@soghband/zxing-library-4ng4
v0.5.2
Published
TypeScript port of ZXing multi-format 1D/2D barcode image processing library, with Code128 and ITF support.
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ZXing
Runs on your favorite ECMAScript ecosystem
If it doesn't, we gonna make it.
What is ZXing?
ZXing ("zebra crossing") is an open-source, multi-format 1D/2D barcode image processing library implemented in Java, with ports to other languages.
Supported Formats
See Projects and Milestones for what is currently done and what's planned next. 👀
| 1D product | 1D industrial | 2D | ---------------------- | -------------------- | -------------- | ~UPC-A~ | ~Code 39~ | QR Code | ~UPC-E~ | ~Code 93~ | Data Matrix (in-progress) | ~EAN-8~ | Code 128 (no docs) | ~Aztec (beta)~ | EAN-13 (in-progress) | ~Codabar~ | PDF 417 (in-progress) | | ITF (no docs) | ~MaxiCode~ | | ~RSS-14~ | | | ~RSS-Expanded~ |
Status
Demo
See Live Preview in browser.
Note: All the examples are using ES6, be sure is supported in your browser or modify as needed, Chrome recomended.
Usage
Instalation
npm i @zxing/library --save
or
yarn add @zxing/library
Environments
Examples below are for QR barcode, all other supported barcodes work similary.
Browser
To use from JS you need to include what you need from build/umd
folder (for example zxing.min.js
).
Browser Support
The browser layer is using the MediaDevices web API which is not supported by older browsers.
You can use external polyfills like WebRTC adapter to increase browser compatiblity.
Also, note that the library is using the TypedArray
(Int32Array
, Uint8ClampedArray
, etc.) which are not available in older browsers (e.g. Android 4 default browser).
You can use core-js to add support to these browsers.
TypeScript
You can include directly the classes you need, for example:
import { BrowserQRCodeReader, VideoInputDevice } from '@zxing/library';
Node
To use in node you will need to provide an implementation of LuminanceSource
for an image. A starting point is SharpImageLuminanceSource
from tests that is using sharp image processing Node library.
No examples are availabe for now, however you can have a look at the extensive tests cases.
Scanning from Video Camera
To display the input from the video camera you will need to add a video element in the HTML page:
<video id="video" width="300" height="200" style="border: 1px solid gray"></video>
To start decoding, first obtain a list of video input devices with:
const codeReader = new ZXing.BrowserQRCodeReader();
codeReader.getVideoInputDevices()
.then(videoInputDevices => {
videoInputDevices.forEach(
device => console.log(`${device.label}, ${device.deviceId}`)
);
})
.catch(err => console.error(err));
If there is just one input device you can use the first deviceId and the video element id (in the example below is also 'video') to decode:
const firstDeviceId = videoInputDevices[0].deviceId;
codeReader.decodeFromInputVideoDevice(firstDeviceId, 'video')
.then(result => console.log(result.text))
.catch(err => console.error(err));
If there are more input devices then you will need to chose one for codeReader.decodeFromInputVideoDevice
device id parameter.
You can also provide undefined
for the device id parameter in which case the library will automatically choose the camera, prefering the main (environment facing) camera if more are available:
codeReader.decodeFromInputVideoDevice(undefined, 'video')
.then(result => console.log(result.text))
.catch(err => console.error(err));
Scanning from Video File
Similar as above you can use a video element in the HTML page:
<video id="video" width="300" height="200" style="border: 1px solid gray"></video>
And to decode the video from an url:
const codeReader = new ZXing.BrowserQRCodeReader();
const videoSrc = 'your url to a video';
codeReader.decodeFromVideoSource(videoSrc, 'video')
.then(result => console.log(result.text))
.catch(err => console.error(err));
You can also decode the video url without showing it in the page, in this case no video
element is needed in HTML.
codeReader.decodeFromVideoSource(videoSrc)
.then(result => console.log(result.text))
.catch(err => console.error(err));
Scanning from Image
Similar as above you can use a img element in the HTML page (with src attribute set):
<img id="img" src="qrcode-image.png" width="200" height="300" style="border: 1px solid gray"></img>
And to decode the image:
const codeReader = new ZXing.BrowserQRCodeReader();
const img = document.getElementById('img');
codeReader.decodeFromImage(img)
.then(result => console.log(result.text))
.catch(err => console.error(err));
You can also decode the image url without showing it in the page, in this case no img
element is needed in HTML:
const imgSrc = 'url to image';
codeReader.decodeFromImage(undefined, imgSrc)
.then(result => console.log(result.text))
.catch(err => console.error(err));
Or decode the image url directly from an url, with an img
element in page (notice no src
attribute is set for img
element):
<img id="img" width="200" height="300" style="border: 1px solid gray"></img>
const imgSrc = 'url to image';
const imgDomId = 'img-to-decode';
codeReader.decodeFromImage(imgDomId, imgSrc)
.then(result => console.log(result.text))
.catch(err => console.error(err));
Barcode generation
To generate a QR Code SVG image include 'zxing.qrcodewriter.min.js' from build/vanillajs
. You will need to include an element where the SVG element will be appended:
<div id="result"></div>
And then:
const codeWriter = new ZXing.BrowserQRCodeSvgWriter('result');
const svgElement = codeWriter.write(input, 300, 300);
Text Encoding and Decoding
To decode a barcode, the library needs at some point to decode from bits to text. Also, to generate a barcode it needs to encode text to bits. Unfortunately, the state of encoding and decoding text in ECMAScript/browser is somehow messy at the moment.
To have full support for all encodings in CharacterSetECI except Cp437 use text-encoding library. The library is used implicitly for node (and tests), but is an optional dependency for browser because is rather large (> 600k). You will need to include it yourself if you want/need to use it. The text-encoding
library will be removed as soon as this library starts to run on TypeScript 2.8.
By default, in browser, TextDecoder/TextEncoder web API are used if available (take care as these are labeled as experimental as of this writing). Also, be aware that TextEncoder encodes only to UTF-8 as per spec. If these are not available the library falls back to a minimal implementation that only encodes and decodes to/from UTF-8 (see StringEncoding
).
Porting Information
See Contributing Guide for information regarding porting approach and reasoning behind some of the approaches taken.