyMutable<T>(mutable: T, modifier: (state: T) => T): void;

This helper function simplifies making multiple changes to a mutable Store (as returned by createMutable) in a single batch, so that dependant computations update just once instead of once per update.

The first argument is the mutable Store to modify, and the second argument is a Store modifier such as those returned by reconcile or produce. (If you pass in your own modifier function, beware that its argument is an unwrapped version of the Store.)

For example, suppose we have a UI depending on multiple fields of a mutable:

const state = createMutable({
  user: {
    firstName: "John",
    lastName: "Smith",
  },
});

<h1>Hello {state.user.firstName + " " + state.user.lastName}</h1>;

Modifying n fields in sequence will cause the UI to update n times:

state.user.firstName = "Jake"; // triggers update
state.user.lastName = "Johnson"; // triggers another update

To trigger just a single update, we could modify the fields in a batch:

batch(() => {
  state.user.firstName = "Jake";
  state.user.lastName = "Johnson";
});

modifyMutable combined with reconcile or produce provides two alternate ways to do similar things:

// Replace state.user with the specified object (deleting any other fields)
modifyMutable(state.user, reconcile({
  firstName: "Jake",
  lastName: "Johnson",
});

// Modify two fields in batch, triggering just one update
modifyMutable(state.user, produce((u) => {
  u.firstName = "Jake";
  u.lastName = "Johnson";
});

Demo

Deployed example | Source code

Changelog

See CHANGELOG.md