@solid-primitives/intersection-observer
v2.1.6
Published
Primitives to support using the intersection observer API.
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@solid-primitives/intersection-observer
A range of IntersectionObserver API utilities great for different types of use cases:
createIntersectionObserver
- A reactive observer primitive.createViewportObserver
- More advanced tracker that creates a store of element signals.createVisibilityObserver
- Basic visibility observer using a signal.
Installation
npm install @solid-primitives/intersection-observer
# or
pnpm add @solid-primitives/intersection-observer
# or
yarn add @solid-primitives/intersection-observer
createIntersectionObserver
import { createIntersectionObserver } from "@solid-primitives/intersection-observer";
const [targets, setTargets] = createSignal<Element[]>([some_element]);
createIntersectionObserver(els, entries => {
entries.forEach(e => console.log(e.isIntersecting));
});
<div ref={el => setTargets(p => [...p, el])} />;
Definition
function createIntersectionObserver(
elements: Accessor<Element[]>,
onChange: IntersectionObserverCallback,
options?: IntersectionObserverInit,
): void;
createViewportObserver
This primitive comes with a number of flexible options. You can specify a callback at the root with an array of elements or individual callbacks for individual elements.
import { createViewportObserver } from '@solid-primitives/intersection-observer';
// Basic usage:
const [add, { remove, start, stop, instance }] = createViewportObserver(els, e => {...});
add(el, e => console.log(e.isIntersecting))
// Directive usage:
const [intersectionObserver] = createViewportObserver()
<div use:intersectionObserver={(e) => console.log(e.isIntersecting)}></div>
Definition
function createViewportObserver(
elements: MaybeAccessor<Element[]>,
callback: EntryCallback,
options?: IntersectionObserverInit,
): CreateViewportObserverReturnValue;
function createViewportObserver(
initial: MaybeAccessor<[Element, EntryCallback][]>,
options?: IntersectionObserverInit,
): CreateViewportObserverReturnValue;
function createViewportObserver(
options?: IntersectionObserverInit,
): CreateViewportObserverReturnValue;
createVisibilityObserver
Creates reactive signal that changes when a single element's visibility changes.
How to use it
createVisibilityObserver
takes a IntersectionObserverInit
object as the first argument. Use it to set thresholds, margins, and other options.
root
— The Element or Document whose bounds are used as the bounding box when testing for intersection.rootMargin
— A string which specifies a set of offsets to add to the root's bounding_box when calculating intersections, effectively shrinking or growing the root for calculation purposes.threshold
— Either a single number or an array of numbers between 0.0 and 1.0, specifying a ratio of intersection area to total bounding box area for the observed target.initialValue
— Initial value of the signal (default: false)
It returns a configured "use" function for creating a visibility signal for a single element. The passed element can be a reactive signal or a DOM element. Returning a falsy value will remove the element from the observer.
import { createVisibilityObserver } from "@solid-primitives/intersection-observer";
let el: HTMLDivElement | undefined;
const useVisibilityObserver = createVisibilityObserver({ threshold: 0.8 });
// make sure that you pass the element reference in a thunk if it is undefined initially
const visible = useVisibilityObserver(() => el);
<div ref={el}>{visible() ? "Visible" : "Hidden"}</div>;
You can use this shorthand when creating a visibility signal for a single element:
let el: HTMLDivElement | undefined;
const visible = createVisibilityObserver({ threshold: 0.8 })(() => el);
<div ref={el}>{visible() ? "Visible" : "Hidden"}</div>;
Setter callback
createVisibilityObserver
takes a setter callback as the second argument. It is called when the element's intersection changes. The callback should return a boolean value indicating whether the element is visible — it'll be assigned to the signal.
const useVisibilityObserver = createVisibilityObserver({ threshold: 0.8 }, entry => {
// do some calculations on the intersection entry
return entry.isIntersecting;
});
Exported modifiers
withOccurrence
It provides information about element occurrence in the viewport — "Entering"
, "Leaving"
, "Inside"
or "Outside"
.
import { createVisibilityObserver, withOccurrence } from "@solid-primitives/intersection-observer";
const useVisibilityObserver = createVisibilityObserver(
{ threshold: 0.8 },
withOccurrence((entry, { occurrence }) => {
console.log(occurrence); // => "Entering" | "Leaving" | "Inside" | "Outside"
return entry.isIntersecting;
}),
);
withDirection
It provides information about element direction on the screen — "Left"
, "Right"
, "Top"
, "Bottom"
or "None"
.
import { createVisibilityObserver, withDirection } from "@solid-primitives/intersection-observer";
const useVisibilityObserver = createVisibilityObserver(
{ threshold: 0.8 },
withDirection((entry, { directionY, directionX, visible }) => {
if (!entry.isIntersecting && directionY === "Top" && visible) {
return true;
}
return entry.isIntersecting;
}),
);
Definition
function createViewportObserver(
elements: MaybeAccessor<Element[]>,
callback: EntryCallback,
options?: IntersectionObserverInit,
): CreateViewportObserverReturnValue;
Demo
Changelog
See CHANGELOG.md